The talented team at Tango Gameworks has returned with a new horror game, Ghostwire Tokyo, and advances upon their already impressive Evil Within series.
The game is set in a post-disaster Tokyo where the player character Akito is saved from death by a spirit known as KK who possesses the body of Akito and gives him supernatural powers to complete his quests.
Playing from a first-person perspective, players must explore a highly-detailed city to complete various mission objectives all the while staying clear of a deadly fog and evil creatures who know roam the city.
Players will be able to use special attack and defensive abilities which they can upgrade over time but must also be aware of the need to replenish the magic that powers them so being selective with attacks is a wise idea vs trying to rapidly cut down all enemies that are encountered.
Players can also obtain a Bow which can help when powers need to be recharged and seeing how dangerous and abundant enemies are, this is a good thing.
Akito is also hoping to save his sister who has been targeted by the main enemies in the game and this enables conflict between Akito and KK as they must work with one another despite seeming to have differing agendas.
The detailed city allows players to gather food for their health as well as Charms that can be redeemed at phone booths which will aid in their quest and the highly-detailed city is great to explore when not engaged in combat.
I did not see an option for English narration and while I had no problems at all with the Japanese spoken in the game, looking at the translation on the screen at times distracted me from some of the more intense segments and action.
The powers Akito deployed were very enjoyable and seeing the colorful discharges and defense modes really added to an already intense and engaging game. My only real issue with the game was the detailed story caused abundant and at times lengthy narrative scenes and when you just completed one to have another arise soon after a brief moment of player-controlled action often gave me the impression that I was watching the game versus controlling the action.
Fortunately, as the game unfolded the action and story were more than enough to keep my attention and made Ghostwire Tokyo one of the more unique and engaging games in recent memory and one that I recommend any Horror fan play.
4 stars out of 5
Yet engage me it did not, since the very first trailer. I’ll easily “miss” this just like the mediocre Evil Within series. How do their games continue to look like early Unreal Engine 3 games from 2007???
I guess the question is did you play it or dismiss it because you did not like the graphics.