Far Cry 6 : Vaas Insanity Gameplay And Soundtrack News

The new Vaas Insanity mode is live today and this one will take some getting used to. Not having my usual loadout complicated things but the challenge is there.

 



For those looking for music options
Today, Ubisoft Music digitally releases FAR CRY 6 VAAS: INSANITY (Original Game Soundtrack) – Music by Will Bates. Step into the shoes of one of the most infamous villains in video game history with this exciting new downloadable content. Two more downloadable content episodes have also been announced – Pagan: Control and Joseph: Collapse, to be released in 2022. All three episodes are scored by Will Bates who enjoyed exploring the complexity of each iconic Far Cry villain to craft the perfect music to accompany players on their explosive new adventures. Enjoy Vaas: Insanity soundtrack today,

announced that Far Cry® 6 – Vaas: Insanity Original Game Soundtrack – Music by Will Bates is now available on digital platforms, accompanying the release of Vaas: Insanity, the first downloadable content episode for Far Cry 6. Pagan: Control and Joseph: Collapse – the upcoming downloadable content (DLC) episodes – as well as their respective soundtrack by Bates, will be released in 2022.
These three new soundtracks feature new music from Far Cry® 6’s newly released and forthcoming DLC content based on iconic villains from past entries in the franchise. Far Cry® 6 is now available worldwide on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, as well as Windows PC through the Ubisoft Store and the Epic Games Store. Players can also subscribe to Ubisoft+ on PC, Stadia* and Amazon Luna**.
Speaking on his work scoring for the first DLC, Vaas: Insanity, Will Bates said, “Scoring for Vaas was the perfect way for me to get into the Far Cry universe. A character who is constantly showing us ‘the definition of insanity’.” He went on to describe, “He’s unpredictable, unstable and just asking for bold musical choices. The score to Far Cry 3 served as inspiration for some of the choices in instrumentation but taken to a more extreme and twisted place for this DLC.”
Speaking about his experience working on all three DLCS, Will Bates continued, “I loved getting into the twisted minds of these characters, uncovering their darkest secrets and obsessions allowed me to pick from so many musical colors. I found myself writing rich musical passages and then taking a sledgehammer to them to build these sonic landscapes for the game. I love to experiment with unusual sounds, so this was such a fun project, and working with the Ubisoft team is always a pleasure.”