Looks like some great stuff to cover
GDC Showcase Recommendations for Press
For full session descriptions on the entire GDC Showcase schedule, visit www.gdconf.com
All times listed in Pacific Time (PT).
Monday, March 15
Classic Game Postmortem: ‘Deus Ex’
Warren Spector (Studio Director, OtherSide Entertainment)
Monday, March 15 | 9:00am – 10:00am
Keys to Next Level Game Growth (Presented by Google)
Brent Dance (Director of Global Gaming, Google), Paula Wang (Director of AppDev Sales, Google Asia Pacific)
Monday, March 15 | 10:40am – 11:10am
Diversity and Inclusion Starter Kit
Joahanna Thomas (HR Manager, Avalanche Studios)
Monday, March 15 | 11:15am – 11:45am
Ask Me Anything: Sucker Punch Productions Co-founder Brian Fleming talks ‘Ghost of Tsushima’
Brian Fleming (Producer, Founder, Sucker Punch Productions)
Monday, March 15 | 12:25pm – 12:55pm
Next-Generation Game Development on NVIDIA RTX GPUs (Presented by NVIDIA)
John Spitzer (VP of Developer and Performance Technology, NVIDIA)
Monday, March 15 | 1:00pm – 1:30pm
Tuesday, March 16
Unity for All 2021: Tech and Creator Showcase (Presented by Unity Technologies)
Tuesday, March 16 | 9:00am – 10:00am
Making Magic: A Business Model for Divergent Thinkers
Guha Bala (President and Co-Founder, Velan Studios), Karthik Bala (CEO and Co-Founder, Velan Studios)
Tuesday, March 16 | 10:05am – 10:35am
Unity Fireside Chat: The Next-Gen Console Opportunity (Presented by Unity Technologies)
Mike Geig (Senior Technical Advocate, Unity Technologies), Bennie Terry III (Oddworld Inhabitants, Executive Producer, Oddworld: Soulstorm)
Tuesday, March 16 | 11:50am – 12:20pm
Ask Me Anything: Q&A with Obsidian Entertainment’s Carrie Patel
Carrie Patel (Game Director, Obsidian Entertainment)
Tuesday, March 16 | 12:25pm – 12:55pm
GDC Podcast Live! Hosted by Gamasutra feat. ‘Spelunky’ Dev Derek Yu
Derek Yu (President, Mossmouth)
Tuesday, March 16 | 1:35pm – 2:35pm
Wednesday, March 17
Future of Gaming: Quality and Connection (Presented by Facebook)
Jason Rubin (VP of Play, Facebook), Michael Verdu (VP FRL Content, Facebook), Dean Takahashi (Lead Writer, GamesBeat at VentureBeat), Denny Unger (CEO, Cloudhead Games), Michael Carter (CEO, PlayCo)
Wednesday, March 17 | 9:00am – 10:00am
GDC Podcast Live! Hosted by Gamasutra feat. Mohawk Games
Leyla Johnson (CEO, Mohawk Games), Soren Johnson (Creative Director, Mohawk Games)
Wednesday, March 17 | 1:35pm – 2:35pm
Squad Up! – Social and Multiplayer in VR with POPULATION: ONE (Presented by Facebook)
Chia Chin Lee (Co-founder and CEO, BigBox VR), Gabe Brown (Co-founder and CTO, BigBox VR), Omid Yazdanshenas (Game Producer, Oculus)
Wednesday, March 17 | 2:40pm – 3:10pm
Ask Me Anything: Q&A with ‘Demon’s Souls’ Creative Director Gavin Moore
Gavin Moore (Creative Director, Sony)
Wednesday, March 17 | 3:15pm – 3:45pm
Thursday, March 18
Billions of Gamers. Thousands of Needs. Millions of Opportunities. (Presented by Intel Corporation)
Roger Chandler (VP & GM of Client XPU Products and Solutions, Intel Corporation)
Thursday, March 18 | 9:00am – 10:00am
Making Great VR Games: A Postmortem on Skydance Interactive’s ‘The Walking Dead: Saints & Sinners’
Chris Busse (Head of Studio, Skydance Interactive), Guy Costantini (Vice President of Global Interactive Marketing, Skydance Media)
Thursday, March 18 | 10:05am – 10:35am
Challenges and Opportunities in Gaming Innovation on the PC (Presented by Intel Corporation)
Thursday, March 18 | 11:50am – 12:20pm
Ask Me Anything: Q&A with Yacht Club Games’ David D’Angelo
David D’Angelo (Programmer, Yacht Club Games)
Thursday, March 18 | 12:25pm – 12:55pm
Gaming is Shaping the World (Presented by Intel Corporation)
Marcus Kennedy (GM Gaming and Esports Client Computing Group / Desktop Workstation Gaming, Intel Corporation)
Thursday, March 18 | 2:40pm – 3:10pm
Friday, March 19
Classic Game Postmortem: ‘Ms. Pac-Man’
This GDC 2016 Classic Postmortem will feature real-time interaction with the speaker through online chat
Steve Golson (Consultant, Independent)
Friday, March 19 | 9:00am – 10:00am
Brian Horton (Creative Director, Insomniac Games)
Friday, March 19 | 12:25pm – 12:55pm
GDC Podcast Live! Hosted by Gamasutra feat. Disco Elysium writer Justin Keenan
Justin Keenan (Writer, ZA/UM Studio)
Friday, March 19 | 1:35pm – 2:35pm
Level Design Workshop: The Level Design of ‘God of War’
Rob Davis (Lead Level Designer, TBA)
Friday, March 19 | 2:40pm – 3:40pm