eSports fans will like this news.
DENIAL ESPORTS JOINS TEAM RAZER
North America’s Denial eSports brings its PC, console and broadcasting expertise
under Razer’s competitive gaming umbrella
For Immediate Release:
IRVINE, Calif. – Razer(tm), a world leader in connected devices and software for
gamers and a pioneering supporter of competitive gaming, today announced its title
sponsorship of North America-based Denial eSports. The eSports organization is known
for teams competing in “Call of “Duty(r),” “Halo(tm),” “League of Legends(tm),” and
“Smite(tm).”
Among other considerations, the Razer and Denial deal provides the eSports team with
gaming mice, keyboards, headsets, mouse mats and Razer’s professional-grade Wildcat
Xbox One controller. Razer’s broadcasting product lineup, including the Stargazer
webcam, Seiren Pro microphone, Ripsaw capture card and the Razer Cortex: Gamecaster
streaming platform will also be used by Denial, providing a complete gamer
ecosystem-hardware and software included.
“We’ve been using Razer products before we even started our journey to become
professional gamers,” said “Smite” Jungler, Suharab “Masked” Askarzada. “To be
officially a part of Team Razer is an incredibly exciting day for us personally, as
well as professionally.”
Denial eSports is the latest big name to join Team Razer’s professional ranks. Since
the team’s founding in 2014, Denial has won world championships for “Call of Duty”
and “Gears of War.” The team also finished second in the world in “Smite.” Denial
eSports was named “Halo” UGC and “Call of Duty” UMG champions.
“Denial is one of the most accomplished teams in North America,” says Min-Liang Tan,
Razer co-founder and CEO. “We’re thrilled that they are now officially a part of
Team Razer.”
Razer was the first company to sponsor a professional gamer in 2000 when it
sponsored Jonathan “Fatal1ty” Wendel with the Razer Boomslang, the world’s first
gaming mouse that helped shape the multi-billion-dollar gaming peripherals industry.
Today, Razer sponsors more than 20 teams and upward of 200 competitive players in
20-plus countries worldwide.