Take-Two Interactive Software, Inc., 2K and Firaxis Games Partner with GlassLab Inc., to Bring CivilizationEDU to High Schools Throughout North America in 2017

Great news, I always love when schools benefit.

Beloved history-inspired, turn-based strategy series that has captivated generations
for 25 years, to help engage students and improve key 21st century skills

New York, NY – Jun 23, 2016 – 13th Annual Games for Change Festival
[https://www.gamesforchange.org/]announced a partnership with GlassLab Inc., a
nonprofit learning company, to bring a modified version of Sid Meier’s Civilization
V [https://www.civilization5.com/] to high schools in North America in the fall of
2017. Developed by Firaxis Games, Sid Meier’s Civilization V has sold-in more than 8
million units worldwide, was one of the most critically acclaimed PC games of 2010,
and earned numerous awards and accolades. CivilizationEDU will provide students with
the opportunity to think critically and create historical events, consider and
evaluate the geographical ramifications of their economic and technological
decisions, and to engage in systems thinking and experiment with the
causal/correlative relationships between military, technology, political and
socioeconomic development.

In addition, GlassLab Inc. will add a learning analytics engine to CivilizationEDU
to capture students’ progress and assess their problem-solving skills – harnessing
the popularity and innovation of interactive entertainment and turning it into a
powerful tool for the classroom and alternative to standardized tests. Teachers who
use CivilizationEDU will have access to an online dashboard that will provide
reports on students’ progress, demonstrating how in-game accomplishments relate to
problem solving; developer diaries; gameplay tutorial videos, and instructional
resources, including an in-depth gameplay guide and lesson plans aligned to academic
and 21st century standards.

“We are incredibly proud to lend one of our industry’s most beloved series to
educators to use as a resource to inspire and engage students further,” said Strauss
Zelnick, Chairman and CEO of Take-Two. “Civilization has challenged millions of
people around the world to revisit and experience history, pursue boldly
exploration, and create their own societies based on their passions and freedom of
choice. I can’t think of a better interactive experience to help challenge and shape
the minds of tomorrow’s leaders.”

“For the past 25 years, we’ve found that one of the fun secrets of Civilization is
learning while you play,” added Sid Meier, Founder and Director of Creative
Development at Firaxis Games. “We’ve always focused on entertainment first, but we
believe that our players – young and old – enjoy learning, even if they don’t always
enjoy education. Civilization players find fun in discovering new civilizations,
running into famous historical leaders, and charting their own version of human
history. Along the way, players learn valuable lessons from their success and
failures and are able to try again, employing different choices and strategies.
We’re absolutely thrilled to be partnering with GlassLab and I am excited to see
CivilizationEDU in classrooms next year.”

“Education today too often focuses on what can be measured, rather than what young
people need to know. CivilizationEDU is a perfect example of how games can be used
to teach and assess key 21st century skills that are hard to measure on
multiple-choice tests,” said Connie Yowell, CEO of Collective Shift and its global
learning movement LRNG [https://about.lrng.org/], which is merging with GlassLab.
“We’re thrilled to offer CivilizationEDUas part of GlassLab’s collection of games
for next generation learning. This beloved game is an important addition to the rich
learning resources the LRNG ecosystem offers online, in classrooms, and through the
communities that are participating in the LRNG Cities movement.”

“Video games are today’s most dynamic and compelling art form in the world, and its
ability to captivate and engage audiences of all ages is unparalleled,” concluded
Michael D. Gallagher, President and CEO, Entertainment Software Association. “Our
industry defines the intersection of creativity and technology, and we are
increasingly finding unique ways in which we can transcend entertainment to enhance
our society for the long-term. The potential influence of CivilizationEDU in the
American classroom is another illustration of that promise.”

CivilizationEDU will be available for download in 2017 from specialized partners
Houghton Mifflin Harcourt, SMS Tech Solutions, Edmodo and Learning.com, in addition
to other distributors. For more information, please visit www.glasslabgames.org
[https://www.glasslabgames.org/].