8 years ago when we first covered PAX Prime, it was customary for media to demo games on an Xbox 360. I had been used to PCs being the norm at trade shows and conventions, but as time went on, consoles became more and more common. In the past couple of years, some developers would run the game on a PC and have you play with a console control so they could take advantage of the graphical power of the systems that had been customized for optimal effect.
A funny thing happened this year though starting at E3 and continuing to San Diego Comic Con and PAX Prime. Developers were showing us their games on a Playstation 4 system. Aside from Microsoft, I cannot think of any major developers who were showing games on an Xbox One system.
Many developers used an Xbox One control pad, but it was clear that the game was being presented on a PC and not a console.
Visits to Sega, Ubisoft, Bethesda, Warner Bros, and others all resulted in being handed a Dual shock 4 controller, and many clearly had the PS 4 unit shown under Plexiglas. Now I have seen Microsoft show an Xbox One and actually power the games via a PC so the reverse is possible, but it seems that more and more developers have chosen the PS 4 over the Xbox One as their console of choice when presenting games to the media and the public.
I asked one developer about this and he said that for him it was an easy choice as he did not have to worry about frame rates and graphics between the games they would be showing as it was a faster and more powerful machine.
While the Xbox One has made great strides of late and has some solid looking game exclusives upcoming, it seems that for now, developers are showing their preference for the Playstation 4 more and more as trade shows are big events that cost a lot to take part of. As such you want to make sure your products look as good as the possibly can, and for now, the PS 4 is the one more and more developers have selected.
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