REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first fiscal quarter ended June 30, 2014.
“It was a strong start to the year for Electronic Arts. We are committed to putting our players first and delivering the entertainment, innovation and creativity that our players want,” said Chief Executive Officer Andrew Wilson. “Through exciting new titles and fresh content in our live services, we are well-positioned to deliver on that commitment in FY15 and beyond.”
“EA delivered first quarter EPS above prior year and our guidance through a combination of revenue growth, higher gross margins and lower operating expenses,” said Chief Financial Officer Blake Jorgensen. “We have gotten off to a great start and are encouraged by the trends in our industry and business.”
News and ongoing updates regarding EA and our games are available on EA’s blog at https://ea.com/news.
Selected Financial and Operating Highlights and Metrics:
*On a non-GAAP basis
- In EA’s fiscal Q1, gamers played more than 13.6 billion online sessions of EA games, totaling nearly 2.4 billion hours played across console, mobile and PC.
- EA received more than 40 E3 awards: Dragon AgeTM Inquisition won more than 20 awards at E3, including Best RPG, and NHL®15 took home Best Sports Game from the E3 Game Critics.
- Monthly active players for EA MobileTM titles reached more than 140 million in Q1.
- Calendar year-to-date, EA continues to be the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World led by FIFA 14, TitanfallTM, Battlefield 4TM, and EA SPORTSTM UFC®.
- More than 53 million matches were played in FIFA Ultimate Team World Cup mode in the quarter, equivalent to playing over 800,000 FIFA World Cup tournaments.
- Revenue for EA’s Ultimate Team services continued to grow in fiscal Q1, with NHL Hockey Ultimate Team growing 50%*, FIFA Ultimate Team growing nearly 80%* and Madden Ultimate Team growing over 350%* year-over-year.
- Operating cash flow for the quarter improved $252 million versus the same period last year and hit a Company record high of $964 million on a trailing twelve month basis.
- EA repurchased 1.4 million shares in Q1 for $50 million pursuant to the $750 million Share Repurchase Program initiated in May 2014.
- EA reaffirmed fiscal 2015 guidance of $4.1 billion in net revenue* and $1.85 in EPS*, which reflects the launch date changes for Battlefield™ Hardline and Dragon Age Inquisition announced today.
Q1 Financial Highlights:
For the quarter, non-GAAP net revenue of $775 million was above our guidance of $700 million. Non-GAAP diluted earnings per share of $0.19 was above our guidance of ($0.05).
(in millions of $, except per share amounts) | Quarter Ended | Quarter Ended | |||
GAAP Digital Net Revenue | $536 | $482 | |||
GAAP Packaged Goods and Other Net Revenue | 678 | 467 | |||
GAAP Total Net Revenue | $1,214 | $949 | |||
Non-GAAP Digital Net Revenue | $482 | $378 | |||
Non-GAAP Packaged Goods and Other Net Revenue | 293 | 117 | |||
Non-GAAP Total Net Revenue | $775 | $495 | |||
GAAP Net Income | $335 | $222 | |||
Non-GAAP Net Income/(Loss) | 61 | (121 | ) | ||
GAAP Diluted Earnings Per Share | 1.04 | 0.71 | |||
Non-GAAP Diluted Earnings/(Loss) Per Share | 0.19 | (0.40 | ) | ||
Operating Cash Flow Provided by (Used In) Operations | $4 | ($248 | ) | ||
Trailing Twelve Month (TTM) Financial Highlights:
(in millions of $) | TTM Ended | TTM Ended | ||
GAAP Net Revenue | $3,840 | $3,791 | ||
GAAP Net Income | 121 | 119 | ||
Non-GAAP Net Revenue | 4,301 | 3,797 | ||
Non-GAAP Net Income | 716 | 273 | ||
Operating Cash Flow Provided by Operations | $964 | $320 | ||
Business Outlook as of July 22, 2014
The following forward-looking statements, as well as those made above, reflect expectations as of July 22, 2014. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.
Fiscal Year 2015 Expectations – Ending March 31, 2015
- GAAP net revenue is expected to be approximately $4.30 billion.
- Non-GAAP net revenue is expected to be approximately $4.10 billion.
- GAAP diluted earnings per share is expected to be approximately $1.78.
- Non-GAAP diluted earnings per share is expected to be approximately $1.85.
- The Company estimates a share count of 326 million for purposes of calculating fiscal year 2015 GAAP diluted earnings per share. On a non-GAAP basis, the Company estimates a share count of 324 million for purposes of calculating fiscal year 2015 diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
- Expected non-GAAP net income excludes the following from expected GAAP net income:
- Non-GAAP net revenue is expected to be approximately $200 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games);
- Approximately $150 million of stock-based compensation;
- Approximately $122 million from the loss on licensed intellectual property commitment;
- Approximately $69 million of acquisition-related expenses;
- Approximately $5 million reduction of college football settlement expenses;
- Approximately $22 million from the amortization of debt discount; and
- Non-GAAP tax expense is expected to be approximately $140 million higher than GAAP tax expense.
Second Quarter Fiscal Year 2015 Expectations – Ending September 30, 2014
- GAAP net revenue is expected to be approximately $965 million.
- Non-GAAP net revenue is expected to be approximately $1.14 billion.
- GAAP loss per share is expected to be approximately ($0.12).
- Non-GAAP diluted earnings per share is expected to be approximately $0.50.
- The Company estimates a share count of 314 million for purposes of calculating second quarter fiscal year 2015 GAAP diluted loss per share, and 323 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of potentially dilutive equity instruments and the anti-dilutive effect of the Convertible Bond Hedge.
- Expected non-GAAP net income excludes the following from expected GAAP net loss:
- Non-GAAP net revenue is expected to be approximately $175 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games);
- Approximately $40 million of stock-based compensation;
- Approximately $18 million of acquisition-related expenses;
- Approximately $5 million from the amortization of debt discount; and
- Non-GAAP tax expense is expected to be $39 million higher than GAAP tax expense.
Conference Call and Supporting Documents
Electronic Arts will host a conference call on July 22, 2014 at 2:00 pm PT (5:00 pm ET) to review its results for the first quarter ended June 30, 2014 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 888-677-1083 (domestic) or 773-799-3213 (international), using the password “EA” or via webcast at https://ir.ea.com.
EA will also post a slide presentation that accompanies the call at https://ir.ea.com.
A dial-in replay of the conference call will be provided until August 5, 2014 at the following number: 866-356-3373 (domestic) or 203-369-0099 (international). A webcast replay of the conference call will be available for one year at https://ir.ea.com.
Non-GAAP Financial Measures
To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP diluted earnings (loss) per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:
- Acquisition-related expenses
- Amortization of debt discount
- Change in deferred net revenue (online-enabled games)
- College football settlement expenses
- Income tax adjustments
- Loss (gain) on strategic investments
- Loss on licensed intellectual property commitment (COGS)
- Restructuring charges
- Shares from Convertible Bond Hedge
- Stock-based compensation
Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.
In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:
Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.
Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management excludes the effect of this amortization in its non-GAAP financial measures.
Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.
College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.
Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Prior to April 1, 2013, a 28 percent tax rate was applied to its non-GAAP financial results. Based on a re-evaluation of its fixed, long-term projected tax rate, beginning in fiscal year 2014, the Company has applied a tax rate of 25 percent to its non-GAAP financial results.
Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments from its non-GAAP financial measures.
Loss on Licensed Intellectual Property Commitment. During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.
Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.
Shares from Convertible Bond Hedge. In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately $31.74 per share. When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share. At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes. The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.
Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.
In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s fiscal 2015 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2014.
These forward-looking statements are current as of July 22, 2014. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2014. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2014.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
In fiscal year 2014, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
EA SPORTS, EA Mobile, Battlefield 4, Battlefield, The Sims, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. Titanfall is a trademark of Respawn Entertainment, LLC. UFC® and The Octagon™ are registered trademarks, trademarks, trade dress or service marks owned exclusively by Zuffa, LLC and affiliated entities in the United States and other jurisdictions. John Madden, NFL, NHL and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||
Unaudited Condensed Consolidated Statements of Operations | ||||||||
(in millions, except per share data) | ||||||||
Three Months Ended | ||||||||
June 30, | ||||||||
2014 | 2013 | |||||||
Net revenue | ||||||||
Product | $ | 757 | $ | 543 | ||||
Service and other | 457 | 406 | ||||||
Total net revenue | 1,214 | 949 | ||||||
Cost of revenue | ||||||||
Product | 252 | 130 | ||||||
Service and other | 115 | 64 | ||||||
Total cost of revenue | 367 | 194 | ||||||
Gross profit | 847 | 755 | ||||||
Operating expenses: | ||||||||
Marketing and sales | 130 | 147 | ||||||
General and administrative | 88 | 85 | ||||||
Research and development | 265 | 278 | ||||||
Acquisition-related contingent consideration | (1 | ) | 7 | |||||
Amortization of intangibles | 3 | 4 | ||||||
Restructuring and other | — | 1 | ||||||
Total operating expenses | 485 | 522 | ||||||
Operating income | 362 | 233 | ||||||
Interest and other income (expense), net | (8 | ) | (5 | ) | ||||
Income before provision for income taxes | 354 | 228 | ||||||
Provision for income taxes | 19 | 6 | ||||||
Net income | $ | 335 | $ | 222 | ||||
Earnings per share | ||||||||
Basic | $ | 1.07 | $ | 0.73 | ||||
Diluted | $ | 1.04 | $ | 0.71 | ||||
Number of shares used in computation | ||||||||
Basic | 313 | 304 | ||||||
Diluted | 322 | 312 | ||||||
Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income, net income, earnings per share and diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, non-GAAP earnings per share and non-GAAP diluted shares.
Three Months Ended | ||||||||
June 30, | ||||||||
2014 | 2013 | |||||||
Net revenue | ||||||||
GAAP net revenue | $ | 1,214 | $ | 949 | ||||
Change in deferred net revenue (online-enabled games) | (439 | ) | (454 | ) | ||||
Non-GAAP net revenue | $ | 775 | $ | 495 | ||||
Gross profit | ||||||||
GAAP gross profit | $ | 847 | $ | 755 | ||||
Acquisition-related expenses | 14 | 15 | ||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | (454 | ) | ||||
Loss on licensed intellectual property commitment (COGS) | 122 | — | ||||||
Non-GAAP gross profit | $ | 544 | $ | 316 | ||||
Operating income | ||||||||
GAAP operating income | $ | 362 | $ | 233 | ||||
Acquisition-related expenses | 16 | 26 | ||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | (454 | ) | ||||
Loss on licensed intellectual property commitment (COGS) | 122 | — | ||||||
College football settlement expenses | (5 | ) | — | |||||
Restructuring and other | — | 1 | ||||||
Stock-based compensation | 29 | 33 | ||||||
Non-GAAP operating income (loss) | $ | 85 | $ | (161 | ) | |||
Net Income | ||||||||
GAAP Net income | $ | 335 | $ | 222 | ||||
Acquisition-related expenses | 16 | 26 | ||||||
Amortization of debt discount | 5 | 5 | ||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | (454 | ) | ||||
Loss on licensed intellectual property commitment (COGS) | 122 | — | ||||||
College football settlement expenses | (5 | ) | — | |||||
Restructuring and other | — | 1 | ||||||
Stock-based compensation | 29 | 33 | ||||||
Income tax adjustments | (2 | ) | 46 | |||||
Non-GAAP net income (loss) | $ | 61 | $ | (121 | ) | |||
Non-GAAP earnings (loss) per share | ||||||||
Basic | $ | 0.19 | $ | (0.40 | ) | |||
Diluted | $ | 0.19 | $ | (0.40 | ) | |||
Number of shares used in computation | ||||||||
Basic GAAP & Non-GAAP | 313 | 304 | ||||||
Diluted GAAP | 322 | 304 | ||||||
Shares from Convertible Bond Hedge | (1 | ) | — | |||||
Diluted Non-GAAP | 321 | 304 | ||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Balance Sheets | |||||||
(in millions) | |||||||
June 30, | March 31, | ||||||
2014 | 2014 (a) | ||||||
ASSETS | |||||||
Current assets: | |||||||
Cash and cash equivalents | $ | 1,554 | $ | 1,782 | |||
Short-term investments | 762 | 583 | |||||
Receivables, net of allowances of $177 and $186, respectively | 219 | 327 | |||||
Inventories | 37 | 56 | |||||
Deferred income taxes, net | 58 | 74 | |||||
Other current assets | 300 | 316 | |||||
Total current assets | 2,930 | 3,138 | |||||
Property and equipment, net | 503 | 510 | |||||
Goodwill | 1,726 | 1,723 | |||||
Acquisition-related intangibles, net | 160 | 177 | |||||
Deferred income taxes, net | 15 | 28 | |||||
Other assets | 142 | 140 | |||||
TOTAL ASSETS | $ | 5,476 | $ | 5,716 | |||
LIABILITIES AND STOCKHOLDERS’ EQUITY | |||||||
Current liabilities: | |||||||
Accounts payable | $ | 69 | $ | 119 | |||
Accrued and other current liabilities | 666 | 781 | |||||
Deferred net revenue (online-enabled games) | 1,051 | 1,490 | |||||
Total current liabilities | 1,786 | 2,390 | |||||
0.75% convertible senior notes due 2016, net | 586 | 580 | |||||
Income tax obligations | 90 | 189 | |||||
Deferred income taxes, net | 85 | 18 | |||||
Other liabilities | 216 | 117 | |||||
Total liabilities | 2,763 | 3,294 | |||||
Common stock | 3 | 3 | |||||
Paid-in capital | 2,285 | 2,353 | |||||
Retained earnings | 364 | 29 | |||||
Accumulated other comprehensive income | 61 | 37 | |||||
Total stockholders’ equity | 2,713 | 2,422 | |||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 5,476 | $ | 5,716 | |||
(a) Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||
Unaudited Condensed Consolidated Statements of Cash Flows | ||||||||
(in millions) | ||||||||
Three Months Ended | ||||||||
June 30, | ||||||||
2014 | 2013 | |||||||
OPERATING ACTIVITIES | ||||||||
Net income | $ | 335 | $ | 222 | ||||
Adjustments to reconcile net income to net cash provided by (used in) operating activities: | ||||||||
Depreciation, amortization and accretion | 56 | 56 | ||||||
Stock-based compensation | 29 | 33 | ||||||
Acquisition-related contingent consideration | (1 | ) | 7 | |||||
Change in assets and liabilities: | ||||||||
Receivables, net | 110 | 192 | ||||||
Inventories | 19 | 1 | ||||||
Other assets | 21 | (30 | ) | |||||
Accounts payable | (43 | ) | (82 | ) | ||||
Accrued and other liabilities | (84 | ) | (195 | ) | ||||
Deferred income taxes, net | 1 | 2 | ||||||
Deferred net revenue (online-enabled games) | (439 | ) | (454 | ) | ||||
Net cash provided by (used in) operating activities | 4 | (248 | ) | |||||
INVESTING ACTIVITIES | ||||||||
Capital expenditures | (27 | ) | (29 | ) | ||||
Proceeds from maturities and sales of short-term investments | 155 | 133 | ||||||
Purchase of short-term investments | (335 | ) | (101 | ) | ||||
Acquisition of subsidiaries, net of cash acquired | — | (5 | ) | |||||
Net cash used in investing activities | (207 | ) | (2 | ) | ||||
FINANCING ACTIVITIES | ||||||||
Proceeds from issuance of common stock | 5 | 22 | ||||||
Excess tax benefit from stock-based compensation | 12 | — | ||||||
Repurchase and retirement of common stock | (50 | ) | — | |||||
Acquisition-related contingent consideration payment | — | (1 | ) | |||||
Net cash provided by (used in) financing activities | (33 | ) | 21 | |||||
Effect of foreign exchange on cash and cash equivalents | 8 | (7 | ) | |||||
Decrease in cash and cash equivalents | (228 | ) | (236 | ) | ||||
Beginning cash and cash equivalents | 1,782 | 1,292 | ||||||
Ending cash and cash equivalents | $ | 1,554 | $ | 1,056 | ||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY14 | FY14 | FY14 | FY14 | FY15 | Change | |||||||||||||
QUARTERLY RECONCILIATION OF RESULTS | ||||||||||||||||||
Net revenue | ||||||||||||||||||
GAAP net revenue | 949 | 695 | 808 | 1,123 | 1,214 | 28 | % | |||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | ||||||||||
Non-GAAP net revenue | 495 | 1,040 | 1,572 | 914 | 775 | 57 | % | |||||||||||
Gross profit | ||||||||||||||||||
GAAP gross profit | 755 | 282 | 291 | 900 | 847 | 12 | % | |||||||||||
Acquisition-related expenses | 15 | 14 | 16 | 15 | 14 | |||||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | ||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | — | — | 122 | |||||||||||||
Stock-based compensation | — | 1 | — | 1 | — | |||||||||||||
Non-GAAP gross profit | 316 | 642 | 1,071 | 707 | 544 | 72 | % | |||||||||||
GAAP gross profit % (as a % of GAAP net revenue) | 80 | % | 41 | % | 36 | % | 80 | % | 70 | % | ||||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 64 | % | 62 | % | 68 | % | 77 | % | 70 | % | ||||||||
Operating income (loss) | ||||||||||||||||||
GAAP operating income (loss) | 233 | (252 | ) | (292 | ) | 344 | 362 | 55 | % | |||||||||
Acquisition-related expenses | 26 | (26 | ) | 20 | 21 | 16 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | ||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | — | — | 122 | |||||||||||||
College football settlement expenses | — | 40 | — | 8 | (5 | ) | ||||||||||||
Restructuring and other | 1 | (2 | ) | (1 | ) | 1 | — | |||||||||||
Stock-based compensation | 33 | 38 | 40 | 39 | 29 | |||||||||||||
Non-GAAP operating income (loss) | (161 | ) | 143 | 531 | 204 | 85 | 153 | % | ||||||||||
GAAP operating income (loss) % (as a % of GAAP net revenue) | 25 | % | (36 | %) | (36 | %) | 31 | % | 30 | % | ||||||||
Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue) | (33 | %) | 14 | % | 34 | % | 22 | % | 11 | % | ||||||||
Net income (loss) | ||||||||||||||||||
GAAP net income (loss) | 222 | (273 | ) | (308 | ) | 367 | 335 | 51 | % | |||||||||
Acquisition-related expenses | 26 | (26 | ) | 20 | 21 | 16 | ||||||||||||
Amortization of debt discount | 5 | 5 | 6 | 5 | 5 | |||||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | ||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | — | — | 122 | |||||||||||||
College football settlement expenses | — | 40 | — | 8 | (5 | ) | ||||||||||||
Restructuring and other | 1 | (2 | ) | (1 | ) | 1 | — | |||||||||||
Stock-based compensation | 33 | 38 | 40 | 39 | 29 | |||||||||||||
Income tax adjustments | 46 | (22 | ) | (123 | ) | (80 | ) | (2 | ) | |||||||||
Non-GAAP net income (loss) | (121 | ) | 105 | 398 | 152 | 61 | 150 | % | ||||||||||
GAAP net income (loss) % (as a % of GAAP net revenue) | 23 | % | (39 | %) | (38 | %) | 33 | % | 28 | % | ||||||||
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue) | (24 | %) | 10 | % | 25 | % | 17 | % | 8 | % | ||||||||
Diluted earnings (loss) per share | ||||||||||||||||||
GAAP earnings (loss) per share | 0.71 | (0.89 | ) | (1.00 | ) | 1.15 | 1.04 | 46 | % | |||||||||
Non-GAAP earnings (loss) per share | (0.40 | ) | 0.33 | 1.26 | 0.48 | 0.19 | 148 | % | ||||||||||
Number of diluted shares used in computation* | ||||||||||||||||||
GAAP | 312 | 308 | 309 | 319 | 322 | |||||||||||||
Non-GAAP | 304 | 316 | 317 | 319 | 321 | |||||||||||||
*Diluted EPS reflects the potential dilution from common shares issuable through stock-based compensation plans including stock options, restricted stock, restricted stock units, common stock through our ESPP, warrants, and other convertible securities using the treasury stock method. When in a loss position, all outstanding equity based instruments are excluded from the diluted loss per share calculation as their inclusion would have had an anti-dilutive effect.
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY14 | FY14 | FY14 | FY14 | FY15 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP | ||||||||||||||||||
Geography net revenue | ||||||||||||||||||
North America | 395 | 303 | 338 | 474 | 522 | 32 | % | |||||||||||
International | 554 | 392 | 470 | 649 | 692 | 25 | % | |||||||||||
Total GAAP net revenue | 949 | 695 | 808 | 1,123 | 1,214 | 28 | % | |||||||||||
North America | (190 | ) | 136 | 352 | (63 | ) | (201 | ) | ||||||||||
International | (264 | ) | 209 | 412 | (146 | ) | (238 | ) | ||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | ||||||||||
North America | 205 | 439 | 690 | 411 | 321 | 57 | % | |||||||||||
International | 290 | 601 | 882 | 503 | 454 | 57 | % | |||||||||||
Total Non-GAAP net revenue | 495 | 1,040 | 1,572 | 914 | 775 | 57 | % | |||||||||||
North America | 42 | % | 44 | % | 42 | % | 42 | % | 43 | % | ||||||||
International | 58 | % | 56 | % | 58 | % | 58 | % | 57 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
North America | 41 | % | 42 | % | 44 | % | 45 | % | 41 | % | ||||||||
International | 59 | % | 58 | % | 56 | % | 55 | % | 59 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Net revenue composition | ||||||||||||||||||
Packaged goods and other* | 467 | 245 | 398 | 632 | 678 | 45 | % | |||||||||||
Full game downloads | 63 | 93 | 61 | 93 | 107 | |||||||||||||
Extra content | 209 | 200 | 185 | 212 | 225 | |||||||||||||
Subscriptions, advertising and other | 99 | 80 | 67 | 71 | 81 | |||||||||||||
Mobile** | 111 | 77 | 97 | 115 | 123 | |||||||||||||
Total Digital | 482 | 450 | 410 | 491 | 536 | 11 | % | |||||||||||
Total GAAP net revenue | 949 | 695 | 808 | 1,123 | 1,214 | 28 | % | |||||||||||
Packaged goods and other* | (350 | ) | 447 | 657 | (268 | ) | (385 | ) | ||||||||||
Full game downloads | (25 | ) | (38 | ) | 54 | 22 | (36 | ) | ||||||||||
Extra content | (32 | ) | (73 | ) | 28 | 31 | (14 | ) | ||||||||||
Subscriptions, advertising and other | (38 | ) | (18 | ) | (1 | ) | (2 | ) | (1 | ) | ||||||||
Mobile** | (9 | ) | 27 | 26 | 8 | (3 | ) | |||||||||||
Total Digital | (104 | ) | (102 | ) | 107 | 59 | (54 | ) | ||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | ||||||||||
Packaged goods and other* | 117 | 692 | 1,055 | 364 | 293 | 150 | % | |||||||||||
Full game downloads | 38 | 55 | 115 | 115 | 71 | |||||||||||||
Extra content | 177 | 127 | 213 | 243 | 211 | |||||||||||||
Subscriptions, advertising and other | 61 | 62 | 66 | 69 | 80 | |||||||||||||
Mobile** | 102 | 104 | 123 | 123 | 120 | |||||||||||||
Total Digital | 378 | 348 | 517 | 550 | 482 | 28 | % | |||||||||||
Total Non-GAAP net revenue | 495 | 1,040 | 1,572 | 914 | 775 | 57 | % | |||||||||||
Packaged goods and other* | 49 | % | 35 | % | 49 | % | 56 | % | 56 | % | ||||||||
Full game downloads | 7 | % | 13 | % | 8 | % | 8 | % | 9 | % | ||||||||
Extra content | 22 | % | 29 | % | 23 | % | 19 | % | 19 | % | ||||||||
Subscriptions, advertising and other | 10 | % | 12 | % | 8 | % | 6 | % | 7 | % | ||||||||
Mobile** | 12 | % | 11 | % | 12 | % | 11 | % | 9 | % | ||||||||
Total Digital | 51 | % | 65 | % | 51 | % | 44 | % | 44 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Packaged goods and other* | 24 | % | 66 | % | 67 | % | 40 | % | 38 | % | ||||||||
Full game downloads | 7 | % | 6 | % | 7 | % | 13 | % | 9 | % | ||||||||
Extra content | 36 | % | 12 | % | 14 | % | 27 | % | 27 | % | ||||||||
Subscriptions, advertising and other | 12 | % | 6 | % | 4 | % | 7 | % | 10 | % | ||||||||
Mobile** | 21 | % | 10 | % | 8 | % | 13 | % | 16 | % | ||||||||
Total Digital | 76 | % | 34 | % | 33 | % | 60 | % | 62 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
*Packaged goods and other includes distribution which was previously disclosed separately.
**Handheld revenue is included within each respective category of Full game downloads, Extra content and Subscriptions, advertising and other. Handheld revenue was previously grouped with Mobile and presented as Mobile and handheld.
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY14 | FY14 | FY14 | FY14 | FY15 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP | ||||||||||||||||||
Platform net revenue | ||||||||||||||||||
Xbox One, PLAYSTATION 4 | — | — | 24 | 172 | 293 | 100 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 494 | 298 | 425 | 562 | 543 | 10 | % | |||||||||||
Other consoles | 4 | 11 | 10 | 5 | 3 | (25 | %) | |||||||||||
Total consoles | 498 | 309 | 459 | 739 | 839 | 68 | % | |||||||||||
PC / Browser | 298 | 274 | 210 | 238 | 231 | (22 | %) | |||||||||||
Mobile | 113 | 75 | 97 | 115 | 123 | 9 | % | |||||||||||
Other | 40 | 37 | 42 | 31 | 21 | (48 | %) | |||||||||||
Total GAAP net revenue | 949 | 695 | 808 | 1,123 | 1,214 | 28 | % | |||||||||||
Xbox One, PLAYSTATION 4 | — | — | 368 | 133 | (95 | ) | ||||||||||||
Xbox 360, PLAYSTATION 3 | (307 | ) | 389 | 282 | (316 | ) | (268 | ) | ||||||||||
Other consoles | — | (1 | ) | — | (1 | ) | — | |||||||||||
Total consoles | (307 | ) | 388 | 650 | (184 | ) | (363 | ) | ||||||||||
PC / Browser | (123 | ) | (76 | ) | 86 | (31 | ) | (67 | ) | |||||||||
Mobile | (9 | ) | 28 | 27 | 7 | (3 | ) | |||||||||||
Other | (15 | ) | 5 | 1 | (1 | ) | (6 | ) | ||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | ||||||||||
Xbox One, PLAYSTATION 4 | — | — | 392 | 305 | 198 | 100 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 187 | 687 | 707 | 246 | 275 | 47 | % | |||||||||||
Other consoles | 4 | 10 | 10 | 4 | 3 | (25 | %) | |||||||||||
Total consoles | 191 | 697 | 1,109 | 555 | 476 | 149 | % | |||||||||||
PC / Browser | 175 | 198 | 296 | 207 | 164 | (6 | %) | |||||||||||
Mobile | 104 | 103 | 124 | 122 | 120 | 15 | % | |||||||||||
Other | 25 | 42 | 43 | 30 | 15 | (40 | %) | |||||||||||
Total Non-GAAP net revenue | 495 | 1,040 | 1,572 | 914 | 775 | 57 | % | |||||||||||
Xbox One, PLAYSTATION 4 | — | — | 2 | % | 16 | % | 24 | % | ||||||||||
Xbox 360, PLAYSTATION 3 | 52 | % | 43 | % | 53 | % | 50 | % | 45 | % | ||||||||
Other consoles | — | 1 | % | 1 | % | — | — | |||||||||||
Total consoles | 52 | % | 44 | % | 56 | % | 66 | % | 69 | % | ||||||||
PC / Browser | 32 | % | 39 | % | 26 | % | 21 | % | 19 | % | ||||||||
Mobile | 12 | % | 11 | % | 12 | % | 10 | % | 10 | % | ||||||||
Other | 4 | % | 6 | % | 6 | % | 3 | % | 2 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Xbox One, PLAYSTATION 4 | — | — | 25 | % | 34 | % | 26 | % | ||||||||||
Xbox 360, PLAYSTATION 3 | 38 | % | 66 | % | 45 | % | 27 | % | 35 | % | ||||||||
Other consoles | 1 | % | 1 | % | 1 | % | — | — | ||||||||||
Total consoles | 39 | % | 67 | % | 71 | % | 61 | % | 61 | % | ||||||||
PC / Browser | 35 | % | 19 | % | 19 | % | 23 | % | 21 | % | ||||||||
Mobile | 21 | % | 10 | % | 8 | % | 13 | % | 15 | % | ||||||||
Other | 5 | % | 4 | % | 2 | % | 3 | % | 3 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data) | |||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | ||||||||||||
FY14 | FY14 | FY14 | FY14 | FY15 | Change | ||||||||||||
CASH FLOW DATA | |||||||||||||||||
Operating cash flow | (248 | ) | (6 | ) | 685 | 281 | 4 | 102 | % | ||||||||
Operating cash flow – TTM | 320 | 342 | 664 | 712 | 964 | 201 | % | ||||||||||
Capital expenditures | 29 | 24 | 28 | 16 | 27 | (7 | %) | ||||||||||
Capital expenditures – TTM | 104 | 103 | 106 | 97 | 95 | (9 | %) | ||||||||||
BALANCE SHEET DATA | |||||||||||||||||
Cash and cash equivalents | 1,056 | 1,090 | 1,746 | 1,782 | 1,554 | 47 | % | ||||||||||
Short-term investments | 355 | 328 | 324 | 583 | 762 | 115 | % | ||||||||||
Cash and cash equivalents, and short-term investments | 1,411 | 1,418 | 2,070 | 2,365 | 2,316 | 64 | % | ||||||||||
Receivables, net | 120 | 594 | 526 | 327 | 219 | 83 | % | ||||||||||
Inventories | 41 | 58 | 55 | 56 | 37 | (10 | %) | ||||||||||
Deferred net revenue (online-enabled games) | |||||||||||||||||
End of the quarter | 590 | 935 | 1,699 | 1,490 | 1,051 | 78 | % | ||||||||||
Less: Beginning of the quarter | 1,044 | 590 | 935 | 1,699 | 1,490 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (454 | ) | 345 | 764 | (209 | ) | (439 | ) | |||||||||
STOCK-BASED COMPENSATION | |||||||||||||||||
Cost of revenue | — | 1 | — | 1 | — | ||||||||||||
Marketing and sales | 7 | 6 | 7 | 6 | 4 | ||||||||||||
General and administrative | 6 | 8 | 8 | 10 | 9 | ||||||||||||
Research and development | 20 | 23 | 25 | 22 | 16 | ||||||||||||
Total stock-based compensation | 33 | 38 | 40 | 39 | 29 | ||||||||||||