Skewed 'n Reviewed http://sknr.net Movie News and Reviews Tue, 02 Sep 2014 15:53:03 +0000 en-US hourly 1 The Order: 1886 Hands On At PAX Prime 2014 http://sknr.net/2014/09/02/order-1886-hands-pax-prime-2014/ http://sknr.net/2014/09/02/order-1886-hands-pax-prime-2014/#comments Tue, 02 Sep 2014 15:53:03 +0000 http://sknr.net/?p=75607 During our coverage of PAX Prime 2014, I met with the attending staff at the Washington State Convention Center as we prepared for the press hour to start. The press hour allows press to enter the halls one hour before the public and as anyone who has ever attended the show will tell you, this time is like gold as you can visit a few of the studios and get demo time without having to wait for an appointment or standing in line.
As we did in 2013, we started our visit with Sony, and went into The Order 1886 which had stations setup in a building that resembled the setting for the game.

As the demo started, we were asked to take down enemies attacking from ledges and windows across the street. I needed some time to get used to the controls of the game as I often was wide, high, or low with my shots.

The game allowed us some cover behind walls and windows, but did seem somewhat linear at times, almost like a rail shooter as I had a combat window that I needed to operate in.

I was surprised my shots were not taking down the enemies until a developer said that after firing, I needed to hit a control and light my rounds. Doing so engulfed the enemies in fire, and after a while, I had cleared the way.
A cut scene showed a member of the team taking a hit and us rushing to his aid to help him from the street. The animations seemed a bit off but since this is a work in progress, I am sure the developers will have this fixed before release.

The enemies came at us from the other side of the street and using my pistol, which was easier to aim, I dispatched them as best as I could until one tossed in a grenade. At which point the game reset to an earlier point where I learned the best option is to just shoot everyone fast so they cannot launch a grenade at you.

Another cut scene followed where a team member with a bad gash healed it by drinking a liquid from a vial and we debated on the best course of action.

I then gave up my seat to another member of the team who had been filming so they could continue on with the demo.

Based on what I saw as well as comments from the rest of our coverage team, there was much to like about the game from a visual and concept side. I did have some concerns about the controls as at times it seemed as if my actions were limited and that I spent more time watching rather than playing, but when I did play, it was amazing. I do wish they had a co-op mode to the game as it did seem ideal for a team based attack system.
This is one that was slated for late 2014 and has been moved to 2015. I think the extra time will help, as the premise looks great and this should be another big hit for Sony.

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The Playstation 4 Trumps Xbox One As The Demo Platform Of Choice in 2014 http://sknr.net/2014/09/02/playstation-4-trumps-xbox-one-demo-platform-choice-2014/ http://sknr.net/2014/09/02/playstation-4-trumps-xbox-one-demo-platform-choice-2014/#comments Tue, 02 Sep 2014 15:16:30 +0000 http://sknr.net/?p=75602 8 years ago when we first covered PAX Prime, it was customary for media to demo games on an Xbox 360. I had been used to PCs being the norm at trade shows and conventions, but as time went on, consoles became more and more common.  In the past couple of years, some developers would run the game on a PC and have you play with a console control so they could take advantage of the graphical power of the systems that had been customized for optimal effect.

A funny thing happened this year though starting at E3 and continuing to San Diego Comic Con and PAX Prime. Developers were showing us their games on a Playstation 4 system. Aside from Microsoft, I cannot think of any major developers who were showing games on an Xbox One system.

Many developers used an Xbox One control pad, but it was clear that the game was being presented on a PC and not a console.

Visits to Sega, Ubisoft, Bethesda, Warner Bros, and others all resulted in being handed a Dual shock 4 controller, and many clearly had the PS 4 unit shown under Plexiglas.  Now I have seen Microsoft show an Xbox One and actually power the games via a PC so the reverse is possible, but it seems that more and more developers have chosen the PS 4 over the Xbox One as their console of choice when presenting games to the media and the public.

I asked one developer about this and he said that for him it was an easy choice as he did not have to worry about frame rates and graphics between the games they would be showing as it was a faster and more powerful machine.

While the Xbox One has made great strides of late and has some solid looking game exclusives upcoming, it seems that for now, developers are showing their preference for the Playstation 4 more and more as trade shows are big events that cost a lot to take part of. As such you want to make sure your products look as good as the possibly can, and for now, the PS 4 is the one more and more developers have selected.

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The Sims 4: PAX Prime 2014 Live http://sknr.net/2014/09/02/sims-4-pax-prime-2014-live/ http://sknr.net/2014/09/02/sims-4-pax-prime-2014-live/#comments Tue, 02 Sep 2014 14:54:40 +0000 http://sknr.net/?p=75598 The Sims 4 shipped today but for those lucky enough to be at the Lost Lake café in Seattle, they were treated to a live preview of the game during PAX Prime 2014 and we had Neil Jordan there to capture all the action.

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Sony Booth Images: PAX Prime 2014 http://sknr.net/2014/09/01/sony-booth-images-pax-prime-2014/ http://sknr.net/2014/09/01/sony-booth-images-pax-prime-2014/#comments Tue, 02 Sep 2014 04:07:22 +0000 http://sknr.net/?p=75594 upload

We will have our write ups soon from our hands on time with their great lineup of games, but for now, here are the pictures from our coverage.

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PAX Prime 2014 Images: Set One http://sknr.net/2014/09/01/pax-prime-2014-day-one-images/ http://sknr.net/2014/09/01/pax-prime-2014-day-one-images/#comments Tue, 02 Sep 2014 04:00:40 +0000 http://sknr.net/?p=75577 uploadPAX Prime fashion.uploaduploaduploaduploaduploaduploaduploaduploaduploaduploaduploaduploaduploaduploaduploadupload@deadislandgameuploaduploadupload

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Hyrule Warriors Gameplay Video: PAX Prime 2014 http://sknr.net/2014/08/31/hyrule-warriors-gameplay-video-pax-prime-2014/ http://sknr.net/2014/08/31/hyrule-warriors-gameplay-video-pax-prime-2014/#comments Mon, 01 Sep 2014 06:08:28 +0000 http://sknr.net/?p=75586 Nintendo has rebounded nicely with their recent games and with the pending Zelda actioner, Hyrule Warriors, looks poised for another hit.



 

 

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Dead Island 2 Gameplay Video: PAX Prime 2014 http://sknr.net/2014/08/31/dead-island-2-gameplay-video-pax-prime-2014/ http://sknr.net/2014/08/31/dead-island-2-gameplay-video-pax-prime-2014/#comments Mon, 01 Sep 2014 05:47:20 +0000 http://sknr.net/?p=75582 During our coverage of PAX Prime 2014, we got some hands on time with Dead Island 2 and Escape From Dead Island. We will have the coverage of our time with the game up soon but for now, here is some gameplay from the booth showing the great looking action of the game.

 



 

 

 

 

 

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Nintendo Images From PAX Prime Day One http://sknr.net/2014/08/29/nintendo-images-pax-prime-day-one/ http://sknr.net/2014/08/29/nintendo-images-pax-prime-day-one/#comments Sat, 30 Aug 2014 05:06:16 +0000 http://sknr.net/?p=75579 Nintendo had a large presence in multiple locations at PAX Prime and here are some images from the first day of the show.

 

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The Order: 1886 PAX Prime Gameplay Video http://sknr.net/2014/08/29/order-1886-pax-prime-gameplay-video/ http://sknr.net/2014/08/29/order-1886-pax-prime-gameplay-video/#comments Sat, 30 Aug 2014 04:38:22 +0000 http://sknr.net/?p=75575 We started our coverage with a visit to Sony and they allowed us to play the game and shoot some video as long as it was over the shoulder.  The game was visually impressive and once I got used to the weapons and the controls, it was clear to see why Playstation 4 owners are looking forward to this one.

 

 



 

 

 

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As Above So Below http://sknr.net/2014/08/29/as-above-so-below/ http://sknr.net/2014/08/29/as-above-so-below/#comments Fri, 29 Aug 2014 13:00:11 +0000 http://sknr.net/?p=75571 Review by Matt Leasor

The film “As above so below”  is part horror, part treasure adventure, and
all shaky cam. This found-footage film could also be more aptly titled as
“Lara Croft goes to hell.” The story centers around an excitable young
adventurer with a British accent named Scarlett on a search for the
mythological Philosopher’s Stone. A self-professed scholar of alchemy, she
hopes proving that the stone exists will fulfill her father’s legacy and
prove to the world that he wasn’t crazy. This search leads her and her
partners through the secret areas of the haunted catacombs of Pairs, France
into what could be hell itself. The movie starts with her traveling to Iran
for clues on the location of the Philosopher’s Stone.

The action opens without introductions which I enjoyed, as it gets right
into the action and sets the a good pace for the rest of the film. After
retrieving clues to the location of the stone and narrowly avoiding
security and a cave-in in Iran, our heroine sets off to Paris, France to
gather the rest of the crew for her adventure (the rest of our films
characters). These characters include her old friend Benji, a translator, a
group of French miscreants:  Papillion (the leader), Zed and Souxie (the
Banshee, no kidding) all of whom are experts on the secret underground
catacombs. Her loyal documentarian George rounds out the crew who has
followed her around since the film’s opening shot.

Up until this point, the horror element of this film is non-existent. Once
the crew journey into the secret catacombs is when things begin to get
eerie. Plot and circumstance is good and all, but it’s a horror movie, is
it scary? Well, I wasn’t scared at all, neither was my wife whom I saw the
movie with. I’d call it more of a psychological thriller, a slight one at
that. Lots of supernatural happenings occur in the caverns akin to what
you’d find in a haunted house movie. Things like phone’s ringing
inexplicably in an area devoid of electricity and hundreds of feet below
the ground, spooky ghost like figures chanting occult hymns, and dead
drowned children. There isn’t much gore in this film, the little found is
reserved for the last 3rd of the movie. Some fear and wince inducing
moments are supplied via claustrophobia as the group squeezes themselves
through tight corridors and underwater channels. They did a pretty good job
of getting your heart racing. These scenes were reminiscent of a greater
horror entry “The Descent.” If you’ve seen that film, then you know what to
expect when it comes to the 1st person moments of claustrophobia.

Once in the catacombs what follows is a maze of twists and turns and
strange occurrences as the crew tries to solve the mystery of the hidden
Philosopher’s Stone as one by one the crew members get killed off in their
attempt to escape the demonic maze of underground tunnels. As for the
ending? Well prepare to be underwhelmed. The definitive worst part of the
film is its ending. It is so mundane and handled extremely poorly as to
come to an abrupt and seemingly rushed finish without any sense of
accomplishment or endearment to any of the characters or what they have
been through. Although they don’t all make it out alive (naturally this is
a horror film) those that do give off the impression of a group that has
just passed out of the end of a haunted house maze similar to those at the
upcoming Halloween Horror Nights at Universal Studios.

-2 stars out of 5

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