Skewed 'n Reviewed http://sknr.net Movie News and Reviews Tue, 27 Jan 2015 14:13:27 +0000 en-US hourly 1 The Fantastic 4 Trailer Is Here. http://sknr.net/2015/01/27/fantastic-4-trailer/ http://sknr.net/2015/01/27/fantastic-4-trailer/#comments Tue, 27 Jan 2015 14:13:27 +0000 http://sknr.net/?p=76833 Not sure I like what they have done with this. I had issues with the casting from the start but this looks like a slap to the face of Stan Lee.

 

 

 

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Dying Light Launch Trailer http://sknr.net/2015/01/27/dying-light-launch-trailer/ http://sknr.net/2015/01/27/dying-light-launch-trailer/#comments Tue, 27 Jan 2015 12:16:32 +0000 http://sknr.net/?p=76831 It is D Day folks or more accurately Z Day. Dying Light is here with all the weapon crafting, Undead bashing, Parkour climbing fun you can have.

Developed by Techland, Dying Light is an all-new story of survival set in a city devastated by a mysterious infection. Kyle Crane, an undercover operative, is sent to the quarantine zone with the mission to locate a high-ranking military officer gone missing. Soon his mission goes sour and Crane is caught in the midst of a desperate fight for survival.

 

Key Features:

Go Anywhere, Climb Anything – Whether you jump between rooftops, climb walls or attack foes from above, you can move around the city with ease and speed.

Creative Brutality – Fight using a diverse selection of melee weapons: knives, bats, axes, as well as loud but powerful firearms. Make use of unusual weapon upgrades and construct your own tools of combat.

Hunter by Day, Prey by Night – In daylight you can explore the city and search for supplies with relative ease. After nightfall, though, the zombies become much more agile and dangerous, so you have to use all available means to survive till sunrise.

Watch the developers play ‘Be the Zombie’ in the latest gameplay video: http://youtu.be/u2ai_WcnZ7Q

Dying Light will have a worldwide digital release for PC on January 27th, 2015. Physical disks will be available in North and South America for PlayStation 4, Xbox One and PC on the same day. In Europe, Middle East, Asia, Africa and Australia, Dying Light will have a digital release for PlayStation 4 and Xbox One on January 28th, 2015 with the physical disks set to be released on February 27th, 2015.



 

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Are Warner And DC Destined To Fail In Their Efforts To Be Like Marvel And Disney http://sknr.net/2015/01/27/warner-dc-destined-fail-efforts-like-marvel-disney/ http://sknr.net/2015/01/27/warner-dc-destined-fail-efforts-like-marvel-disney/#comments Tue, 27 Jan 2015 11:34:49 +0000 http://sknr.net/?p=76828 I think most people would agree that Marvel Studios has had a very successful run since they started to control the film production of the cinematic versions of their characters.

With over 7000 characters that are not currently under rival studios control for films, Marvel and Disney have been able to take lesser known characters and drive them to star status by smart marketing and films that allow their characters to be portrayed in the best possible way by the people and company who knows them best.

Warner and DC are attempting to create their own massive franchise but are still stinging over the costly disappointment that was “The Green Lantern” as well as the backlash from fans which effectively killed any future outings for Ryan Reynolds.

With multiple characters such as Wonder Woman, Aquaman, and the entire Justice League up for future group and stand alone films, one has to wonder if the company will be up for the task as aside from “Batman” the cinematic history of Warner Bros and DC heroes does have a few clunkers in their history.

I like many fans have questioned some of the casting and directorial choices especially that of Wonder Woman, The Flash, and Cyborg and have wondered if DC and Marvel are so bent on creating new franchises to rival Marvel that they are not putting the proper amount of thought into the casting and scripting of the films to ensure success.

The casting of heroes has always been hotly debated as Michael Keaton created a huge uproar with his casting yet turned in one of the best portrayals of the character to date. It is common to take up and coming actors as many of them do not want to run the risk of being typecast especially when locked into a role for the better part of a decade in some cases, but ask Chris Hemsworth, Chris Evans, or Robert Downey JR if they have been typecast as a result of their Marvel films.

To me some of the DC characters are not interesting or strong enough to support a film on their own. Take Cyborg and Aquaman as an example. They would work fine as part of an ensemble but I just do not think that there is enough to the characters to base a big budget film franchise around a solo outing unless the plan is to ensure multiple characters appear in each film.

Another issue facing the films is being in direct competition with their small screen counterparts. Ask Brandon Routh how competing with Smallville and a less than stellar script worked for his outing in “Superman Returns”.

Both Arrow and The Flash are doing well on the WB network and Stephen Amell has reportedly already spoke out about confusing the audience with a cinematic version of the Green Arrow while he is portraying the character successfully on the small screen.

Marvel has the advantage that in being owned by Disney they have their own network in ABC which allows them greater freedom and control with their projects and does help ensure that cinematic versions of the character appear on the small screen as well as we have seen several times in Agent Carter and Agents of S.H.I.E.L.D.

In the end it will come down to a good script executed by a good director and cast, but for now, I would say that there are a lot of questions with the upcoming slate of DC films and based on Marvels established success and announced slate of films, Warner may be facing an uphill climb.

 

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How Should Sega Follow Up Alien Isolation http://sknr.net/2015/01/26/sega-follow-alien-isolation/ http://sknr.net/2015/01/26/sega-follow-alien-isolation/#comments Mon, 26 Jan 2015 14:27:21 +0000 http://sknr.net/?p=76826 With the recent news that Alien Isolation has sold over one million copies, Sega can start to put the disappointments of Aliens: Colonial Marines and past Alien themed games behind them secure in the knowledge that they not only have a hit game for the franchise, but have shown that there is still a strong audience for the series if it is done well.

Now comes the difficult part, the so called Sophomore Jinx that has doomed so many athletes and musicians who were not able to repeat their initial success and struggled to follow up.

Now I know this was not the first Alien game for Sega and as such the term “sophomore” is not the most accurate description but it does help underscore the issue.

Sega now has viable proof that if an Alien game is done well that not only can it make fans happy, but it can also make money for the company. The issue is where do they go from here once they have exhausted all possible DLC offerings for Alien Isolation?

It would be naïve to think that Sega does not have ideas for future games or perhaps even some in progress at this point, but if reports are true, the only thing that saved Alien Isolation was the fact that it was so deep in development that the company opted to complete their investment rather than cut and run after Colonial Marines.

It would be a safe thing to do an Alien Isolation 2 or some type of Survival Horror game for the franchise as that does seem to be the genre that is best suited for it but that comes with the risk of trying to capture lightning in a bottle twice.

Creative Assembly have said that they have “Daily Discussions” about the plot for a potential sequel so it is a good bet that based on their success they will be given another outing in the Alien Universe.

One has to wonder if we have seen the last of shooters in the series for a while as this was the genre that was most often used. I would love to see what could be done with a mix of RPG and Shooter ala Planetside 2, Evolve, and Titanfall in terms of characters forming a massive squad and having to cleanse the Alien infestation on several planets. Imagine being able to start as a lowly grunt and work your way up the ranks, fighting battles with everything from ship and vehicle mounted weapons, to the up close and personal types.

Sure there would be logistical issues to sort out but I think having to pacify and maintain locales and advance your character would be good and if the RPG element was done correctly players would have a connection to other characters and have reason to keep them alive.

I also think that a game from the perspective of The Engineers might be interesting as a dual campaign where players play as Engineer or Alien could be fun as long as the backstory was developed properly.

Alien has given fans a very rich cinematic universe and sadly like Star Wars, Marvel, and other universes, that have not resulted well in many video games in which they are portrayed.

Alien VS Predator, Alien Vs Predator 2, and Alien Isolation have to date been the best examples in the series so let us hope that better things are ahead for the series and that Alien Isolation was not the exception.

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PAX South Images: Set 2 http://sknr.net/2015/01/26/pax-south-images-set-2/ http://sknr.net/2015/01/26/pax-south-images-set-2/#comments Mon, 26 Jan 2015 11:34:16 +0000 http://sknr.net/?p=76821 Ryan sent in some more images from his time at PAX South. He will have a new set of images and a write up coming in for us very soon.

 

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Fashion Meets Philanthropy in Seattle http://sknr.net/2015/01/25/fashion-meets-philanthropy-seattle/ http://sknr.net/2015/01/25/fashion-meets-philanthropy-seattle/#comments Sun, 25 Jan 2015 19:24:34 +0000 http://sknr.net/?p=76817 January 17, 2015 the charity fashion show and auction, Strut To End Alz, was held at Hotel Monaco in Seattle. The event, which was organized by Monica Razniewski and David M. Bailey, delivered class and style to the runway all while giving to a great cause.

The majority of the ticket proceeds were donated to the Alzheimer’s Association.

Alzheimer’s disease effects 36 million people worldwide and is the third leading cause of death in Washington State, according to the Alzheimer’s Association.

A silent auction was also held at the event to raise additional funds. The auction items consisted of donated art pieces, and handcrafted accessories, as well as two beautiful Karen Ashley dresses from the show.

Hotel Monaco’s Paris Ballroom was a small and cozy setting. The room buzzed with high energy conversations against the lovely musical backdrop put forth by Dj Martini.

The show consisted of looks by three designers, each one with their own unique style.

The models were edgy, some adorned with elegant tattoos. They were classy, polished, and very professional with hair and makeup that was gorgeously matched to the designs they wore.

Designer Karen Ashley presented quite a few very wearable looks. These were fitted dresses with floral and black patterns. The line also had some very stunning pieces. A gold and black floral print dress-coat with black fur trim around the collar and a silver dress that floated down the runway like liquid, were two of her most attention grabbing looks. The two gorgeous soft-blue dresses, which she donated to the show, were a combination of wearable and stunning.

Couture Papillon, was the second line to hit the runway. It was an absolute pleasure to watch. Quite fittingly, a bit of Lana Del Rey was played as the models strutted down the runway in sultry, vintage-looking designs. Mostly these were mid length dresses with tight fitted bodices and flatteringly flowing skirts. Silky gloves added the perfect touch of old-fashioned class to many of the pieces. Though the looks were elegantly old-fashioned, many of them were paired with a rockstar-pinup edge through the choice in accompanying makeup and hairstyle. One elegant dress even came with a very edgy black crop jacket that screamed Lana!

The final designer, Juleano, brought a more modern twist to the show. The line was darker, more dramatic, and at times shocking (but in a good way). One of these moments struck the audience when a tall blonde model slunk down the runway in a shimmering, tight-fitted black gown with a loose fitting skirt. At the end of the runway, she tore away the skirt piece to reveal a gorgeous one piece. Leaving many in the audience with pleasantly surprised looks as their jaws dropped.

Overall the designs were consistently impressive. There were only one or two pieces that were not as polished as the rest. However, as you can see from the pictures, the show did nothing short of whisking the audience away to a land of high fashion perfection.

For those who haven’t heard, Seattle actually has a booming fashion scene with numerous events throughout the year. The shows are usually very fun and won’t disappoint anyone who is a lover of art and style.

For those interested, a big future event to stay tuned into will be Seattle Fashion Week March 4-8, 2015.

 

Design: Karen Ashley, Photo credit:  Anastasia Mikhanoshina

 

#1 Karen Ashley

Design: Couture Papillon, Photo credit: 
#2 Couture Papillon
Design: Juleano, Photo credit: Danielle Bortone-Holt

 

 #3 Juleano

 

 

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Gearbox Shows Off Homeworld: Remastered Collection http://sknr.net/2015/01/25/gearbox-hows-off-homeworld-remastered-collection/ http://sknr.net/2015/01/25/gearbox-hows-off-homeworld-remastered-collection/#comments Sun, 25 Jan 2015 18:17:35 +0000 http://sknr.net/?p=76813 I remember playing the first game and then doing after hours Beta Testing on Cataclysm when I was at Sierra. It is interesting to see where this game series is now.

The legendary space real-time strategy series is back with gorgeous ultra high-definition graphics and compatibility with the modern operating systems

Join the conversation on Twitter at @HomeworldGame

TEXAS — Jan. 25, 2015 — Amid its large-scale presence at the PAX South gaming convention in San Antonio, independent developer Gearbox Software offered a glimpse of Homeworld Remastered Collection, the long-awaited, ultra high-definition remastering of the acclaimed strategy series. The Texas-based developer also announced that the game will be released for PC on February 25, 2015 (yes, just a month away) with pre-orders open now on Steam for $34.99 — currently just $29.74 with a 15% pre-order discount.

Homeworld Remastered Collection updates and introduces the landmark space strategy games to modern audiences. The collection includes Homeworld and Homeworld 2, painstakingly remastered by Gearbox in cooperation with key members of the original development team and members of the series’ passionate fan community. As a free bonus, this collection also includes the original versions of Homeworld and Homeworld 2 with compatibility updates, preserving the purest form of the original releases. Anyone who purchases Homeworld Remastered Collection will also receive free access to the Homeworld Remastered Steam Multiplayer Beta when the collection releases on February 25, 2015.

The Homeworld series has a long legacy and is regarded by many as one of the best strategy series of all time. Following its release in 1999 by publisher Sierra and developer Relic Entertainment, Homeworld received several Game of the Year awards and redefined the RTS genre. Its sequel, Homeworld 2, launched in 2003, and was similarly praised by critics for its innovative controls and changes to multiplayer. Brian Martel, Gearbox Software’s Chief Creative Officer, has great love and respect for Relic’s brilliant, fun and innovative franchise and personally spearheaded Gearbox Software’s acquisition of Homeworld from THQ in 2013.

The first-ever gameplay footage – shown this weekend to a packed room at the Henry B. Gonzalez Convention Center in San Antonio and available here on YouTube – highlights the extensive effort that has gone into updating the games for modern audiences. Homeworld Remastered Collection refreshes these tremendous games with new, high-resolution textures and models, the latest graphics-rendering technology, as well as a fully remastered score and new voice recordings from the original cast.

Gamers who purchase Homeworld Remastered Collection will also receive access to the Homeworld Remastered Steam Multiplayer Beta, which kicks off alongside Homeworld Remastered Collection on February 25, 2015. Competitive multiplayer modes for Homeworld and Homeworld 2 have been joined to offer players access to races, maps and game modes from both games in one integrated multiplayer experience. This beta combines code from over 15 years ago with newly-written changes, and will be shaped by fan feedback as development progresses.

“Homeworld is among the greatest strategy games in history, and we’re very proud of the work our team has put into bringing this exceptional series to modern PCs,” said Brian Martel, Chief Creative Officer at Gearbox Software. “We received a lot of great feedback from the passionate Homeworld fan community, and we hope to deliver a game they – and new fans from around the world – can get lost in for countless hours to come.”

In addition to re-releasing Homeworld and Homeworld 2 in both Classic and Remastered form, Gearbox Software has paired with Blackbird Interactive – a studio founded by Homeworld veterans Rob Cunningham and Aaron Kambeitz – to create an all-new entry in the Homeworld series for PC. Titled “Homeworld Shipbreakers,” the upcoming strategy game takes place before the events of the first Homeworld and serves as a prequel to the series. More information on Shipbreakers will be announced as development progresses.

“It is a very special and rare thing to see a project so close to your heart not only get re-released, but remastered with such loving care and attention,” said Rob Cunningham, who co-founded Relic Entertainment and served as the original art director of Homeworld . He later co-founded Blackbird Interactive, which is developing Homeworld Shipbreakers. “That fact alone is a wonderful privilege for me, but it is beyond rare to be working on an all-new entry as well! I have been sucked into a bubbling time-vortex hot tub of Homeworld – and I love it.”

For more information, visit www.homeworldremastered.com, follow Gearbox Software at gearboxsoftware.com and @GearboxSoftware on Twitter, and find Homeworld on Facebook at www.facebookcom/homeworldgame and on Twitter at @HomeworldGame

 



 

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Does Adding Exo-Zombies To Call Of Duty: Advanced Warfare Make It A Game Changer For Critics Of The Series http://sknr.net/2015/01/25/adding-exo-zombies-call-duty-advanced-warfare-make-game-changer-critics-series/ http://sknr.net/2015/01/25/adding-exo-zombies-call-duty-advanced-warfare-make-game-changer-critics-series/#comments Sun, 25 Jan 2015 15:36:30 +0000 http://sknr.net/?p=76811 In just a few days, the first of the four planned DLC packs for Call of Duty: Advanced Warfare will be released. The expansion entitled Havoc is due on 1-27-15 first for the Xbox systems and will be followed soon after by the PC and PS systems. The DLC follows the usual pattern of offering new maps that will tide over players until the next pack which in turn will do the same until all four have been released leading up to launch of the next title in the series.

As in the past, 4 new maps will be offered and usually a new weapon also comes into play as well as a new game mode. Recent releases had four players battling waves of undead or playing in the episodic Extinction mode which did give a nice new style of gameplay for fans.

Havoc is taking the tried and true approach of bringing back Zombies but in a smart twist, they have players playing as an All-Star cast. This is not the first time this has happened as players played legends of horror against George Romero in the past and other name actors have been playable content before in DLC.

What makes Havoc so different is the inclusion of Exo Zombies for players to battle against. That is right, as if legions of undead brain suckers were not enough, the developers decided to give them Exo Suits so they would have the ability to make amazing leaps, hit harder, and do all manner of horrible things to anyone caught in their clutches.

Despite being the best -selling game in the world every year, there are those that lament that COD has become essentially the same thing every year just with new maps and a few new weapons. They cite the same gameplay model, issues with hackers, and such and say that it is not evolving enough and has become predictable.

I for one have really enjoyed Advanced Warfare as the solo campaign kept my attention and the online play has been much better than Ghosts and amongst the most fun in recent releases for me. That being said, I can see how some can say that they need something new in their COD experience.

So my question to you is this…. Are Exo Zombies a game changer in the series?

Does the addition of a new type of Zombies not seen before in gaming make you more or less interested in the series and the DLC or do you just see it as another zombie mode with window dressing?
You can check out Havoc next week and until then, play safe and inspired.

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Is The Lack Of Multiplay In The Order:1886 A Dealbreaker http://sknr.net/2015/01/24/lack-multiplay-order1886-dealbreaker/ http://sknr.net/2015/01/24/lack-multiplay-order1886-dealbreaker/#comments Sat, 24 Jan 2015 17:11:55 +0000 http://sknr.net/?p=76808 Since I am dealing with a cold and wanted to get this out, I opted to do a voice recording of my opinion piece so hopefully you will like this. I would also like to know if you prefer written reviews to audio reviews and opinion pieces as I am debating if the staff and I should do more audio ones in an effort to increase our output and turn around times.

 

 

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PAX South Day One Images http://sknr.net/2015/01/24/pax-south-day-one-images/ http://sknr.net/2015/01/24/pax-south-day-one-images/#comments Sat, 24 Jan 2015 16:46:33 +0000 http://sknr.net/?p=76805 PAX South is the newest show in the PAX lineup and although smaller than their other shows, there is still plenty of good stuff on hand. Here are some images from the first day and we will have more coverage in the days ahead.

 

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