Skewed 'n Reviewed http://sknr.net Movie News and Reviews Wed, 01 Oct 2014 20:51:14 +0000 en-US hourly 1 Best Casino Movies – Must See Gambling Flicks http://sknr.net/2014/10/01/best-casino-movies-must-see-gambling-flicks/ http://sknr.net/2014/10/01/best-casino-movies-must-see-gambling-flicks/#comments Wed, 01 Oct 2014 20:51:14 +0000 http://sknr.net/?p=75919 Casinos make the perfect setting for any movie. Beautiful women, shiny neon lights, sophisticated table games paired with the excitement of gambling high stakes all create the perfect storm for a good flick. Truthfully, you can find plenty of great films about casinos, Las Vegas, and gambling. Here’s our pick of some of the must-see casino movies.

Break out the popcorn and check out the 10 Best Movie Slot Machines at VegasMaster.com



Casino

You can’t go wrong when you put together a team like Martin Scorcese, Robert De Niro, Joe Pesci, and Sharon Stone. The movie tells the true story of a Chicago based crime organization that ran the Stardust, Fremont, and Hacienda Casino in old school Las Vegas during the 1970s and 80s. De Niro and Pesci shine, doing what they do best, portraying wise guy Mafiosos.

What To Expect? A classic mob movie with fantastic acting and a great soundtrack.

 

Rain Man

There have been few films that live up to this one. A classic in its own right, Rain Man tells the story of a selfish yuppie, Charlie Abbot (played by Tom Cruise) who joins his autistic brother, Raymond (Played by Dustin Hoffman) to Las Vegas. Raymond uses his genius math skills counting cards in blackjack. Few actors could achieve what Hoffman has done in this movie, and he didn’t win an Oscar for nothing. This smart, thoughtful movie won four Academy Awards in 1989 for Best Picture, Best Director, Best Original Screenplay, and Best Actor in a Leading Role (Hoffman).

What To Expect? A well-directed movie with rich cinematography and moving plot.

 

21

Back in the 90s, a group of MIT and Harvard students made millions counting cards at blackjack tables across the United States. Despite mixed reviews, 21, starring Jim Sturgess, Kate Bosworth, and Kevin Spacey offers an entertaining, fast paced film. Anyway, you can’t go wrong with Kevin Spacey in the cast. This casino movie will have audiences trying to learn how to beat the dealer.

What To Expect? Interesting story with slick visuals.

 

Ocean’s 11

With an all-star cast that includes George Clooney, Brad Pitt, Julia Roberts, and Matt Damon, this remake of the classic 1960 Rat Pack film makes a great casino flick. Danny Ocean puts together a team of 11 accomplices to rob three Las Vegas casinos simultaneously. This intelligent heist flick features great writing, strong acting, and flawless direction.

What To Expect: An entertaining film with an all-star cast, great acting, and cool dialogue.

 

Did reading through these casino flicks put you in the mood to gamble? You can place bets right from your computer. Check out Club World Casino review for more information.

]]>
http://sknr.net/2014/10/01/best-casino-movies-must-see-gambling-flicks/feed/ 0
Star Wars: Rebels Behind The Scenes Videos http://sknr.net/2014/09/30/star-wars-rebels-behind-scenes-videos/ http://sknr.net/2014/09/30/star-wars-rebels-behind-scenes-videos/#comments Wed, 01 Oct 2014 06:12:27 +0000 http://sknr.net/?p=75916 We had previews last weekend and loved it so ahead of the premiere this weekend we have a series of videos for you to enjoy.

 

 



 

 

 

 

 

]]>
http://sknr.net/2014/09/30/star-wars-rebels-behind-scenes-videos/feed/ 0
Dead Island 2 and Escape From Dead Island Preview http://sknr.net/2014/09/30/dead-island-2-escape-dead-island-preview/ http://sknr.net/2014/09/30/dead-island-2-escape-dead-island-preview/#comments Wed, 01 Oct 2014 04:46:00 +0000 http://sknr.net/?p=75913 The future of Dead Island…

 

With the release of Dead Island Epidemic and both Dead Island 2 and Escape Dead Island on the horizon, it looks like the next few months are shaping up to be all about the franchise.  With some huge issues placating the release of the first game, and an underwhelming release of a standalone expansion in Dead Island Riptide, can a new developer (Yager for DI2 and Fatshark for Escape) and engine bring the franchise back from the dead (as it were)?

 

Without any certainty, I am hoping it will.  At PAX Prime, I got hands on with both DI2 and Escape.  Both games were significantly different from each other, but each had its strengths – and weaknesses.  As it seems to be a trend among developers right now, we will be seeing the titles split across the consoles, having one developed for the next gen consoles, and the other developed for last gen.

 

Dead Island 2

 

The PAX Prime demo of Dead Island 2, perhaps more aptly titled Dead Island: Suburb Edition, was rather limited and only covered a very small area.  However, in this small glimpse, I still got to see the lush beauty of the surroundings the game, and of course I got to kill some zombies.    As I navigated the hordes and jumped on vehicles, I found myself enjoying the game more than I thought I would.

 

The title is set in California, and the zombie outbreak has spread and made its way to main land.  So while not on an island anymore, the game still continues with its unique weapon system that has been copied by others.  You can combine things you find with weapons to make them more powerful.  In the demo, I got to add batteries to a machete, making it electric and that much cooler.  And crafting has become much easier as you no longer need to access a crafting bench, but can be done right inside the inventory system, and that improvement may be a sign of good things to come.

 

Set in California, you find the objective of the game slightly different than its predecessors.  Instead of just simply trying to survive and get off the island, you find yourself controlling one of a few characters who loves the zombie apocalypse.  A stuntwoman, a retired fireman and an ex-priest are just 3 of the characters you will get to choose from, all there for different reasons.

 

Undoubtedly what makes the series is the scenery and the combat, which seem to be on track.  I enjoyed my time on the demo immensely, but I’d still like to see more of the game before I make a final recommendation.  I’m very interested to see how dialogue and cut scenes will be handled, especially given the first game’s legacy of not having lived up to the hype of its trailers.
Dead Island 2 is coming to PC, Xbox One, and PlayStation 4 in spring 2015.

 

Escape Dead Island

 

The last words I expected to hear describing a Dead Island game were “third-person stealth/action psychological horror”.  But it’s true.  Fatshark’s spinoff to the zombie slaughter simulator has you controlling Cliff, a college student rich-kid a-hole that decides to make a name for himself by uncovering the government cover-up of the events of the original Dead Island.  Funded by his father, he travels to an island in the chain affected by the zombie outbreak to try and find the truth.

 

Obviously, everything goes horribly awry – why have the game if not for this – and Cliff is separated from his friends.  Now he’s hearing the patronizing voice of one friend in his head, and desperately seeking his other companion who has simply disappeared altogether.

 

My demo of Escape began with Cliff waking up to a blood red ocean on floating debris, with a very Frank Miller-esque feel to the visuals.  Walking forward caused more debris to rise out of the sea, creating a path of sorts for you to continue.  Progressing forward resulted in more taunting voices in Cliff’s head, and after a little time had passed, we began seeing zombies climbing out of the water to attack.  Fighting off a couple waves of the undead and making my way to the end brought me to find the corpse of Cliff’s friend, Devin.

 

Then Cliff wakes up.  For a second time.  The world is now in color – presented beautifully in cell-shaded tropics – and we were confused.  Horribly confused as to what had just happened, and what was going on in the game.  In conversation with a Deep Silver employee, I found that this is exactly as I should be feeling. Moving along, I find myself making my way through a warehouse, taking down a couple of zombies with stealth, and eventually coming to the beach.  Just then, Cliff glances up to see shipping containers falling from an empty sky.  From here, it only gets weirder.

 

Shipping containers began slamming into the beach as I scurried along, desperately trying to find safety.  Zombies in bikinis start crashing out the doors, but rather than confront the large group, I bob and weave through them to get to my objective: the helipad.  It is here that I meet Cliff’s dad in hopes of getting off the island… Nope!  His dad jumped out at me with mutant claws, revealing himself as one of the infectees.  After doing him in – which took a couple tries for me – the demo ends and I learn a little more about what to expect from Escape Dead Island.

 

First, not everything that happens in the game is actually happening.  It’s up to you, the player, to separate fiction from reality in the world.  Cliff’s not the most mentally stable person out there, so hallucinations are definitely a big part of Escape.

 

Second, it’s not a sequel, but more of an inter-quel (?) as it takes place between Dead Island and the upcoming Dead Island 2.  This is not a huge deal to most, but Escape Dead Island does branch the two games.

 

Lastly, expect Escape Dead Island to launch on November 18, 2014 for PC, Xbox 360 and PlayStation 3.

]]>
http://sknr.net/2014/09/30/dead-island-2-escape-dead-island-preview/feed/ 0
5 Cool Xbox One Voice Commands You Should Know http://sknr.net/2014/09/30/5-cool-xbox-one-voice-commands-know/ http://sknr.net/2014/09/30/5-cool-xbox-one-voice-commands-know/#comments Wed, 01 Oct 2014 04:31:21 +0000 http://sknr.net/?p=75910 One of the coolest features of the Xbox One / Kinect system is the voice commands. There are plenty of gamers with Xbox Ones—IGN estimates the total number of Xbox One sales at 5 million units—and yet many are unfamiliar with the use of the voice commands. Here are five of the more useful voice commands and how to use them to enhance your gaming and media experiences. Just remember: all voice commands require you to say “Xbox” and then pause a moment, so the system recognizes you are talking to it and not just about it.

‘Record That’

There’s nothing like being able to watch a five-person kill streak back again, but how often are you recording everything you do while playing Xbox? Not to worry—it is easy to capture a moment that has just passed on your Xbox. With the “record that” command, you can capture the last 30 seconds of gameplay to watch back at a later time, enabling you to capture those spontaneous moments of epic success forever. Simply say “Xbox record that” and your Xbox will do the rest.

‘Face ID’

You can teach your Kinect to recognize your face and automatically sign you into your Xbox profile with just a voice command. Of course, you will need a Kinect, but most new Xbox systems come standard with a Kinect. To set up your Kinect ID, first log into the Kinect ID Setup screen in your Dashboard settings, where you will be instructed to strike a few poses while the system learns to recognize your face. Once you have set your Kinect ID up, you can log into your profile by simply saying “Xbox face ID.” At that point, the sensor in the Kinect will check your facial map against your Kinect ID to log you into your account.

‘Select’

The “select” voice command enables you to view a menu of available voice commands for anything you are currently viewing on your Xbox. When you use the “Xbox select” voice command, voice features will appear onscreen in green text. For example, if you are on the Movies page of your Xbox, you will see commands enabling you to search, browse or begin playing your media. “Select” allows you to operate many of the basic features of any page in your Xbox with just your voice. It is also a great way to learn specific commands unique to certain Xbox features.

‘Use a Code’

One of the more interesting features of the Kinect is its ability to recognize QR codes. By simply saying “Xbox use a code,” the Kinect will attempt to recognize a QR code held up in its line of sight. This voice shortcut lets you scan QR codes to access content, websites, music and more with just a short phrase.

‘On’

It may seem simple, but the “on” command will wake your Xbox from sleep mode and even turn on your TV and set-top cable box (if they are properly set up). If you are still manually turning these things on, being able to simply speak to get everything powered up is a pretty edifying feeling. Simply say “Xbox on,” and everything you need to start gaming or enjoying your favorite media will power on automatically.

]]>
http://sknr.net/2014/09/30/5-cool-xbox-one-voice-commands-know/feed/ 0
Knotts Scary Farm 2014 http://sknr.net/2014/09/30/knotts-scary-farm-2014/ http://sknr.net/2014/09/30/knotts-scary-farm-2014/#comments Tue, 30 Sep 2014 14:14:05 +0000 http://sknr.net/?p=75904 As the weather turns colder and the leaves fall, it is a good bet that Fall has finally arrived and that cooler weather is coming. Fall also is a harbinger of the pending holidays and as anyone who has visited a store recently can tell you, Halloween costumes, candy, and decorations are everywhere.

Fall also is when Knotts Berry Farm turns into Knotts Scary Farm and becomes the largest Halloween event you will ever find at a theme park as this capacity event is not to be missed.

The event runs on September 25, 26, 27, October 2, 3, 4, 5, 9, 10, 11, 12, 16, 17, 18, 19, 22, 23, 24, 25, 26, 29, 30, 31 & Nov. 1 and lasts from 7:00 PM until 1:00 AM on all dates except for Fridays and Saturdays when the park stays open until 2:00 AM.

The park has their great attractions running with the classic Calico Mine Ride given a holiday twist complete with a Witch theme and other supernatural scares.

The park is decked out in a very impressive Halloween theme with over 1000 monsters roaming the park. I never cease to be amazed with the detail level of the makeup and costumes and the enthusiasm that actors put into their parts including some who slide out of a hiding space in a shower of sparks thanks to the metallic slide plates they wear.

The heavy fog that is produced is also great as it provides a great atmosphere for the event and allows all manner of creatures to emerge out of their hiding spaces in secret.

The main attraction of the event are a mix of mazes and live shows and this year Knotts hit it out of the park with two brand new mazes and a live event that was as amazing as it was innovative.

The mazes are well decorated and creepy and follow themes ranging from Trick or Treat to the Edgar Allen Poe themed Nevermore as guests are faced with an endless barrage of scares as they walk through mazes. I have covered Halloween events for a long time and I never cease to be amazed at the detail level of the sets as well as the convincing actors and costumes of the mazes which are done by some of the top people in the industry.

This year two new mazes joined several returning favorites, The Tooth Fairy and Voodoo were packed and thanks to our Skeleton Keys, we were able to get front of the line access as well as bonus content, although on opening night there were a few times that the bonus content was not available.

The Tooth Fairy is a nightmare maze where guests are confronted by demons, monsters, and gruesome dental images.

Voodoo was a spectacular achievement as the exterior was done up like a Louisiana residence during Mardi Gras but once inside, guests were given the choice of different paths each with their own unique locales which gave the attraction plenty of incentive to revisit.

I was amazed at the mix of bayou and Voodoo settings from indoor shacks to swampy marshes complete with real plants which made it hard to believe we were indoors. The dirt and vegetation made it a very creepy and immersive experience.

There were also live shows including the very popular live show with Elvira who brought her own unique mix of campy entertainment to the delighted audience.

The Hanging Show was a huge draw as this annual live show with a Western theme pokes fun at Pop Culture from the past year and this year Frozen, Star Trek, Star Wars, and JJ Abrams were just a few of the targets of the show which also features stunts, gore, music, and more.

As good as all of those events were especially when combined with great rides, there was one more surprise in store for guests and this came in the form of the new attraction, Infected.

In this event, squads of quests were armed with a laser firing rifle, and escorted into a large area of the park by an actor dressed as a soldier. We were informed that a deadly outbreak had happened and that we needed to find a scientist and avoid the infected.

Once in the zone, we had to work as a team to take out any infected that attacked us by hitting them in the head where sensors would indicate a hit and the actors would die for us.

There were numerous surprises and interactive moments such as pushing a button near a body that you just knew was about to spring into action.

The event was a fantastic experience and really put guests into the heart of a Zombie adventure.

Knotts Scary Farm tends to sell out so make sure you have your passes in advance. The lines for events can be very long so make sure you look into a Skeleton Pass as the opportunity to avoid the lines for the mazes is well worth it and allows you more time for rides, shows, and other events as you will want to make sure you see it all.

The opening night was a big success as despite a few issues with certain Skeleton Key bonus rooms not being ready due to technical issues when we visited, the mazes and attractions were even better than last year and show that Knotts continues their trend of innovative Halloween entertainment.

You will not want to miss this event, as it is truly a great Halloween event which has become a tradition for Skewed and Reviewed as we already look forward to next year’s show.

 

#scaryfarm Maze Time!#scaryfarm post dinner ride before the hanging.Pre scare buffet.#scaryfarm#scaryfarm

 

]]>
http://sknr.net/2014/09/30/knotts-scary-farm-2014/feed/ 0
Hitman: Sniper Preview http://sknr.net/2014/09/30/hitman-sniper-preview/ http://sknr.net/2014/09/30/hitman-sniper-preview/#comments Tue, 30 Sep 2014 07:01:20 +0000 http://sknr.net/?p=75898 It can be painful being a Hitman fan.  Most franchises pull ahead of the pack with a standout game or two, but Hitman has largely been driven by the pure potential the franchise has.  Codename 47, Silent Assassin, and Contract have their moments, but there are some serious issues that kept them from being great.  IO Interactive hit the head on the nail with Blood Money, but unfortunately it still wasn’t enough to save Eidos.  So Agent 47 disappeared (as he is accustomed to doing), seemingly forever lost.  That is, until 6 years later we see him return in Absolution, which was met with mixed reviews.  The open-ended mission structure of the previous games was boiled-down to a checklist type mission, and this left a bad taste in many fans’ mouths.

 

If you’re wondering if there will ever be a true Hitman game again, wonder no more.  Hitman: Sniper is aiming to be that game.  As the title indicates, Sniper puts Agent 47 behind the scope of a high-powered rifle and tasks him with taking out targets from afar.  On the surface, this seems to go against the core philosophy of the franchise – in most Hitman titles it’s best to get by unseen with few kills and no gun violence –  so bear with me here.  When you dig deep into Sniper’s mechanical meat, you’ll find the spirit of Blood Money alive and well.  With carefully placed shots you can create distractions, arrange for your quarry to have “unfortunate accidents”, and even hide bodies.  Every one of these will boost your score for the level, allowing you to climb a little higher on the leaderboards.

 

When the game launches, it will come packed with two distinct levels, and a number of different missions that place different targets in these levels.  It is your goal to eliminate the specific mark in each mission, which is easy enough, but if you just stop there you’re only experience a fraction of what the game has to offer.  You can earn additional points by killing optional targets throughout each level, as well as any guards who might be in the way.  Picking off targets like this will allow you to rack up an insane score, but as more bodies are left lying around, the odds increase that your mark might get scared and hightail it out of there.  Once you kill your target, the mission ends.  So it’s important to find a good balance between earning points and finishing your mission.

 

Some might be thinking that a fixed vantage point and a single weapon would make the game very simple, and while I agree with you, I think the word “refined” or “elegant” comes to mind.  In classic, Hitman games, little scripted stories play throughout each mission, often allowing you excellent opportunities to end a mark’s existence.  As you play through the missions over and over, you learn these patterns and become better able to plan around them.  Well, the same is true of Sniper.  Every guard has their own patrol route, and every civilian and target will hold conversations or go for walks as their programmed to do.  In one mission, for instance, a rival sniper will eliminate an optional target for you, but if you can get to her first you will be rewarded with additional points.  Some guards might wander to close to ledges or pools, allowing you to make the kill and hide the body in one fell swoop.  Learning these patterns will be key to maximizing your score on the mission.  The real trick is identifying and following those threads when you can see the entire map at once.  It could take hours of observation and planning to master just one mission.

 

Staying true to the franchise, you can decrease your risk of discovery by making your kills seem like accidents, only this time you must do so with a bit of clever gunplay.  Someone fixing an electrical panel might get a shocking surprise when a bullet closes the circuit, for example, while a guard leaning against a railing might himself plummeting to his death when the glass railing shatters “under his weight”.  The cleverest of players will find plenty of fun toys lying around in each mission, and finding the optimal use for them will be key to that high score.

 

Hitman: Sniper builds an addictive, almost compulsive sense of replayability that I haven’t felt since Blood Money, and reinforces it with scoreboard chasing and weapon progression.  You start with a basic sniper rifle, but as you play you’ll earn currency to buy upgrades and unlock different weapons.  These weapons very in terms of clip size, reload speed and many other factors.  You can get access to these via micro-transactions, but if you play a lot – which shouldn’t be hard for Hitman fans – you’ll be able to earn them gradually.  It’s possible to earn that high score with any gun, but it’s a lot more fun to play around with different weapons.

 

Sniper is shaping up to be one of the best Hitman games in years, and it was one my favorites of PAX Prime 2014.  More levels are coming should be coming – there will be 150 total if my recollection is correct – if the game proves successful.  With open-ended mission design supported by a solid set of core mechanics, it should keep mobile games glued to their screens when it releases in the coming months.  The only downside is that this game is only set to be released on “i” products, and not on Android or Windows devices.  Hopefully there is a plan to port the Sniper, because they’re missing out on a massive audience if they decide not to.

 

He kind of snuck up on us – as is his M.O. – but Agent 47 has returned!

]]>
http://sknr.net/2014/09/30/hitman-sniper-preview/feed/ 0
SteelSeries Reveals Their New Siberia Lineup Of Headsets http://sknr.net/2014/09/30/steelseries-reveals-new-siberia-lineup-headsets/ http://sknr.net/2014/09/30/steelseries-reveals-new-siberia-lineup-headsets/#comments Tue, 30 Sep 2014 07:01:17 +0000 http://sknr.net/?p=75895 COPENHAGEN, Sept. 30, 2014 – Today, SteelSeries, the leading global manufacturer of gaming peripherals, announced the all new Siberia headset family. With the introduction of these six new Siberia headsets, SteelSeries now delivers the most comprehensive suite of gaming audio solutions to fit the needs of any gamer. Each Siberia headset is built on SteelSeries world-leading standards for amazing comfort, great audio and breakthrough design.  But the breadth of this new range allows each and every gamer to unlock amazing new experiences tailored to exactly what the gamer is looking for in a gaming headset.

 

“For us, Siberia is the definition of what gaming audio looks, feels and sounds like. When it was first introduced, Siberia delivered a sense of style that was unique to what was typically expected from gaming audio. It produced exactly what was, and is necessary – ‘forget-that-you’re-wearing-it’ comfort and great sound,” said Tino Soelberg, SteelSeries CTO. “The new Siberia family takes this foundation and extends it into a full product range that delivers an incredibly awesome audio experience for the gamer in everyone”

 

SteelSeries Siberia v3 – $99.99 / €99,99

At the heart of the family, the Siberia v3 Gaming Headset leads the line-up with its iconic and insanely comfortable Siberia suspension design. The audioscape has been competely redesigned with next generation SteelSeries audio drivers. These drivers deliver rich, detailed sound with powerful bass, and a wholly unique headset construction, including noise-reducing memory foam ear cushions that provide more sound isolation than ever before.  The headset has a single-plug cable along with a dual-jack extension for use on all types of gaming devices from PCs to laptops, mobile devices and consoles. Available in black or white, the new Siberia v3 truly advances the features that have set this brand apart.

 

SteelSeries Siberia v3 Prism – $139.99 / €139,99

Radiating any of the 16.8 million color choices from its outer mesh-pattern earcups, the Siberia v3 Prism joins the family and presents gamers with all of the comfort, features and style found in the Siberia v3, but adds the personalized performance and style features that SteelSeries Engine offers, including:

  • Unlimited profile settings that can be saved and accessed from anywhere via SteelSeries CloudSync
  • Microphone Noise Suppression and Microphone Auto Compression technologies optimize voice communication automatically
  • Digital audio quality with custom EQ
  • ColorShift illumination effects and modes that can be set by the user, or triggered by game sounds and events

 

Siberia Elite Prism – $199.99 / €199,99

We have upgraded our Siberia Elite to make the Siberia brand an even more compelling choice for the most selective gamer. An entirely new, slimmer microphone and an upgraded sound card improve the clarity of what you hear – and how you are heard.  Ear cushion fine-tuning makes the headset even more comfortable, for longer gaming sessions than the original.  The Siberia Elite Prism still delivers Dolby Headphone® and Dolby Pro Logic IIx® technologies for up to a virtual 7.1-channel surround soundscape, customizable illumination and audio settings, a swappable cable system for use across PC, Mac®, PS4™ and mobile devices, all of which were a part of the Siberia Elite platform launched last year. This upgrade represents our commitment to never stop innovating, on even our top-of-the-line, fully loaded products.

 

Siberia RAW Prism – $59.99 / €59,99

Lastly, we are proud to introduce an entirely new product designed to make the Siberia brand even more accessible – to unlock great gaming audio for a wider set of gamers than ever before. The new Siberia RAW Prism is an economical gaming headset with a lightweight design and comfort level worthy of the Siberia brand. Its SteelSeries speaker drivers push out a full range of sound with crisp detail. Powered by SteelSeries Engine software, gamers can customize and back up audio profiles, while the illuminated ring on each earcup can be customized with 16.8 million color options. A built-in microphone with Mic Auto Optimization technology for clear voice communication resides on the left earcup, along with an easily accessible microphone mute button. A USB connection powers the Siberia RAW Prism, making it compatible with PC, Mac, PS4 and more.

 

In this full lineup, there truly is a Siberia for the gamer in everyone. For even more detailed information about each headset in the Siberia family and the availability of each, please visit http://steelseries.com/siberia. To join the conversation and stay up to date about new products, contests and giveaways, find us on our social media channels at http://facebook.com/steelseries and http://twitter.com/steelseries

 

 

010-SteelSeries_siberialine_1000x575002-SteelSeries_siberialine_1000x575001-SteelSeries_siberialine_950x400-header

]]>
http://sknr.net/2014/09/30/steelseries-reveals-new-siberia-lineup-headsets/feed/ 0
5 Mistakes Gotham Must Avoid To Be Successful http://sknr.net/2014/09/29/5-mistakes-gotham-must-avoid-successful/ http://sknr.net/2014/09/29/5-mistakes-gotham-must-avoid-successful/#comments Tue, 30 Sep 2014 00:06:57 +0000 http://sknr.net/?p=75901 Last week, Fox premiered Gotham, one of the most anticipated new shows of the Fall season. The series was promoted heavily at the recent San Diego Comic Con and details the origins of many iconic characters from the Batman universe.

In the premiere we see the murder of young Bruce Wayne’s parents which as fans know sets the stage for his eventual transformation to Batman.

Along the way we are introduced to Poison Ivy, The Penguin, The Riddler, and other characters before they became their infamous selves, as a young Jim Gordon in his pre Commissioner days attempts to solve crimes that arise in the city.

While the look and premise of the show is good, there are plenty of pitfalls the show must deal with as Fox is a network known for pulling the plug early and knowing how fickle fans can be, it is vital that Gotham grab them early.

First, the show must be careful not to play fast and loose with the established history of the characters it portrays. Enterprise did this and saw Star Trek fans fail to embrace the show which caused the mission to be ended after four seasons despite making great strides with the show in the final season.

We know how the characters become who they will be already; you can retell it and do some fresh new twists, but tread lightly.

Secondly, do not turn the show into a police procedural. We have enough of those on tv as it is and knowing how many of the characters are at least 10-12 years away from turning into their more famous alter egos, how the series addresses this will be key.

Third, do not become a Monster of the Week show. I am not ready for another Night Stalker where each week Gordon has to solve a new crime with a supernatural twist where his corrupt and skeptical bosses question his every move. Yawn, X-Files did it best, do not need another one.

Fourth, maintain the drama and interest by clever introductions and plot development. We know there are good, bad, and in between characters, we know Gotham is wracked with corruption and crime, let’s see more of the why and how and how the city shapes the younger versions of the characters.

Fifth, do not take the fans for granted. Do not think just because you cloak a show in an iconic setting with characters people want to see, does not mean fans will come. Case in point Smallville. There were many good things about the show but they also strung things out so long that people lost interest and stories took some really odd twists down the way.

Keep the show fresh, interesting, and above all true to the source material.

 

While this can be easier said than done, it is sound advice. Agents of S.H.I.E.L.D. had some growing pains before it addressed fan concerns and improved itself. With Arrow doing well and the pending Flash series, not to mention Constantine and Agent Carter, fans have plenty to be excited over, but also have plenty of options to turn to should a show not deliver. The ball is in your court Gotham, do not blow it.

 

 

 

]]>
http://sknr.net/2014/09/29/5-mistakes-gotham-must-avoid-successful/feed/ 0
New The Evil Within: Gameplay Video http://sknr.net/2014/09/29/new-evil-within-gameplay-video/ http://sknr.net/2014/09/29/new-evil-within-gameplay-video/#comments Mon, 29 Sep 2014 14:07:38 +0000 http://sknr.net/?p=75892 As you may have seen, The Evil Within, the upcoming survival horror game from legendary director Shinji Mikami, has gone gold across all five platforms!

 

To prepare players for their impending struggle with survival, we’ve just released a new gameplay video.The first in a series, Every Last Bullet gives players a 101 lesson in survival. Taking advantage of resources, managing ammo, and simply knowing when it’s time to run away can help stave off death for a moment longer.

Developed by Shinji Mikami and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror.Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.

The Evil Within releases on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on Tuesday, October 14th in North America and Europe.

The Evil Within has been rated M for Mature by the ESRB. For more information on The Evil Within please visit theevilwithin.com.

 

 



 

 

 

 

]]>
http://sknr.net/2014/09/29/new-evil-within-gameplay-video/feed/ 0
Jackhammer http://sknr.net/2014/09/29/jackhammer/ http://sknr.net/2014/09/29/jackhammer/#comments Mon, 29 Sep 2014 13:53:57 +0000 http://sknr.net/?p=75890 I don’t know how else i’m going to go about this so i’ll dive right into it …

Normally, i’d review a movie for you folks … give you the synopsis … info on the cast

…and cap it off with my take on whether it’s good or not .. and worth your hard earned

dollars and the time out of your day to see it.

 

In this case though, the movie was so freaking bad and I mean BAD! I don’t even think

the crew from ‘Mystery Science Theater 3000′ would even consider touching it if the show

was still on the air. I’m guessing that the cast and crew of the movie were a part of it

due to contractual obligations, extortion, and desperation or a combination of all three.

Regardless, it did NOT pay off for them.

 

JACKHAMMER was released on September 2 and and stars Guy Christie, Michael Hanus, Silvana

Azurdia, Jason Burkart, Nicole Sullivan, Rob Wells, and Julian Paul with cameos from

Jamie Kennedy and Pamela Anderson. Written and directed also by Michael Hanus, JACKHAMMER was

touted as a 90 minute adventure/comedy/drama about a struggling actor (Christie) whom

after totally screwing up and totally blowing his audition with a high-powered casting

director (Kennedy) gets dragged into the seedy world of male stripping, and at times escort

work, by his over-the-top, egotistical, and aspiring rapper step-brother(Hanus).

 

I’m really trying to be objective and write this in such a way that doesn’t completely

destroy the movie. Unfortunately, the movie did that all on it’s own. I don’t know if they

were trying to make it SO bad it would be considered funny or not, but they went so far

beyond that that there was NO WAY it could be funny. The acting was so far over the top,

not to mention the filming, and “special effects” … the intro alone looked like the

beginning credits to a whole other film. I couldn’t even watch the whole movie. The

script and the script sounded like something that was compiled by someone trying

to rip off various scripts from Cheech & Chong movies but in such a way as to NOT get

caught at it. I stopped 3/4ths of the way through. You feel nothing for the characters or

the situations they find themselves in and none of them have any redeeming qualities whatsoever.

The soundtrack itself is so bad you want to force wine corks in your ears to drown it out.

I don’t know who financed this film but they must’ve been reading another script and got

the signatures mixed-up. I don’t think i’m allowed to give this film a zero rating so

i’ll give it a quarter of a star out of 5 stars. Seriously, do NOT watch this film.

It’s 90 minutes of awkwardness that you don’t want to experience.

 

Anyways, that’s it … i’m done with this one. One behalf of my fellows at ‘Skewed & Reiewed’

thanks for reading, an i’ll see you out the movies. I think this time, I can promise that the

next film will be FAR superior.

]]>
http://sknr.net/2014/09/29/jackhammer/feed/ 0