Guacamelee

(Site was hacked and we are in a basic state while we repair, restore, and update).

By Joseph K. Saulnier

DrinkBox Studios brings us Guacamelee.  While I have not played any previous entries from this indie studio (which include the Tales from Space series), I am told that Guacamelee is really strengthening their library, and understandably so.  Guacamelee Is a 2D style side-scrolling adventure game (much like the classic Super Metroid and Castlevania games) featuring a luchador.  The game is a strange, yet amazingly thoughtful mesh of beat-‘em-up mechanics, elaborate and challenging level design, and a cartoon-stylized mix of Mexican cultural themes.  But basically, it’s a great deal of fun from start to finish.

Guacamelee stars Juan, an agave farmer, who is quickly murdered by an evil skeleton known as Carlos Calaca.  But never fear, Juan is quickly revived and gifted with a luchador mask.  Gift is the optimum word here as the mask also grants him incredible powers.  And so, our agave farmer-turned-luchador pursues Carlos and his gang of misfits to rescue his childhood love, who also happens to be El Presidente’s Daughter.

With a story delivered entirely in text, and includes a few laugh-out-loud moments, you will find that it is not that important.  Instead, the real gem in Guacamelee is its graphical beauty.  It has a very old-school design (hence the Metroid/Castlevania reference earlier), yet has new-school, well-crafted character models and brilliantly realized environments to explore.  Adding to the charm is a Mexican-themed soundtrack that really shines at times.

At its core, Guacamelee is a brawler.  You run around kicking, punching and grappling various sombrero’s skeletons, spike-laden armadillos and wildly colorful dragons (amongst other enemies).  There isn’t a huge array of enemies, but the game does well in introducing them in a methodical manner so as not to reveal them all at once.  As you fight through the world, you’ll find giant statues, which you destroy to learn new abilities including a flying uppercut.  You may also find treasure chests littered throughout the game that contain coins to buy new skills, hearts for more health and gold for more special meter.  These chest definitely give the game an RPG-like feel.

The story-line progression doesn’t take more than maybe five or six hours total, though nearly all of that time is very well spent.  However, one of the most interesting (and underused) features of Guacamelee is its living/dead polarity.  Juan has the ability to move between two different versions of the same world is something that is really emphasized near the beginning of the game, but you can’t take full advantage of this until somewhere around the mid-point.  When you do finally get full use of this, it adds an extra dynamic to puzzles and increases the difficulty of the action.  It’s just too bad it was not used more.

After all of this, Guacamelee is definitely too short, but also stylized, unique and downright fun to play. It can be blasted through in a single day, which is unfortunate, but it also gives you reasons to go back for more.  When your biggest complaint about a game is that you wish it was longer, that’s usually a good thing.  While I did finish the game in 4 and half hours (I am an overachiever), I did not achieve 100% completion as there are many bonus areas littered throughout the game.  An unlockable hard difficulty mode and co-op are available as well.

Guacamelee is available on the PSN for about $15.  This price will net you both the PS3 and the PS Vita versions of the game.  And, what’s really awesome, is that you can send saves between the two.  So if you are playing on the PS3 but you find it’s time to head out, you can pick up the fun right where you left off on the Vita.  Unfortunately, the co-op is local only and solely on the PS3 version.

Guacamelee is stunning to look at and great entertainment.  Its MetroidVania inspiration is very strong, and yet it stands on its own with unique features and a deceivingly deep combat system.  Is it short?  Yes, but this complaint is really just a tribute to its quality.  I want more, and really hope to see more in this strange little world from DrinkBox Studios.

4.5 stars out of 5

Dead or Alive 5 Plus

(The Site Hack did lots of damage, we will fix it up and be back to full power as soon as we can. Thanks for your kind words of support).

 

By Joseph K. Saulnier

 

The PlayStation Vita has been thoroughly disappointing in its game selection since its launch just over a year ago.  But one thing that can be said is that it has certainly become an excellent portable machine for the fighting game fan.  There’s a healthy amount of compatible games from the PSP library and, with few exceptions, all of the native fighting games on the system are good enough to have a huge fan-base.  But what is missing from the repertoire is a proper 3D fighter.  Tecmo has filled this void with its well-known Dead or Alive franchise.  Dead or Alive 5 Plus turns out to be another great fighting game for the fledgling handheld.

 

Dead or Alive 5 Plus is your typical 3D fighter that’s probably closest to Virtua Fighter in terms of mechanics.  The expected singular buttons for punches, kicks and blocks are coupled with a grapple button that also serves as a means of countering your opponent’s moves.  This system is simple, yet is home to some depth, and the sidestepping and Power Blows only make things less shallow.

 

While other titles on the Vita sport some good-looking environments, the environments in this game are stunning both visually and in the interactivity of it all.  Getting slammed into objects for bonus damage and falling multiple levels has been a staple of this series for some time, but in DoA5+ the developers kicked it up a notch.  Levels will tilt before collapsing to lower tiers, walls on the same tier will break, and moving objects make you weary of where you are fighting.

 

Despite the technical nature of the game’s mechanics, it very vast paced.  Most of the fighters are capable of punches and kicks in the blink of an eye, and throws seem to be the only time they are actually moving at a “normal” speed.  Even the slower characters move faster than average ones in other games, so it was extremely rare that I was not able to finish a fight before time ran out.

 

For the most part, the game comes with the same modes as it did before.  Versus is exactly what you’d expect, pitting two fighters against each other in any stage.  Spectate is a CPU-vs-CPU variation of the same, essentially allowing you to take pictures in a seemingly endless match.  Arcade, Survival and Time Attack play the same as any fighting game, except you don’t have bosses.  Instead, varying degrees of difficulty is the focus here.  Story mode is the highlight of the game as far as single-player is concerned, and this is one of the few fighting games that seems interested in telling a somewhat logical story.  There are two arcs that intertwine for the store mode with the Alpha-152 arc serves as a wrapper for the tournament held by DOATEC to show some goodwill for past actions

 

While there are mane modes in this port, it does not have everything that the console versions of the game did.  The ability to post your fights to YouTube is missing, but that’s to be expected on the portable system.  What wasn’t expected, and will be missed, is the tag-team play.  A favorite since the Dreamcast days of DoA2, the ability to play modes in tandem is gone due to technical limitations of the Vita hardware.

 

Acting as a replacement for this mode is Touch Fight.  This mode is played from a first-person perspective and pits you against a CPU-controlled opponent.  Instead of using the standard controls, you now (as the mode title suggests) use the touch screen of the Vita to execute commands.  Taps and swipes with one finger determines the types of hits, while the use of two fingers determines blocks and grabs.  Movement is automatic, so things like distancing are not a factor in this mode.  Unfortunately, this mode reminded me of the days of button-mashing and it really felt more like I was playing a game on a smart-phone than anything else.

 

There are also a few other features packed into the Vita that you may not see in the console versions (when they were first released).  Zack’s Island is a new stage that was included in a patch for consoles, but is available out of the box for the Vita.  Also, all fighters are unlocked from the get go, leaving you with working towards unlocking costumes and titles.  Me personally, I would have rather left the game with unlocking characters.  It just seems more rewarding.

 

The game does feature online play, which is largely the same as the console versions.  The ability to post to Facebook is still there, along with being able to save match replays and have online training sessions with others.  The ranking system is based on a letter grade though, as compared to level based.  The leaderboards are combined with the PS3.  You can also play online against other Vita or PS3 players from any region, though there doesn’t seem to be anyone currently playing the game for either system so I was unable to see how the cross play worked.

 

Dead or Alive 5 Plus sets the bar pretty high for 3D fighters on the Vita.  It is a compelling port of the console title that sacrifices very little in order to reach parity.  The fighting is fast and technically sound, while the environments remain just as gorgeous and deadly.  All of this despite the graphical downgrade due to hardware limitations.  While previous or current owners of the console version will not find anything new or advantageous in this port, gamers who have skipped the console or who only own a Vita would be have trouble finding as impressive a fighting game in any other title.

 

4 stars out of 5.

Injustice: Gods Among Us

(We are recovering from a site hack, please excuse the very basic state of the site).

Superhero games of often been a mixed bag for gamers.  For every Batman Arkham Asylum, there are several titles that failed to deliver the goods and have been relegated to being largely forgettable efforts.  Thankfully Injustice: Gods Among Us is a very nice surprise indeed.  Not only is it a very solid and enjoyable superhero game, but it is a top-flight fighting game as well.  The game is told over 12 chapters and each chapter requires the player to play as one of several heroes or villains.  The story is propelled through cut scenes which outline a very detailed and elaborate threat to the world as well is the response that the various characters have to this situation as well as each other.

A typical chapter involves three or so fights that a character has to win in order to move on to the next segment.  Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games.  One of the nice features of the game is that it does not require the best two out of three in order for a player to advance.  One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.

Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier.  There are numerous combat moves available and they differ according to characters.  This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game.  This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters.  Since Batman plays a large role in the game you could see how this could be slightly frustrating to me.  Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.

In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale.  Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle.  There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy.  Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.

As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters.  He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.

The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game.  Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game.  There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in.  This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.

When you do with superheroes you must have a lot of belief suspended in order for the story to work.  One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished.  That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play.  During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug.  Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.

The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content.  The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.

4.5 stars out of 5

Star Trek: The Video Game

(Please Excuse the mess, we are recovering from a nasty site hack and have put the site in a very basic state while we repair and update so we can keep the interviews, reviews, and more coming while we fix things up).

Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer.  With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play.  The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film.  During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.

Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions.  An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony.  Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation.  When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.

The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective.  Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress.  Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about.  This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons.  There are also various grenades it can be used by the players.

One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player.  While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.

There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another.  This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map.  During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.

I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower.  However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.

I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail.  One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station.  This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.

While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans.  I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.

Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with.  There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.

While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.

3.5 stars out of 5

Bioshock Infinite

After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.

Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.

The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.

An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.

Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.

Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.

Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.

The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.

The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.

Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.

4.5 stars out of 5

Game of Thrones, Starcraft 2: Heart of the Swarm, God of War Ascension, Star Citizen, Microtransaction, and More on BJ Shea’s Geek Nation

The gang talks Season 3 of Game of Thrones and then we talk about Starcraft II: Heart of the Swarm, GOD of War: Ascension, The growing issue with Micro-transactiosn in games and preview Star Citizen and more on the latest epsiode of BJ Shea”s Geek Nation

Click Here to Go to the External Audio Player

Ninja Gaiden Sigma 2 Plus

By Joseph K. Saulnier

Ninja Gaiden Sigma 2 Plus is as basic as you get. Hand and slash, hack and slash. It’s the same basic formula as every next-gen Ninja Gaiden game. Literally. Exactly the same. The only thing that changes are the enemies and the weapons.

The story begins as a young, busty woman is looking for Ryu Hayabusa. She is almost immediately abducted as Ryu is attacked by a rogue ninja, but not before she manages to tell Ryu that someone is trying to awaken the greater fiend and his village will be attacked. Ryu then sets off on a journey to stop the greater fiend from awakening; all the while defeating those who dare stand in his way.

The game has you running around the levels where, in the end, you usually encounter a boss. Using Ryu’s skills like jumping around, using his sixth sense, running on walls… you know… ninja stuff, will help you get by. The one weakness is the camera work in the game. It has always been shoddy, and it is your most difficult enemy. It will cause you to miss locations, items and other equally important items/events.

The game also suffered from consistent frame-rate issues, causing the game to stutter and slow way down at times. It seemed to happen when the screen became extremely populated with enemies. Its kind a sad thing really, considering that this game has far less an enemy count than the original title.

In case you haven’t figured it out, especially by that last cue, the game is a port. It started as an Xbox title, was ported to the PS3, and now the PS Vita. There were a few less desirable changes to the PS3 version (which released 4 years ago, believe it or not), many of which made it the Vita version. A big difference between the PS3 and Vita, as mentioned, is that there are not nearly as many enemies in the game. This seems to make it too easy. But, the Vita managed to add back in the gore that was missing from the PS3. So no more purple blood!

Given how network friendly the Vita is, it was a bit of a disappointment that the Tag Missions were redesigned so that your partner is the CPU. A CPU controlled character who on many instances went off to fight opponents, but not do a very good job of it. It ended up just making it far more annoying and harder than the PS3 version.

The single chapters allow you to play as Ayane, Momoji and Rachel. This can be fun, but also disappointing. Aside from Ayane, the characters have no real contribution to the main story arch. It seems that they were just included to make the game last a little longer.

My overall impression is that this game is both satisfying and disappointing at the same time. I am extremely happy that Team Ninja added the blood and gore back into the game, but it just doesn’t feel challenging. Also, the slowdowns from the camera speed becomes extremely painful as you are in the thick of things. What’s really confusing is how the first Sigma Plus didn’t suffer from any of these problems, but this port is littered with them. From a horrible camera to uneven level design, and combat that tends you cheat you as often as it challenges you, the issues in Sigma 2 Plus take too much from the game and leaves me just wanting to turn on the PS3 version.

3 stars out 5.

Call of Duty: Black Ops 2 Revolution Review

The first of four planned map packs for Call of Duty: Black Ops 2, has arrived for the PC and PlayStation 3. The collection known as Revolution was originally released for the Xbox 360, and offers four new maps for multiplayer and one new map and game mode for the popular zombie mode. As if this wasn’t enough, the developers have released for the first time a brand-new weapon designed exclusively for multiplayer. The Peacekeeper is a very effective and stylish hybrid mixing the rapidfire of the submachine gun with the stopping power of an assault rifle.

The first collection can be obtained for $14.99 or players may purchase a season pass which allows them to get all for the planned packs for $49.99.

Each of the new maps has its share of challenges that gamers must adapt to and overcome. While I am a fan of the series as well as 3-D shooters, I often admit to a little bit of frustration while learning a new map. For me, it’s never fun to be dominated during your early efforts but thankfully the skilled designers have crafted some very impressive looking maps that will have even the most novice gamer moving up the leader board in no time. By my third time through I was able to start moving up the leaderboard and even topped it a couple of times during my early review sessions on the PC.

The first map is entitled Hydro and it is set in a hydroelectric facility in Pakistan. Players must battle it out for survival through various game modes all the while being mindful of the flowing water which can carry unsuspecting players off to oblivion. There is real” combat the takes place in this map and ample areas for snipers to set up and pick off anybody who comes in their sites.

Up next is Grind, which is one of the more clever and innovative maps in recent memory. The map is set in the skateboard park and teams must battle through generous amounts of uneven surfaces such as ramps, pipes, and jumps. There’s also a Pro shop for indoor combat which operates on multiple levels and uses ramps instead of stairs in much the locale. Obtaining the high ground is definitely recommended this one as the action is often ferocious especially in modes such as domination. The unique design of the park offers plenty of places for cover as well as unique terrain to navigate.

Downhill is set in a French ski resort and brings the action to a snowy battlefield complete with ski gondolas, runaway skis, and plenty of places to hide. I have to admit that I found this one to be the most challenging of all the maps in this collection. Incredible level of detail as a great duality and beautiful but deadly as there are so many chokepoints word unsuspecting player can find themselves staring down several enemy players gun barrels with nowhere to run.

Mirage is set in the Gobi desert and pits teams amidst a lecturer resort setting. The catch is that this resort has been largely covered by a sandstorm, which allows players to access high points via scaling a dune. There are also plenty of vehicles on hand in which to hide and pounce when the opportunity arises. They are working this map is very impressive that she go from the beautiful interiors of the resort to the desert landscape that has reclaimed much of the exterior of facility. The main entryway is always a hotly contested area, and dodging a halo grenades is often a requirement for those seeking to traverse the section of the map.

Zombie lovers wlll enjoy Der Rise: Far East which challenges teams of players to survive waves of zombies atop a series of high-rise buildings. Players can collect devices throughout the levels which they will later be able to combine to create new ways to fight the never-ending swarms the undead. Say it is a challenge would be an understatement as I’ve seen battle hardened teams reduced to nothing inside of six rounds.

The new game mode Turned allows players to play as a zombie for the first time and upon defeating the lone human in the map, players or respondents said human and then have to survive alone against an ending hordes of zombies.

Players can opt to play in Team Death Match mode, or to take place in either Domination, Mosh Pit or Hard-Core Mosh Pit which allows them to go through the maps in various gaming styles from Team Death Match, Kill Confirmed, Demolition, or Hard Point.

Maps are challenging, entertaining, and gorgeous to look at and should keep fans entertained and challenged until the release the next expansion and beyond.

4.5 stars out of 5

Strike Suit Zero Review

By Christopher Daniels

The latest offering from publisher “Born Ready Games” is Strike Suit Zero. This single-player space fighter is sure to delight fans of this game style.

Here is the plot summary for the game as provided by the publisher.

Year – 2058
Mankind discovers a signal broadcast from somewhere in deep space – how long it’s been transmitting – they don’t know but it is their first contact with something beyond their own world. For years mankind tries to understand the contents of the signal – eventually when the signal is translated it is found to contain instructions on a new technology that will give mankind the ability to fold space.

Under the banner of the U.N.E. – mankind builds and sends ships into deep space to colonize new worlds and find the source of the signal.
The more worlds mankind colonize, the more strained relations come between the governing body of the UNE on Earth and the colonists. The Colonials argued for independence so they could govern their worlds more effectively. Earth denied it – partially because of the massive investment Earth had made in establishing the Colonies but also because of the trade that Earth had become reliant upon.
Then the Colonials found the source of the signal – a crash site where the found wreckage of a large escape pod that could only be alien in origin. There was no evidence of a crew – just wreckage.
The Colonials used the site to make a deal with Earth – they could investigate the site in return for granting the Colonials independence.
Then Earth scientists discovered something valuable at the site, something they wouldn’t share and the deal turned sour.
Afraid of what they might have found, the Colonies expelled the Earth team. In response, Earth revoked their right to self-rule.
War was inevitable.


Let me start out by saying that I am not a fan of flying games. I enjoy a few minutes here and there (for example, the space missions in Star Wars: The Old Republic), but a game built purely around spaceflight quite literally makes me dizzy. The controls are sharp, and the weapons adequate. However, many of the game’s objectives seem maddening based on the amount of damage your fighter will suffer if you are not good at hit-and-run tactics. For me, it was almost like playing in hard-mode, where the damage-to-difficulty was higher than what I would have expected for basic gameplay. The lack of repairs from save point to save point is a very challenging component. When you start a mission, you will have full life, full shields, and full ammunition, but as you progress to each checkpoint, there is no way to regain lost life or ammo. You are either stuck using your regenerating shield, or dying. Similarly, you learn to rely on your unlimited ammo option because the alternative is less effective and quite limited! It’s very interesting game design, but doesn’t make much sense to me.

There is no real form of leveling other than getting new, bigger, and more deadly strike suits. There is an enhancement system that only allows you to progress by meeting achievements in a given mission. This greatly limits your options for customization, so if that’s something you value, you won’t likely find it here.

The graphics are actually pretty nice, along with the voice acting and plot, but this is not a triple-A game by any means. That said, if space flight games call to you as a gamer, you will easily find entertainment with Strike Suit Zero.

2 out of 5 Stars (Again, coming from somebody who’s not a big fan of flying games.)

Editor: Jeff Boehm

Aliens: Colonial Marines

Billed as the first true sequel to the smash film “Aliens”, Aliens: Colonial Marines has weathered various delays and large expectations. The game was developed by Gearbox Software and published by Sega, and boasts an impressive level of talent behind its construction.

Players play is Cpl. Christopher Winter who, along with his squadron was dispatched to investigate an S.O.S. sent from the USS Sulaco. Upon arrival things are not as expected. Not only is there no sign of the crew, the ship clearly has been the site of some horrific experimentation. Worse yet, swarms of deadly aliens have infested the ship quickly playing havoc on the rescue party. As if this was not bad enough, we soon learn that there’s conspiracy afoot by the evil Weyland Yutani Corporation and Winter and his fellow Marines are highly expendable in order to preserve their corporate secrets.

Action soon moves to Planet LV 426 and kicks into high gear as players must investigate and survive various locales ranging from derelict spacecraft to the Hadley’s Hope colony. At this point the game truly shines as the attention to detail is amazing. It truly feels like you’re walking in the movie as even the smallest details such as knife scratches on the table have been captured.

Unfortunately the gameplay really suffers despite the very interesting plot for the game. The gameplay is extremely linear as players must battle from objective to objective or perform various tasks. While this is standard fare for most gamers, the fact that they lack any real variation does become tedious after a while. There are also some obligatory stealth modes which in many ways are more annoying than they are challenging. One of the biggest issues I had was with the look of the aliens themselves. Their body movements seem very limited at times. While they did occasionally run on all fours and drop from the ceiling, they tended to take a very stiff pose when they came at you in a very straight on manner.

The character animation, especially during the cut scenes, seemed dated as well, and while entertaining didn’t live up to some of the other graphical moments in the game. The attention to detail is really a shining point for the game especially being able to find iconic weaponry and dog tags from characters from the film as part of many secrets in bonuses in the game. The pulse rifle was the main weapon and it does pack an awesome punch especially with the ability to launch two grenades and an all-fire mode. Unfortunately with the clip of only 40 rounds, you can expend ammunition quickly and get caught up in no man’s land during a reload. Many times I opted to use the shotgun in tight situations where rapid shooting and reloading was an option, especially when I could fire after loading only one shell when taking down an enemy.

As the game progressed, flamethrowers, rocket launchers, and other innovative weaponry was brought into play. I especially enjoyed one earlier level where I was able to take advantage of the smart gun which tracks enemies and basically requires you to do nothing more than pull the trigger.There were plenty of armor and health power ups along the way, and the game does allow you to set the difficulty level that is best suited for your style of play.

At the end of the day, the attention to detail and interesting storyline almost was enough to overlook the linear gameplay and character animations but I kept thinking about how good the game could have been. The multiplayer mode is solid as there are co-op for modes which allow up to four players to work as one squad. There are also various modes such as team death match, escape, survival, and other modes which will allow players to enjoy themselves as either Marine or Alien.

Players will be able to select from weapon class or species of alien. I found playing as the alien to be a real challenge. Getting used to being able to scale walls, and having to rely on stealth and savagery isn’t as easy. Jumping into a squad of Marines all equipped with assault rifles with only your teeth and claws definitely takes some adjustment, especially when playing in a third person perspective. Playing a Marine on the other hand is more familiar ground, especially when playing in first person. Having no limit to the arsenal and having the ability to use the points that they acquire in game to purchase power ups for their weaponry is always a plus. But playing as the alien allows you some unique power ups such as becoming a new breed of alien that is quite difficult to bring down.

In the end, the in-game menu shows a section for downloadable content. I would definitely be interested in seeing what the future may hold as despite the issues there were some very fun moments in the game. I think some reviews have been rather unfair with the game as they’re rating it on what it is not rather than what it is. If you look past the wall of expectations and accept the final product as a standard shooter then you may not be so disappointed and will find yourself enjoying it. The sound of the game and the artistic design of the game are solid and, as I mentioned earlier, you truly do feel as if you are part of the film. The voice work in music in the game really helps set the atmosphere and it was really nice to hear some of the iconic score from the film series in game. I did find much of it to dark, as even with the flash light, I was wandering in the dark far to often for my taste.

Aliens: Colonial Marines is a great idea that fails to live up to its potential. It could have been the signature and defining game for the franchise but instead falls short of expectations like so many others to date. It is ironic that Alien vs. Predator 2 is still viewed as the high point of the series despite the best efforts of so many developers since.

3.5 out of 5

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Victor the Velociraptor Reviews Primal Carnage

in 2011 just a few weeks after we moved to AZ to open our second office, we took a scheduled trip to Hawaii. While on Kiai, my mom and Genevieve found a young Velociraptor in a local shop and adopted him. We named him Victor and since then he has been a great addition as he guards our desks and computers and helps out. Victor recently asked if he could do some writing for us, and we happily agreed and let him sink his teeth in his first review which is below.

For my first review I asked Gareth and Genevieve to let me review the new
dino game Primal Carnage.
They agreed that it was the perfect game for me to review, especially with
my experience with the subject matter, so I sank my teeth into it, so to
speak.

The game is developed by Lukewarm media and published by Reverb, it is an
online game, that allows players to play as either human hunters (Boo) or
as various dinosaurs (Yeah!).

The objective of the game is simple, kill
or be killed. Playing naturally as the dinosaurs, I had the choice of
being a Tyrannosaurs, a Novaraptor, Dilophosaurus, Pteradon, Carnotaurus,
or a Spinosauraus in the latter stages of the game. The dinos play from a
third person perspective and each has their own strengths and weaknesses.
Do you go for the sheer mass and power of the T-Rex or do you want a
faster approach as a Novaraptor where leaping, slashing, and biting are
all essential.You can also take the air with the Pteradon and strafe, bite, and slash
your enemies.

In the first person perspective, players can play as mercenaries and use
weapons ranging from fire, nets, shotguns, and grenades, as well as an
assortment of guns to bring down the rampaging heard. The humans fall
into categories such as Commando, Scientist, Pathfinder, Trapper, and
Pyromaniac and naturally each has their own weapons and skill sets which
allows players to find the one that is best suited for them.

There is a Team Deathmatch mode which will be familiar to anyone who plays
games on a regular basis as well as a as “Get-to-the-Chopper-mode” where
players must battle to get to an evacuation point.

When I first played the game, I had some issues with graphical drops, lag,
and various in game glitches. Thankfully this got better as time went
along and updates were applied. The control system did take some getting
used to as I found myself crashing the Pteradon often and working to find
the best characters for my style of play. That being said, I had a lot of
fun and was able to overlook some of the issues. The game is a nice
diversion for those looking for some fun escapism online and offers
enough variety to keep things fun and interesting for all types
of gamers.

3.5 out of 5.

World of Warcraft: Mists of Pandaria

Mists of Pandaria (MoP), Blizzard’s latest expansion to World of Warcraft (WoW) is astronomical. They have launched expansions like this before, but this one seems to be bigger and better than ever. This being said despite the flack that Blizzard got for the central theme and it’s comparison to Kung Fu Panda. On one end of the new expansion you have level one, with a new starting area and a new race. On the other end of the spectrum Blizzard has really raised the bar with a level cap increase and an enormous amount of high-end and end-game zones. Given this, it is best two look at the expansion from two perspectives, and rate them separately. Let’s take a look at the new player experience.

Making the rounds from the bottom level

WoW is, not by any stretch of the imagination, a bad game. It does a lot of things very, very well. Sadly, many of these things are focused on getting players to that level cap as quickly as possible so that they can begin the end-game content. With eight years of reigning supreme in the MMORPG world, it is not all that surprising that WoW would be concentrating its focus on its loyal subscriber base. As a result, it doesn’t always feel very inviting for new players. This is demonstrated by the fact that you need to purchase the base game and all previous expansions, and then purchase an MoP key in order to access the MoP content.

The early-level Pandaren content also doesn’t really add very much to the new player experience. Although the Wandering Isle itself is beautiful, it gives players a dose of WoW’s many irritations early on. Every task needs repeating slightly too many times, is just an example. Still, the story arc that leads you through the Wandering Isle does a good job of setting up the importance, and purpose, behind Pandaren and it introduces both the Horde and Alliance as worthy partners for the new race. But once the Horde and Alliance are introduced, that’s it. The jig is up. Right around level 11 or 12, you depart Wandering Isle, never to see it again, and head straight into the familiar content we all know and love (or loathe).

In the end, I ended running through the low-level content after Panderan the same way I always did. I go through the motions of completing quests, unsure of why I am doing things, only keeping my eye on that prize of the next level.

Graphically, WoW still manages to look decent despite its age. Compared to other expansions and the world of Azeroth in general, the starting realm of Pandaria has the best detailed environments to date. The attention to detail gives Pandaria a very exotic feel and does quite an outstanding job of creating a sense of intrigue and amazement and the desire to explore. Something I haven’t felt since my early days with the game. On the sound design side, there’s a myriad of appropriate music that creates a unique feel for the new continent. There seems to be more cut-scenes and voice acting in the beginning stages, which is welcome as I became a big fan of it in another MMORPG launched around this time last year.

For this new starting content, I give MoP 3.5 stars out of 5. While I enjoyed the Wandering Isle content, it felt like there wasn’t enough of it and once you’re done it’s all about the familiar, redundant and old.

007 Legends

GoldenEye 64 was my absolute favorite game when I was teenager. Last year, we were delivered GolderEye: Reloaded which, in my humble opinion, was a great reboot of the franchise as it was the best James Bond games since the original GoldenEye. And then this year, we get this… well I am not quite sure where I land on calling this an actual game.

First off, the idea of the game is spot on. Poor execution is what’s to blame for this catastrophe. Here’s the low-down on the single player mode. We start in a scene from the upcoming Skyfall. Daniel Craig’s version of 007 is mistakenly shot by a sniper as he is in combat with an enemy on the roof the moving train. Bond then falls into a river below them, and he has the all too common “life flashing before your eyes” event. He flashes back into 5 of his previous assignments, each of which serve as the five different missions in the game.

The assignments are taken from Goldfinger, On Her Majesty’s Secret Service, License to Kill, Die Another Day and Moonraker. There will be a sixth mission based on Skyfall that is set to be released as free DLC (presumably after the film’s release). Now this idea in and of itself is great, even if the campaigns are portrayed out of chronological order. However, each mission, instead of being in its time period, is set in modern day since it is Daniel Craig’s Bond replacing the great Connery and others. But even with that being the case, it still feels odd watching Goldfinger’s henchmen fly out of the ejector seat in a modern Aston Martin.
The whole game just feels out of sorts. While there some experiences in the game that feel faithful to the original, such as the infamous scene from Goldfinger where Bond has a laser working its way towards his private pouch of gold, for the gist of it 007 Legends is hardly a true Bond experience, and is not what I thought would serve as a great homage to the series’ proud heritage. Honestly, this really shouts more Call of Duty than Bond, as there are so many concepts and mechanisms that are taken directly from Activision’s other series.

It unfortunately doesn’t even do a mediocre job of copying from the Call of Duty series. The game is boring. There is nothing memorable about the surroundings and backdrops and all of the missions are essentially the same. There’s no variety that brings it to life, and as I said before, it doesn’t feel like a true Bond experience in the same manner that GoldenEye did.

They’ve also added stealth to the game, which is its biggest failure by far. As with any other game, you can move silently while crouched down and take your enemies down. But that’s where the ease of this feature ends. Here’s how my first experience with stealth went. “Look, I just killed this dude, now it’s time to move his body out from the open so it cannot be discovered. Wait… where’s my ‘pick up body’ choice?” That’s right folks, it’s not there. Oh ho ho, and if you get caught… good luck surviving the rush of every enemy in the area and the firefight that brings on. This wouldn’t be too bad if you had a choice between stealth or “guns-a-blazing”, but you don’t. There are mandatory stealth sections in the game. And in these areas, it’s instant mission failure if you are spotted.
Let’s not forget the over complicated upgrade system, which I still haven’t figured out. The idea is that you can purchase upgrades at any time during the game, but you can only equip equipment upgrades at supply crates scattered through the levels. I bought a laser sight to attach to my pistol. When I got to the supply crate, it didn’t show it as part of my available attachments, despite it being showed as purchased in the store. So I thought, “let me try to purchase something through the supply crate and see how that works.” I only ended up with the same results. So I have just stuck with upgrading my attributes instead purchasing equipment upgrades.
The only good thing about 007 Legends, and I am sure (hoping) that many will agree is the multiplayer. While the player count was cut down to 12 from the 16 supported in last year’s GoldenEye reloaded, it’s the four-player split-screen mode that makes the game winning play. But this is only because this style of multiplayer (same-screen) has become so rare in modern gaming. This is perfect for me as I prefer to trash talk my friends from across the room, rather than through a headset.
Then there’s the yet unplayed Skyfall mission DLC. It’s important to note that this isn’t just an optional extra. It’s actually the end of the game. If you play through the five available missions right now, you finish Moonraker and immediately move to game credits. One can only make an assumption, but it looks like the Skyfall mission was not delivered with the released product so that the movie is not spoiled. Well, they’ve already destroyed five old movies, what’s sixth new one while they are at it.

The Final Say
Eurocom was not able to capture the greatness that they presented in GoldenEye: Reloaded and put into 007 Legends. This movie was supposed to be a tribute to the history of the dashing spy, but it fails in many aspects. It’s really too bad. The film versions have been at their greatest level since the Connery days (in my opinion), how come we can’t have the games coincide with the movies to make a complete franchise success? If you have GoldenEye: Reloaded, just stick with that one as you will not be missing much with 007 Legends. If you don’t have it… buy that one. It’s cheaper and will leave more money in your pocket for Black Ops II, which releases in a few short weeks.

Medal of Honor: Warfighter

Medal of Honor: Warfighter is the latest combat simulation from Electronic Arts and combines a deep and action-packed storyline with cutting-edge graphics.
Based on the Frostbite 2 engine which power last year’s Battlefield 3, the game is extremely impressive looking.

For this review I use the PC version of the game and I did have a few issues on launch day primarily the inability to connect to a multiplayer game or have one launch without crashing or locking up. This issue was quickly addressed a little over a day later with a patch which allowed me to connect online and play several multi-play games without incident.

Told the series of flashbacks, players will fight through various international hotspots ranging from Pakistan to Somalia with the latest weaponry available.
One mission required me to come ashore off Somalia with my team fight my way to a strategic location eventually pinpointing it with a laser to: the big guns. Another mission had me go through a terrorist training regiment complete with storming an airliner mockup.

The biggest issue for me was that I had a hard time really getting into the character as he much like my fellow team members for too often came across as anonymous grunts and did not really earn any compassion or sympathy from me toward their ultimate fate. Too often I found myself simply wanting to stay alive to complete the mission and see what is next rather than any compassion for my character or their companions.

The plot while engaging didn’t grab me and let go as much as I wanted it to. The game certainly has a lot going for it from the graphics and gameplay, I just wish that the bugs could have been worked out prior to launch because they honestly were deterrent to me during several parts of the game.

While the graphics and setting or solid, I did struggle with the Origin system, as I still find it a bit laborious and cumbersome when starting a game or attempting to find an online game. The game does allow for rankings and leveling and there is a solid amount of customization available.

The multiplayer experience for me was very rewarding as once we resolved the connectivity issues, being able to become part of a fire team was very rewarding. The different classes such as snipers, assault, etc. allow gamers to find a style of play that best suits them but also to experiment with different styles and weaponry. Fighting to take and maintain strategic points in a Philippine village as well as a Eastern European Stadium were definitely high points. On one hand I had to use the camouflage of the jungle and village to advance all the while being mindful of open spaces less any enemy sniper decide to make an example of me.
The nighttime setting of the Stadium worked exceptionally well but the shadows also provided ample areas for the bad guys to get a drop on you.
Suffice it to say for me the online experience was the real high point of the game for me as with numerous options the game as high replay value in this area.

While the grain graphically looked good, I did have issues with the control system even when I customize my controls, I did it time had issues with things such as grenades throwing on their own. A remap the keys did help alleviate this problem and allowed me to have a better gameplay experience.
The scope of the game is extremely ambitious and the team is to be commended for not doing just another run and gun shooter. The enemy A. I. did leave a lot to be desired as they far too often just lined up in charge blindly toward me. Adjusting the difficulty setting did help slightly but with a minimal amount of strategy they often one down fairly easily.

This is not to say that the game is a bad game by any means, as I’m sure that by the time a few more patches are applied to it it will be one solid game.
As it stands now it’s a fun game in need of some polish that could have been a true classic with a little more development time.

3 stars out of 5

FIFA Soccer 13

FIFA Soccer 13 captures all the action, skill, and spectacle of the most popular game in the world. While it is known as “Football”, to the majority of the world, Soccer has been making tremendous inroads in popularity in North America in no small part to the growth of professionally as well as exhibition matches, World Cup, and other telecasts which are becoming more and more prevalent.

I myself played soccer up through high school, but like many young players once I got to college my athletic direction was steered toward baseball and basketball. As such I have a tremendous appreciation for the skills and discipline needed for the game but must admit that I do most of my viewing of the sport during the Olympics and World Cup.
That being said, I was tremendously excited to get my hands on the game and I can certainly see why it won so many awards at E3 and other exposed prior to its release. I was absolutely blown away with what I saw during our time at E3 as well as what I saw at PAX Prime, but nothing compares to the hands-on action of the game.
One of the things that really impressed me was the A.I. of the game which allowed me a greater level of strategy than I had ever had in a previous soccer game as I had analyze defenses and find ways to break them down. This could be done by using precision dribbling which allowed me a true 360° of mobility allowing you to fake an attack and then deftly move the ball to another player in an attempt to pull a defender out of position and open up the passing or shooting lane.
Naturally like in the real game, quality passes are ideal as poor passes are difficult to control which will allow defenders time to get into position or to scoop up errant passes. The touch control system of the game factors in such elements as velocity trajectory and defense which puts greater emphasis on perfect passing. Too many games just place the ball any general area and allow the player to run to it. FIFA 13 puts the onus on skill, requiring players to think rather than simply pushbuttons and kick in the general direction of their teammates.
Now naturally when players are fighting for a ball, contact will occur. The game employs a player impact engine which will allow players to use their body to win possessions and maneuver opponents. Thus players with size and strength will have an advantage. Players must be careful not to be too aggressive as penalties are part of the game and as such free kicks can happen which allow players to position up to three attacking players in an attempt to confuse the opponent.

Naturally things such as dribbling, passing, corner kicks, curving the ball, etc., are going to take some time to learn. As such, FIFA 13 offers a skill mode to become a better player which also allows players to compete against their friends over 32 mini games to enhance their skills.

Players who want an ultimate experience will want to take advantage of the career mode where they can play for manage a team through a whole gamut of schedules including Friendly’s, qualifiers, and international tournaments. The game is so advanced you can even get rid of your manager midseason if you wish to add to the drama of the league.

There are numerous modes as well ranging from football clubs, match day, FIFA Ultimate Team, season, pro clubs, and more as the game features 30 leagues 500 officially licensed clubs, and more than 15,000 players.

So now that we’ve gone over the nuts and bolts of what’s included in the game, it’s important to answer the big question, how does it play?
From my experience the game was close to the actual soccer as one can get without actually lacing up the cleats and taking the pitch. The new ability to either dink or loft a pass was very nice touch and the game is visually spectacular.

I understand that there are hard core fans out there that may find issues to complain about in the game. My big issues for that the defenders did seem to be faster than the offense of players throughout the game, and there were at times little glitches that popped up now and again.

To me this is minor as this will likely be addressed with updates, but the sheer volume of options the game allows combined with the, stunning graphics and updated control and passing system, as well as numerous team and career options makes this an outstanding achievement in soccer simulations and a must own for fans of the game everywhere.
4.5/5

Borderlands 2

Gearbox Software and 2K Games have teamed up once again to create a new gaming classic in Borderlands 2. The game is the rare sequel that actually improves upon the original in almost every way. For those who are not familiar with the game, it is set on the world of Pandora I don’t like James Cameron’s “Avatar”, this Pandora is a savage frontier planet with hostile bandits comprising the largest percentage of the population.

An opening narration updates players on what is happened in the land since the conclusion of the previous game. The aftermath of the opening of the Vault, has caused a rare and valuable element to spread across the planet. This is attracted the Hyperion Corporation to Pandora with the stated intent of cleaning up the lawless land as well as making quite a profit for themselves from the harvesting of this valuable material.

Mixing elements of a team-based first-person shooter as well as a role-playing game, players get to select one of four characters to face the numerous dangers that lay ahead. There is the Gunzerker named Salvador, a massive figure who wields all manner of weaponry but deadly skill and includes dual wield abilities.

There is also a Siren named Maya who has several psychic abilities at her disposal as well as being quite good with weaponry. The remaining two characters are a commando named Axton and an assassin named Zer0 was quite deadly with various sniper and pistol weapons.
The opening cinematic sets the stage as the team is taking on a hover train runs afoul of the villain Handsome Jack.

Playing solo to start as Salvador, I found myself in frozen tundra with only a robotic Claptrap to keep me company. My robotic sidekick divided a running narrative as well as some comic relief to the action and also worked well as a guide during my initial missions. From hunting dangerous wildlife to taking on dance of marauders I was instantly captivated by the immersive theme that blended elements of Mad Max with the science-fiction Western theme. The extremely impressive soundtrack even included the twangy Western themed music that made me feel like a gun toting cowboy when taken on the enemies the game through at me.

As the game unfolds the RPG elements of trading, crafting, then in some cases bartering comes in to play. The original game had over 10 million different weapon combinations and we were told prior to release of the game that over 17 1/2 million different combinations are possible in Borderlands 2.
One of the real choice but challenges the game is selecting the weaponry that works best for you and your style of play. Do you want rapid-fire weaponry that does not do as much damage at first but has a high rate of fire, or do you want something with a slower rate of fire and frequent reloads that has incredible stopping power? You can also be very creative and unleash incendiary weaponry on your opponents or use things such as destructive barrels and grenades. The great thing is that you will have no shortage of options at any time. In fact the only shortage I ran into was ammunition but thankfully you’re able to purchase or salvage ammunition throughout the game.

One of my biggest frustrations with the original game was that I found it very hard to get myself immersed in the story. The game offers a great co-op ability Reagan have friends or other people from online joining the adventures with you. That being said I found myself replaying the same levels over and over, or having to join up with players who were much further along in the story which made it difficult for me to get any continuity.
This time out, players have the options to skip over to their groups point in the story and then return to their previous place, jump over it entirely, or choose to remain at their current story level and wait until others join them in their current place.
At first I found it a little tricky finding someone to join in my online experience and this led to my only real frustration with the game as I found that I’d lost progress in my gameplay. I’d encountered the boss that was a particular challenge and I found myself outgun for the task at hand. I attempted to locate some assistance and dispatching him and when I was unable to do so I found myself at a point in the story roughly 30 min. before where I originally was. The game uses a checkpoint save system in the form of a resurrection where when death is encountered, you’ll respond that the nearest check station that you had automatically been registered at. While I would prefer to be able to save my game at any point, this is at least an acceptable way to keep you fairly close to where you were at the time of death. The developers also give players a chance to fight for their life by dispatching an enemy while they’re dying in order to gain a second wind and continue the fight.
With a mix of body armor and personal shielding, as well as my impressive array of weaponry I was able to put up quite a fight but I would strongly suggest that players take advantage of the company of other players is going Lone Wolf definitely is a challenge.

Graphically the game shines as it uses the same cell style animation that gave the first game such unique and distinctive visual style. What really impressed me was the extremely smooth gameplay and frantic mix of action and humor which drew me in and never let me go. I’m not one for micromanagement so the notion of having to deal with side question inventory management isn’t always a top priority for me. In Borderlands 2, I was able to find my comfort level as I took additional quest when I needed funds, and I was able to trade up or drop items from inventory that were not of use to me. Oftentimes I would acquire a large weapon and finding combat that it did not meet my style of play. Being able to sell the weapon or drop it when I came upon a new one allowed me maximum flexibility as well as the joy of discovering the pros and cons of the numerous weapons I encountered.

The enemy A.I. was solid as some enemy stayed in character and maniacally charged right at me, while others did attempt to take cover and even lays traps. I highly recommend taking advantage some of the covers specifically cargo carriers which are early in the game allowed me to take down a pack of creatures as I was able to fire out of the container and they were not able to get in.

The soundtrack of the game is also a real hit as not only is there great musical accompaniment to the action but there is plenty of humorous banter and other standout moments from the conversations and dialogue that pop up throughout the game as well as the extremely impressive sound effects. On more than one occasion had to be careful to continue fighting instead of listening to what was being said by my opponents.

The control system in the game was very well designed, and I was able to customize the controls in the PC version of the game without any problems to my ideal configuration.

It is clear that the developers put a lot of time and effort into the game as well as listen to the feedback given to them from players of the first game. Outside of the saved game issue I encountered early in my gameplay, there was absolutely nothing about the game that I could find any type of fault in. I am eagerly looking forward to being able to play with staffers and friends as well as experience the game from the perspective of one of the other characters.

I will not spoil the remainder of the game but suffice to say there are plenty of surprises along the way and the game is without a doubt one most enjoyable gaming experiences I’ve had in a long time as well as a solid contender for our Game of the Year award.

5 stars out of 5

The Sims 3: Supernatural

The Sims is been a very popular and enduring franchise for E.A With three games in the series and several expansion packs for the series I am constantly amazed at the amount of new content that is made available.

The latest in the series, The Sims 3 Supernatural arrives just in time for Halloween I not only provides some fantastic new features but also provides tons of holiday themed options. Set in the town of Moonlight Falls, The first time players can play as supernatural characters which run the gamut from werewolves, vampires, wizards, witches, and other things that go bump in the night. Players not only get to have the look of their favorite supernatural characters but they also gain the ability to have traits, abilities, and interactions appropriate to their characters.

For example, wizards can learn to craft potions and elixirs, cast spells, or unleash these on the vacation spell. Which is on the other hand can zoom around on their broomsticks or converse with her magic mirrors.

Those are just a few would’ve countless examples that are available to players. One of my favorites is being able to deck out the Sims home in a very Gothic setting complete with the secret, sliding bookcase and hidden lair.

There’s some really clever touches like the Gypsy Caravan and skeletal maid Bonehilda which provides a lot of fun to the gameplay scenarios.

The graphics in game are sharp and if you are a fan of the series, you will know what to expect from the interface and gameplay. You will need to own a copy of The Sims 3 in order to play, but for hours of fun the entire family can enjoy. You will want to check this out.

5/5

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Tony Hawk: Pro Skater HD

By Ben Reuter

Looking at what Tony Hawk has become today it can be hard to remember the original game kickflipped sports video games and paved the way for what is now known as “extreme sports games.” Without Tony Hawk Pro Skater’s attention to combo building and over the top tricks we probably wouldn’t have SSX among other classics.

At last, Activision is taking a step back and revisiting the Tony Hawk franchise after Tony Hawk: Ride’s crashing failure. They are going back to the beginning and giving it an HD overhaul while they are at it.

Tony Hawk Pro Skater HD takes the best of Tony Hawk Pro Skater 1, 2 and ties them into an almost complete package.

The gameplay you remember is still killer good. Can you remember your perfect run on Warehouse where you were nailing each trick, keeping that combo rolling and collected S-K-A-T-E? If you’re fingers aren’t too rusty you’ll be back at it in no time. If you are looking to relive these simple pleasure of a long gone era of gaming, this will be enough for you.

Activision in some respects didn’t go as all out as they should have. Major errors would include the removal of the custom park editor. It seems like a no brainer. I want to see my friend’s rad skate park and then go from that to skating in a park created by Tony Hawk himself. This is a glaring exception.

In fact, customization has become a huge part of gaming today. It gives players a sense of identity in the online world. Back in the late-90’s, the most we had was a character creator. Which is also absent from the HD remake. But you can skate as your Xbox Avatar…

A few other minor exclusion would be a few tracks here and there from THPS 1 and 2. Also, a few old school skaters have been replaced with more modern skaters. Though, for the most part your ska-rose-tinted-glasses should stay intact.

Activision did include an online multiplayer mode that is entertaining, but doesn’t make up for the lack of split screen fun. The multiplayer is simple and it all takes place online. Graffiti and Trick Attack return and the new mode added is Big Head Elimination. It’s quite silly in its execution. Players need to string together tricks in order to deflate their skater’s inflating head. Can’t keep up with your skater and POP! It’s frantic and a refreshing take on a head-to-head trick-off.

While THPSHD my not offer the overhaul of features we expect from a remake it still remains as fun as it was in the 90s. This is more of a testament to its buttery smooth control and approachable learning curve the original game established. Activision should have done more with this classic and it’s a shame some of the features left out may come as DLC. THPSHD serves more as a greatest hits collection from previous Tony Hawk games, but not as a true HD remake of the classic series.

3 out of 5

Darksiders II

“Bold” and “Dynamic” are often buzzwords thrown around by marketing people in order to hype up a game or movie. In the case of Darksiders II by THQ those two adjectives are grossly inadequate to describe the epic nature of the game. For those who are unfamiliar with the title, players take on the role of Death, the most feared of the legendary Four Horsemen of the Apocalypse, as you try to redeem your brother War who was framed for the apocalypsenthat was chronicled in Darksiders.

At first glance, the game plays as a hack-and-slash game where players must control Death through various landscapes as he wages battle on all manner of enemies. This includes some surprisingly crafty and vicious individuals who take many hits to bring down, including some combo moves which are an absolute joy to deploy. Early on, I became fond of calling up my large (and I do mean large) hammer to lay out the bad guys before moving to my two bladed weapons to finish the job quickly.

Of course, there are also the bosses to contend with, and it is a very good thing that Death is as nimble as he is, as Death dying is a rather ironic occurrence. Combat is free-flowing and lively as players can select different weapons from their inventory such as scythes, giant hammers, and so on, and use them to smash, chop, and pulverize enemies into oblivion, with elements that reminded me of a RPG. I was able to gain loot and use this to customize
and upgrade my weapons.

Navigation was easy as not only did I have a map, but I also had an avian companion who would help with the pathfinding. Death is a very agile individual, allowing me to climb vast walls, leap across gaps using the side walls for momentum, and cling to and leap from all manner of objects. I did like the ability to do a strategic roll and then unleash into a full-out assault on anything that stood in my way and being able to hang from the ceiling in certain areas was a real plus for me. I also found the control system to be very good as far too often games of this type turn into a button mashing marathon. Darksiders II requires players to use tact, stealth, and strategy as well as a fair bit of patience.

I am not one who is big on games with timed or precision jumps. As such, early in the game I was a bit frustrated as I learned the camera angles and movements needed to move about the very large and impressive open-world environments of the game. With a bit of practice, I was able to have it down in no time, and much like combat, it soon became second nature to me as I was able to react without having to think too much about which combinations of controls to hit. A simple move of a control stick, and a press of a button or trigger was often all that was required of me.

The environments were very impressive and I especially liked fighting in the ice and snow as it was a refreshing change from the stale dungeon environments that have become all to commonplace in the genre. Death also has a mount which allows him to cover vast distances astride his supernatural horse. I really enjoyed the graphical splendor and art of the game as we rode along the landscape, and would briefly lament the moments when I dismounted to explore a locale, but made sure to make any that I encountered pay for disturbing my ride.

All of this would be plenty to justify the purchase of the game, but there is also some great online content such as The Crucible where players will enter a mystical arena to allow players to test their skills against progressively harder enemies. There is some great loot that can be obtained for those who prove worthy. There are 100 levels to the mode and each one is more challenging than the last. Should a player die before reaching an award level, then they lose all of their progress and must start over.

Darksiders II also features an in-game e-mail system known as “The Tomes” where players can easily message and trade items with one another. There is also a leader board where players can track their progress in several statistical categories against players the world over. Darksiders II is a visually sharp action game that is amazing fun to play. From the ground up, it is a top-notch gaming experience that grabs you and pulls you in.

Gang Wars and Time Soldiers Retro Gaming Review

Retro Replay
SNK PlayMore has released two more retro games into their lineup: Gang Wars and Time Soldiers. These have been released as PlayStation Minis titles on PSP (also compatible with PS3). These games can be found in the “New Releases” category and the “SNK NeoGeo” featured publishers page on the PSN. These are two titles that were available on the immensely popular NeoGeo arcade machines found across America in the 80s and 90s. Both of these games hail from the former decade.

Gang Wars:
In this title, you play as Mike as he battles his way through several of the “seedier” parts of New York City against a gang known as The Jaguar. These gang members have been terrorizing the city and have kidnapped a pretty young woman named Cynthia.
The beauty part of games that hailed from this generation is exactly what I just did: being able to describe the game in two sentences and have a clear understanding what it is about. There was no convoluted plot, or twists and turns. Your objective was clear and precise, and there was no messing around.

Having played through this game now, when the last time I attempted to play was over 15 years ago, I do have a bit of appreciation for the nostalgia games. And as much fun as I had reminiscing, it is a very repetitive game. You just punch and kick your way through baddies and each level they get a little bit harder. There are weapons you can pick up here and there, but forget about trying to jump with them in hand. And once you get hit once, you lose it (it was nearly impossible to keep a weapon during any of the boss fights). Overall, though, it was nice to relive a bit of my childhood in this game. Definitely worth the purchase if you like simple time-killing games.

Time Soldiers:

In this title, is a vertical scrolling shooter in which you travel through time to rescue captured and fallen comrades all the while trying to restore peace the galaxy.
This one I could do in one sentence.

I never played this one as a child, but I found it to be very frustrating. It was difficult to figure out to turn your character to aim in a different direction. My first round playing I became irritated when an enemy would end up on my side and I couldn’t figure out how to turn and shoot him. I will save many of you the time and let you know that R1 and L1 turn your character. Given that this is an update of an old classic, I never would have thought to use these buttons to do anything.

Both the games were fun to play (once you got past the irritation in Time Soldiers), but something was missing and I couldn’t quite put my finger on it. Then I realized… half the fun of playing these games was trying to service as long as you could on that one or two quarters you had to feed in the machine. With both of these titles, simply tapping Triangle would add credits to your tab and so it takes all the suspense and excitement out of the game.

Bottom line: While the look and feel of these games is not up there with other retro games such as Metal Slug or King of Fighters, they will probably be worth a little play for nostalgia buffs. Or if we ever want to show our children what we were playing when we were there age.

Confrontation

By Ben Rueter.

There is a slew of table top and miniature set RPGs out there and all of them seem to eventually be adapted into a video game. Cyanide’s Confrontation is a another entry in the top down perspective RPG games but it doesn’t offer anything unique to keep the experience fresh for RPG fans. Everything here you can find in Baldur’s Gate or Diablo 3.

With a game titled Confrontation you can believe the focus is on the action and not much else, which happens to be one of the main problems with the game. The story is rather dry and names and location are filled with so many vowels it’s like reading fantasy alphabet soup. The world of Aarklash doesn’t really have much character and this spreads to the game design. For new players entering into this vast world it’s a bit jarring. It’s obvious this is a deep world but as a newcomer to Aarklash you are not eased into it very gracefully.

Players choose from four characters with 12 possible classes. Your team have names and back stories, but after playing the game long enough their individuality is lost and they become a vessel for better stats for better loot. This seems like a missed opportunity to establish some connection with the character and further more the world you are interacting with.

Having said that, the limited character development can be overlooked if you are in it strictly for the RPG/RTS gameplay. Once you ignore the plot and characters and see Confrontation as a stripped down RTS the game offers some limited enjoyment. You have your choice of ranged and close combat characters in your party of four. While it’s not very deep or does anything new it has a few thrills. When the action gets too heavy you have the option to pause the game and decide how to use your skills or plan a new course of action in the downtime.

Don’t expect a high level of strategy though mainly due to the game’s flaws. Path finding is terrible in Confrontation. For a game that relies on strategy, players need to be able to expect characters to be where they should be which makes microing easier. It makes the strategy more like you are battling the game mechanics rather than your enemies. The rewards and loot make your struggles anything but climatic. There is not a big pay off for the player’s struggle, which makes the combat frustrating at times. Add in the awful path finding and you will lose interest quickly.

The graphics are dated to say the least. There is no reason to pause for a moment and marvel at the location and art. Everything is very trite to your characters and action. Especially when it comes to the cut scenes. Major story elements are told through standstill frames with special effects and limited movement. The character models don’t seem to be integrated into the world around them and disconnects you with the world even further. Graphics and art design should have been pushed further given that this is an established world from the table top game. More risks with the art would at least give Confrontation a sense of style and marketability in the heap of fantasy RPGs and RTSs.

There is also simple multiplayer mode that pits two teams of four against each other. It’s nothing worth your time, in fact no one is really playing it unless you have a group of friends you plan to play with. Competitive play is non-existent simply because there is no community to embrace it.

Confrontation just doesn’t have the punch to keep interest levels high and it’s hard to give this game a recommendation to people who aren’t fans of the tabletop game. Confrontation feels like a game for the fans and it stays firmly in the land of the mediocre for everyone else. It doesn’t do anything with the genre and what’s there isn’t too inspired when it comes to fantasy storytelling and action. Even if you are a fan I would think that you maybe looking for some more depth and higher production values. Regardless, Confrontation doesn’t do a whole lot wrong but it’s hard to think of a reason why players should pick this game up at full price when there are better click-fest RPGs out there more worthy of your cash.

2/5

Diablo III Review

I have a long history with this franchise, but when you really think about it, what respectable PC gamer doesn’t? I was an avid player of video games in my youth, but when Diablo was introduced into my life, I began the long journey to become the gamer that I am today. And Diablo III is a great addition to the franchise. It offers gameplay for the many different styles of gamers out there. Despite its rough launch, it has surpassed all sales records for the PC.

For all intents and purposes, Diablo III plays just like Diablo and Diablo 2. However they have thrown in a more diverse skill system so long as you know how to manipulate it, which with one minor change in the settings really isn’t that hard to do. But overall, this is still the same addictive game that we all (mostly all) love and remember.

To me, the story wasn’t really the highlight of the game. It is filled with cheesy lines and clichés and often predictable twists and turns. But maybe that’s the charm of this game. But even with the cheesiness of the story, it still shouldn’t stop you from enjoying the gorgeous cut scenes. Some may view the voice acting as superb, and while agree that the narrative during the cut scenes was stupendous, it kind of seemed to fall short in the rest of the game. It was largely comical, especially given the actual script, so all-in-all it was still entertaining.

This game did actually provide a degree of difficulty… once you get past the first act. I actually found myself having to plan out and grab the freshly dropped health globe so that I make sure I use it to my advantage. I found that your gear is definitely a deciding factor in the game. If you are not keeping up with the latest and greatest of gear in the area you are at, you will have a tough time of making it through. And gathering your loot is one of the more fun aspects of the game.

I know, it seems like this would be a minor part of the game. But all in all, it’s really the point of the game to begin with. I still giggle a little and get excited every time I see a monster take its final blow and spew out fountains of gold and loot. There are three basic levels of loot. White, which will be your basic gear, could have some great stats, but you can usually find better. Blue, which are your magical items, come with an assortment of stat gains ranging from additional damage/protection, to lightning damage, even to a bigger radius for grabbing gold as you are running around. Then you have your yellow loot. When you pick up any yellow item, you do not immediately know what stats the item has. You have to identify the item by right clicking on it in your inventory to “discover” its attributes. But nothing beats that giddy feeling when you’re waiting the second and a half for that identify progress bar to fill up so that you can discover the stats.

The white items in the game are pretty much useless. They can (and should) be sold to the nearest merchant at the earliest opportunity. Unwanted magic items can be sold also (I would recommend the Auction House), or you can visit the blacksmith to break it down for crafting materials. Gold comes from this and in loot drops from monsters, which is typical of the Diablo franchise. But unlike the preceding games, gold is a much bigger commodity and a lot harder to amass. It drives up so much in this game and can be used to level your artisan skills (blacksmith and jeweler), to purchase items from other players, purchase additional space in your inventory and stash and to repair your equipment.
I have not had much experience with the auction house yet, and given that Blizzard has postponed the real-currency portion of it, I will not dabble on this subject at this time. Look for my follow up on this subject after full functionality of this feature becomes available.

So all this loot has to be applied to the most important part of the game, your hero! There are five classes of heroes to choose from in Diablo III: The Witch Doctor, The Barbarian, The Wizard, The Monk and The Demon Hunter.

The Witch Doctor is a new class that is reminiscent of the necromancer from Diablo 2. However, the skills and abilities are more associated with the shaman or voodoo. The Witch Doctor has the ability to summon monsters, cast curses, harvest souls, and hurl explosives and poisons at enemies. The Witch Doctor draws on mana to cast its spells, which is slow to generate. It is important to note that Blizzard is adamant that the Witch Doctor is not the evolution of the necromancer, and it’s very possible that we might see the necromancer in a future expansion.

The Barbarian has a variety of revamped abilities at his disposable based on the use of his incredible strength. Fury powers his ability to cleave through crowds of monsters, whirlwind through swarms like the tops we played with as kids, and crush anything that stands in his way. This fury is generated by attacking enemies and attained through using certain abilities. Unused fury will degenerate over time.
The Wizard, another new character, is similar to the sorceress from Diablo 2. The Wizard can shoot lighting, fire and ice at its enemies. It can even slow time and teleport around enemies and through walls. The Wizard fuels his skills with arcane power, which quickly regenerates.

The Monk is a true melee class. He uses martial arts to combine the elements of Diablo 2’s assassin class with that of the paladin. He is fueled by spirit and is slowly generated through attacks like the Barbarian. But unlike the Barbarian’s fury, the Monk’s spirit does not degenerate.

The Demon Hunter combines elements of Diablo 2’s assassin and amazon classes. Demon Hunters use crossbows as their main weapon and also have an assortment of bombs to throw at enemies. The Demon Hunter is fueled by discipline and hatred. Hatred is a fast generating resource that is used for attacks, while discipline is a slow regenerating resource used for defensive abilities.

Each hero has an array of abilities, which are accessed upon leveling in the game. The great part is that whatever you choose when you level is not permanent. You have the option to change them at any given moment during the game. At every level your character will receive a new power, a rune that will augment these powers, or a new passive ability. It is best to experiment with all of these as they become available to see what works best for you. Runes are a very welcomed addition to the franchise. They breathe new life into skills that you earn pretty early on that appear to be useless by augmenting them to become awesome.

Multiplayer is very easily accomplished in the game too. You can find your friends very easily with their new Battle Tags, or by searching for them with their email address. Hopping in and out of your friend’s games is seamless. And it doesn’t matter what level you are, you can help them with any quest that they be working on, all the while earning experience for yourself as well.

In Conclusion
There is so much to do in this game, it’s absolutely great. I am the type of player who really likes to take his time and play through everything I can. Which can be very time consuming in Diablo III thanks to randomly generating dungeons. But after 12 long years, there are many who are rejoicing about the arrival of this game. Granted many are not so happy, especially about the always online portion of the game. But that is the evolution of the gaming industry.

So many things have been improved in Diablo III from the previous games in the franchise, but it’s still an approachable and enjoyable game experience due in large part to its familiarity. It is a pure addiction to me, and I am sure that many others will agree. I am looking forward to many hours of playing through this game over and over, and to the expansions that will inevitably come our way.
Because there is so much to explore with each class, this is will not be the end of my review. Be on the lookout in the future for my write-ups on each character class. In the meantime, I’ve got to get back to the game!

4.5 out of 5 stars.

Ninja Gaiden Sigma Plus

Ninja Gaiden Sigma Plus has arrived on the PlayStation Vita portable gaming system. The game is the latest in the long-running popular series that basically casts players as a ninja who uses an arsenal of devastating moves and weapons to lay waste to all the enemies that crosses his path. With the advanced abilities, PlayStation Vita players will be able to do such unique moves as tilt the system to aim their bows and use the tactile touchscreen on back of the system to access the Ninpro, a special attack technique.

Graphically the game is amazing and rivals anything that you will find on consoles. It provides seamless action that is not for the faint of heart. Take note this is an M rated game for good reason as the blades and blood flies frequently in the game. Mercy is definitely absent from this game.

The enemies give as good as they get and you will need to use every weapon and trick in your arsenal to overcome them as this is definitely a challenging game. The control system will take some getting used to as being a new platform. Despite the dual analog six motion control touchscreen in the back and the familiar buttons for any PlayStation user there is still a bit of a learning curve. But that being said, within a short amount gameplay I was slashing away like there was no tomorrow.

There are multiple gameplay modes for difficulty and I highly suggest utilizing them as some of the levels can be exceedingly difficult and for newcomers the challenge may be too great and frustration levels can rise. That being said if you’re looking for the console action in a pocket-sized platform than this is definitely a game for you and signifies yet another strong title the PlayStation Vita.

Street Fighter X Tekken

Two fighters facing one another in a time honored test of strength, endurance, and skill has long been a staple of the movie and gaming industry. “Raging Bull”, “Rocky”, “Mortal “Kombat” and “Street Fighter” have become part of the lexicon, and have even spawned into multiple media formats which include movies and games.

The latest trend has been the cross-over where gamers have enjoyed pitting DC and Mortal Kombat characters against one another as well as Marvel versus Capcom characters. Thankfully the grandmasters, Street Fighters and Tekken, have combined to create a martial arts tour de force, complete with favorite characters, dazzling moves, power ups, and unrelenting action.

Tag team is a big part of the game as players can switch between members of their team when one is not doing so well, or when a special skillset is desired. The Gem and Pandora boost is a great way to increase your skill sets: attack, defense, speed, vitality, assist, and cross gauge can be added. Cross gauge allows players to link super moves into one devastating straight on attack. Nothing will drive your opponent crazier then coming back from the edge of defeat to an array of well-placed combos that leaves them on the floor.

It was such a delight to see the beloved Street Fighter characters as well as the Tekken clan be joined by some special guests, but the real joy for me was being able to mix up players from both franchises on my team and to not have to learn a new control scheme. The developers wisely used a control scheme that was very familiar to fans of both franchises so you could really hit the ground running and not have to spend time learning a collection of new commands. There are also numerous other modes and features for those who like online play such as Briefing Room where players can train up, a Scramble Mode which featured an all-out 4 person battle royale, and many more.

Graphically the game is solid and while it will not set new standards for graphics, there is not much to fault and the sound takes you into the heart of the action and brings back fond memories of playing the original Street Fighters on your Super Nintendo.

Some may say that the game is basically a fighting game that blends the franchises but does not offer the next generation leap that people may have expected. There is a basic limitation to fighting games in that, beyond graphics, sound, and moves, there is only so much you can do, as the core of the game is 2-4 people squaring off and beating the stuffing out of one another.

Capcom is to be commended in my opinion as they have pushed the current fighting game model to the limits and have added a few nice twists that will serve them well for future games.

The PC version of the game is fast and ultra smooth. I would strongly suggest using a gamepad as this is the best way to get into the action. On a Windows 7 system, it shines with a flury of colors and motion. Even though it is a conole port, it has taken advantage of stronger CPU and graphic card abilities of high end systems to push the action to the next level.

4 stars out of 5.