June 24th, 2008 by gareth | No Comments
Recently I got the chance to speak with American McGee, who not only helped create the classics Doom, Doom 2, Quake, and Quake 2 as well as the macabre Alice and the pending Grimm. I want to thank America for taking the time to answer our questions as well as Wendy for making it […]
June 21st, 2008 by gareth | No Comments
Hot off the buzz from E3, the good folks at Cryptic Studios and NC Soft have taken time out of their very hectic schedule to answer a few questions about City of Villains. The game is the follow up to their Smash MMOPG Game City of Heroes. I want to thank both Cryptic and NC […]
June 21st, 2008 by gareth | No Comments
Recently, producer Tim Hall at Sierra was kind enough to answer my questions about the new F.E.A.R. title Perseus Mandate. I would like to thank Tim and Michael for setting this up.
Questions from Gareth Von Kallenbach
Skewed and Reviewed
1.) What is the background and setting for the game please and how does it relate […]
June 21st, 2008 by gareth | No Comments
Recently I got the chance to speak with John Björling, Copywriter and Editor at Massive Entertainment about their hot new game World in Conflict. I wanted to thank Matt at Sierra as well as John for taking the time for the interview.
GVK: What is the background and setting for the game?
JB: The game takes place […]
June 21st, 2008 by gareth | No Comments
We have the inside dirt on the brand new Painkiller game Overdose from designer Tomas Pluharik. The game continues the supernatural mayhem that made the first game such a hit, and promises even more devilish goodness this time out.
GVK: What is the background and setting for the game and how does it tie in […]
June 21st, 2008 by gareth | No Comments
While attending the Penny Arcade Expo (PAX) I got the chance to speak to Ben Miller the lead designers of the Guild Wars about the new Eye of the North Series. I want to thank Eric for taking the time from the busy day to answer my questions.
GVK: What is the background and setting for […]
June 21st, 2008 by gareth | No Comments
Recently Frank Arnot, Game Director/Producer from 4J Studios took some time to answer our questions about the new Star Trek Game, Conquest. I want to thank Frank and Kate for their help with this interview.
GVK: What is the background and setting of the game and how does it fit with events that have been established […]
June 21st, 2008 by gareth | No Comments
Recently I got the chance to speak with to Jeff Matsushita, Executive Producer at Red Octane about their hot new title Guitar Hero 3 Legends of Rock. I want to thank Jeff and Angie Newman at BHI for arranging this interview.
GVK: What are some of the new features that gamers can look forward to?
JM: Crank […]
June 21st, 2008 by gareth | No Comments
Based on the cult 1979 film of the same name, The Warriors by Rockstar games delivers action in spades that will satisfy even the most jaded gamers.
The story follows the film as a gang known as The Warriors is wrongly blamed for the death of a rival gang member and find themselves twenty miles from […]
June 21st, 2008 by gareth | No Comments
Richard Levelord™ Gray, cofounder of Ritual Entertainment, was kind enough to answer a few questions about GVK: 1.What is the setting and storyline for the game please and what has happened in the world of Sin since the last game?
SiN Episodes
What is the setting and storyline for the game please and what […]
June 21st, 2008 by gareth | No Comments
Recently I had the very good fortune to ask a few questions regarding the highly anticipated Star Trek Game, Star Trek: Legacy. I want to thank Dr. Davis, and Erin Losi at Bethesda for taking the time from their very hectic schedules to make this interview happen.
Dr. Davis appreciated the opportunity to check […]
June 21st, 2008 by gareth | No Comments
To Celebrate the launch of the Hhot MMORPG Auto Assault, we have this new interview for you.
Recently I had the chance to talk with
NetDevil’s Ryan Seabury, Design Director, Auto Assault(r)® in a follow up interview
to celebrate the launch of the game
and learn what features have changes since the last interview we
did […]
June 21st, 2008 by gareth | No Comments
Recently Joel Kinnunen from Frozenbyte was kind enough to take some time from his very hectic schedule to talk about their new release Shadowgrounds. I want to thank him and Steve at Meridian 4 for making this happen.
GVK:1.What is the background and setting for the game please?
JKJoel: Shadowgrounds is set in 2096, when […]
June 21st, 2008 by gareth | No Comments
Our 2005 Game of the year winner F.E.A.R. is about to get better with the pending release of the add on pack, Extraction Point. Recently I got the chance to speak with Tim Hall from Vivendi Universal about the highly anticipated F.E.A.R. Extraction point, which is shaping up to be the must […]
June 21st, 2008 by gareth | No Comments
I was able to get an interview with producer, Starr Long, and lead designer, Paul Sage about their pending MMORPG Tabula Rasa. With E 3 looming, I wanted to thank Paul and Starr as well as Valerie Massey for taking the time to make this interview happen.
What is the background and setting […]