September 6th, 2008 by gareth | No Comments
While covering PAX in Seattle, I got the chance to meet Sean Kennedy Associate Producer of Volition Inc about the pending third title in the Red Faction Series, Red Faction: Guerrilla. I want to thank Sean for taking the time to answer my questions.
GVK: What is the background and setting for the game?
SK: […]
September 2nd, 2008 by gareth | 4 Comments
Recently I got the chance to speak with Haden Blackman, Executive Producer for The Force Unleashed the upcoming Star Wars game from LucasArts
GVK: What is the background and setting for the game?
HB: The Force Unleashed takes place in between Episodes III and IV. It bridges the gap between the two movie trilogies, […]
September 1st, 2008 by gareth | No Comments
While covering the PAX Expo in Seattle, I was able to speak with Hal Halpin, President of the ECA. The Entertainment Consumers Association is members based advocacy group that fights for gamers rights.
I want to thank Hal for taking the time from the very hectic convention schedule to talk with us.
GVK: GVK: Can […]
September 1st, 2008 by gareth | No Comments
While covering the PAX Expo in Seattle, I got a hands on look and interview with lead designer Mike Marr about the very impressive looking Demigod which is due this February.
GVK: What is the background and setting for the game?
MM: You are a half mortal half god offspring of the All Father. The All […]
August 31st, 2008 by gareth | 1 Comment
During our coverage of the Penny Arcade (PAX) Expo in Seattle, I got the chance to stop by the Blizzard booth and talk to one of the talented people behind the pending Diablo 3. While our time was limited, I was able to get some information on the game. I want to thank Kacy for […]
August 18th, 2008 by gareth | No Comments
Recently we got the chance to talk with the folks at Sega about Space Siege. I want to thank Denny for making the interview happen.
GVK: What is the background and setting for the game?
Space Siege is an action/role-playing game from Gas Powered Games. Set in the future, it starts with an alien invasion of […]
June 28th, 2008 by gareth | No Comments
How long is the Fracture single player campaign going to take to complete? And, what will the pace of the game be (like Halo with long chapters or Farcry with frequent saves)?
We’re estimating that the average campaign play through will take around 10 hours. The game is broken up into three acts that […]
June 26th, 2008 by gareth | No Comments
Answered by: The Radical Team!
Is there really going to be online play in Crash Bandicoot: Mind Over Mutant?
Um, no? Was that a trick question? Who said there was? They shall be forced to eat 100 wumpa fruits and drink 100 wumpa whips while doing the Crash dance. Seriously, we are looking to find the best […]
June 24th, 2008 by gareth | No Comments
Recently I got the chance to speak with American McGee, who not only helped create the classics Doom, Doom 2, Quake, and Quake 2 as well as the macabre Alice and the pending Grimm. I want to thank America for taking the time to answer our questions as well as Wendy for making it […]
June 21st, 2008 by gareth | No Comments
Hot off the buzz from E3, the good folks at Cryptic Studios and NC Soft have taken time out of their very hectic schedule to answer a few questions about City of Villains. The game is the follow up to their Smash MMOPG Game City of Heroes. I want to thank both Cryptic and NC […]
June 21st, 2008 by gareth | No Comments
Recently, producer Tim Hall at Sierra was kind enough to answer my questions about the new F.E.A.R. title Perseus Mandate. I would like to thank Tim and Michael for setting this up.
Questions from Gareth Von Kallenbach
Skewed and Reviewed
1.) What is the background and setting for the game please and how does it relate […]
June 21st, 2008 by gareth | No Comments
Recently I got the chance to speak with John Björling, Copywriter and Editor at Massive Entertainment about their hot new game World in Conflict. I wanted to thank Matt at Sierra as well as John for taking the time for the interview.
GVK: What is the background and setting for the game?
JB: The game takes place […]
June 21st, 2008 by gareth | No Comments
We have the inside dirt on the brand new Painkiller game Overdose from designer Tomas Pluharik. The game continues the supernatural mayhem that made the first game such a hit, and promises even more devilish goodness this time out.
GVK: What is the background and setting for the game and how does it tie in […]
June 21st, 2008 by gareth | No Comments
While attending the Penny Arcade Expo (PAX) I got the chance to speak to Ben Miller the lead designers of the Guild Wars about the new Eye of the North Series. I want to thank Eric for taking the time from the busy day to answer my questions.
GVK: What is the background and setting for […]
June 21st, 2008 by gareth | No Comments
Recently Frank Arnot, Game Director/Producer from 4J Studios took some time to answer our questions about the new Star Trek Game, Conquest. I want to thank Frank and Kate for their help with this interview.
GVK: What is the background and setting of the game and how does it fit with events that have been established […]