Detroit: Become Human Passes One Million Units Sold On PC

This is great news for fans and those looking forward to more console exclusives coming to PC.

Quantic Dream reports record results for the second year in a row, as
Detroit: Become Human passes one million units sold on PC.

Paris, July 21st, 2021 – Quantic Dream, the award-winning video game studio
at the forefront of interactive storytelling, is proud to announce today
the long-lasting success of its video game Detroit: Become Human™, which
just passed 6 million units sold worldwide, including 1 million on PC as of
July 6th, 2021. As well as being the fifth most streamed PC game on
PlayStation Now in Spring 2021*, Detroit: Become HumanTM is now the
best-selling game ever developed by Quantic Dream.

Quantic Dream is pleased to be able to celebrate this milestone, along with
its 2020 release of the critically acclaimed titles, Heavy RainTM,
Beyond: Two SoulsTM and Detroit: Become HumanTM on the online digital
distribution platform, Steam.

“Despite the sanitary crisis going on, 2020 was a very strong year in terms
of growth for our studio.” Says Guillaume de Fondaumiere, Co-CEO of Quantic
Dream. “Last year, our group demonstrated the relevance of our
self-publishing strategy by achieving new record results after taxes of 5.7
million euros. This very beneficial trend is confirmed even more during
this first half of 2021, with record sales registered in recent weeks.”

Following the announcement of the studio’s self-publishing strategy for its
upcoming titles in 2019, Quantic Dream has also started publishing video
games developed by third-party studios. Right after releasing on Nintendo
SwitchTM Sea of Solitude: The Director’s Cut from the Berlin-based studio
Jo-Mei, Quantic Dream is now funding the development of the next game from
Parallel Studio, based in Paris, while co-producing Dustborn, the next
title from the Norwegian studio Red Thread Games.

Quantic Dream is thus consolidating its human, technical and artistic
foundations to move forward on its vision of a singular video game.

* Data between March 1, 2020 – June 1, 2021