Published on July 10th, 2018 | by gareth0
11 Changes To No Man’s Sky
Looks good, hopefully they can bring the game around to what fans wanted at launch.
No Man’s Sky NEXT is coming and Sean Murray from Hello Games has put together a brief statement regarding the update and the “11 Things That Have Changed Since Launch” video that released earlier today on Inside Xbox. You can find Sean’s statement below my signature.
Link to pre-order bonuses image and logos: https://wonacott.egnyte.com/fl/DnSg91qJJe
On Behalf of Sean Murray – Hello Games:
Hello everyone – it’s an exciting and super busy month for Hello Games and No Man’s Sky as we have our massive NEXT update launching across all platforms on July 24th, and for the first time on Xbox One!
We will be sharing more details about the new content in the run up to launch. But a question we get asked all the time is ‘what’s changed in No Man’s Sky?’, so our friends at 505 Games have made a handy vid “11 Things That Have Changed in No Man’s Sky Since Launch” to remind everybody about the many many things that have changed… since launch.
There are a lot more than 11, in fact there are 100’s as you can see in the lists here:
But we chose our favourite 11 as the video would go on for far too long…
Changes we’ve highlighted include a regenerated universe, newly opened portal stargates, new biomes, deeper trading, exocraft for advanced exploration, new modes (Survival/Permadeath/Creative), base building, new missions/story, terrain manipulation, crashed/interstellar freighters, and deeper space combat.