Published on March 10th, 2018 | by gareth0
Improvements And Features We Would Love To See In The Division 2
When news arrived that Ubisoft would be releasing The Division 2; it was received with eager anticipation from many gamers. The Division has remained popular and has been supported with some paid DLC as well as numerous free updates which have added several new areas, game modes, and online options for players.
I have completed the story portion of the game but still log in on a regular basis to explore new areas and see what new modes and wrinkles have been implemented in the game.
With that in mind, I wanted to look at some of the features that I think are needed to make the Division 2 a sequel that exceeds the original and satisfies fans.
Character Porting, Crafting, and Matchmaking Improvements
It has been said that players will be able to port over their character from the original game. This is a great idea as after scores of hours of playing, gathering, and crafting, starting from scratch would not be as appealing.
With that in mind, I would like to see the crafting and inventory system modified and streamlined. It would be a huge plus to be able to upgrade items and the character without having to go through as many steps as the current game requires.
This would not only encourage more experimentation, it would encourage more trading amongst players as they could trade and craft easier in the field vs in a Safe House or base.
The other thing I would like to see is a better matchmaking system. It can be a pain when you come to a mission you need to complete to advance the story, but find yourself unable to do it alone. Having to wait for other players or repeat missions you have already completed again and again to get a party going is a waste of time that does not need to happen.
New factions and Transportation
I am sure this is pretty much a given, but we need to see more than the Cleaners, Rikers, and other enemies that were so common in the first game. How about a few new factions and some whose alliance can change based on the situation? In some areas they may be hostile to you, and in others, they will be more likely to stand aside or even assist you in the field.
One of the big frustrations for players working their way up was getting jumped on the way to a mission. With such a large map, it is frustrating to travel so far, but end up jumped by a superior force and making you try it again and again.
It would be nice if players could basically send up a flare to have other players come to their aid. Players can even sweeten the pot by having to pay a reward to those coming to their aid. This would make players only use this when needed, and would encourage others to be more motivated to help.
I would also love to see some vehicles and transit options come into play. We had subways for a game mode, and also had helicopters feature in the game. It would be nice to be able to use them to travel the large map.
Refined Dark Zone.
The zone was setup to be a real challenge for players and allow a PVP option to come into play. Many gamers were hesitant to enter it as they often got jumped by vastly superior players as soon as they entered. This inhibited exploration and a desire to return for some so it would be nice if there was a way where stronger players could not harass lower level players who come to explore and gain experience.
What are some of the things you would like to see in the game as I for one cannot wait for E3 where we can learn more about the game as I cannot wait to see what is in store.