Gaming Trailers

Published on February 15th, 2018 | by Genevieve Mc Bride

0

VR Soccer Game Touts 90 FPS Gameplay

90 FPS in VR. Cannot wait to try this one.

 

CHERRY POP GAMES, DEVELOPER OF SPORTS BAR VR ANNOUNCE THE WORLD’S FIRST VR SOCCER
GAME – VRFC – LAUNCHING ON FEBRUARY 27TH WORLDWIDE
PLAY THE BEAUTIFUL GAME ONLINE LIKE A LEGEND

Manchester,​ ​UK​ ​–​ ​February 15th, ​2017​ ​–​ Cherry Pop Games, developers of
highly successful videogames in both traditional and VR spaces announced today VRFC,
the world’s first VR football game, for Playstation®VR, HTC Vive, and Oculus Rift
platforms will launch worldwide on February 27th.

Created in Unreal, and utilising Cherry Pop Games K4 physics system, so you can bend
it like Beckham, VRFC allows you to kick, dribble, tackle, pass, cross, head and
shoot in VR, with a first of its kind implementation of Agile locomotion™, never
before seen in VR.

With up-to eight players online, VRFC is a competitive online and crossplay
compatible VR title like no other, where all the action and movement shines in a 1st
person viewpoint. With a smooth 90fps frame rate, VRFC offer more than just fun; it
offers an energetic and engaging upper body workout that will keep you on your toes
until the final whistle. As with the sport itself, VRFC is easy to play but harder
to master, and with a range of training activities you can develop your skills to
become a true legend of the game.

Gemma Jessop, CherryPop Games said, “We’re delighted to be able to share VRFC with
the world, as a team we have had a ball (pun intended) making this game. At
CherryPop we like to push the boundaries on what’s possible in VR, and with VRFC we
certainly did that. We wanted to be able to provide a new experience to the ever
growing VR community.” She continued. “ We are utterly passionate about VR; it’s a
tactile and wonderful platform, and VRFC brings football to life in a new and
exciting way.”

Shortly after launch, a companion app will be released for iOS and Android devices,
adding first person play between mobile and VR devices.




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