Published on August 14th, 2017 | by Genevieve Mc Bride0
NVIDIA Reveals Agents Of Mayhem Driver Updates
Will have to update for this.
Game Ready for Agents of Mayhem on Day 1 With Ansel and GameWorks!
It has day 0 support for NVIDIA Ansel, our revolutionary way to capture in-game photography. Compose your shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share your screenshots in 360 via your smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page.
Agents of Mayhem is also loaded with NVIDIA GameWorks technologies including:
- NVIDIA ShadowWorks (HFTS) – Hybrid Frustum Traced Shadows are a combination of Frustum Traced hard shadows and Percent closer Soft Shadows filtering for the soft shadow portions. It is used to make shadows more realistic. The Frustum Tracing is used to draw better hard shadow elements than PCSS alone can provide, while PCSS provides the softer shadow elements farther from the contact.
- TXAA – TXAA is one of the techniques used for eliminating crawling and flickering seen on the edges of objects in motion when playing games. It is a film style anti-aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering seen in motion when playing games). TXAA anti-aliasing creates a smoother, clearer image than any other anti-aliasing solution by combining high-quality MSAA multisample anti-aliasing, post processes, and NVIDIA-designed temporal filters.
- NVIDIA Volumetric lightning – Volumetric Lighting is an advanced lighting technique that better simulates how light behaves as it streams through the air and atmosphere. NVIDIA Volumetric Lighting provides a more profound sense of depth through richer environmental effects. Agents of Mayhem uses NVIDIA Volumetric Lighting in outdoor environments (crepuscular rays) and for local spotlights throughout the game.
Gear up with a GeForce GTX 1080 Ti to enjoy the best game experience with all settings enabled, something only a GeForce GTX platform can deliver.
Available on or before launch day, NVIDIA Game Ready Drivers provide the best experience for GeForce gamers in these titles because NVIDIA engineers work up until the last possible minute to optimize performance and perfect gameplay. And as an additional verification of quality, every Game Ready Driver is WHQL-certified by Microsoft.
Game Ready to Battle Zombies in VR!
Killing Floor: Incursion is a new VR game created for Oculus Touch, based on the multi-million unit selling Killing Floor horror franchise.
Our Game Ready driver for Killing Floor: Incursion is available 2 days before the game launch. Having the best possible quality for a game at launch is important, and it becomes even more important in VR titles. Gameplay issues or bugs can break immersion and ruin a VR experience. Our long-running Game Ready driver program delivers the best possible experience by optimizing performance and latency, which is especially important for smooth, stutter-free Virtual Reality gameplay. Today’s game Ready Driver will provide the best VR experience for Killing Floor: Incursion. Only the GeForce GTX 1060 and above GPUs allow gamers to consistently sustain 90 frames per second – critical for delivering the best VR experience!
Crossout Gets Upgrade Visuals
Crossout, a post-apocalyptic, free-to-play MMO from Gaijin Entertainment, challenges you to scavenge parts to build the ultimate combat machine, and then use it to vanquish your enemies in adrenaline-infused PvP battles Today it adds support for NVIDIA HBAO+. See some interactive examples of how HBAO+ benefits Crossout here, and check out a 4K video comparison here.
NVIDIA HBAO+ adds realistic Ambient Occlusion shadowing around objects and surfaces, with higher visual fidelity compared to previous real-time AO techniques. HBAO+ adds to the shadows, which adds definition to items in a scene, dramatically enhancing the image quality. it creates shadows on distant vegetation (forests, rock formations) that otherwise would not exist.