NVIDIA Releases New Drivers For Quake Championship Beta

This may help as getting into the Beta has been a mess.

 

Today NVIDIA released the new NVIDIA Game Ready driver for Quake Champions closed beta that also enables NVIDIA Ansel in Snake Pass and Kona.

Game Ready for Every Stage of Game Launch, Even Betas

Having the best possible quality for a game at launch is important, even if that game is still in beta. With that in mind, today’s Game Ready Driver includes support for the closed beta of Quake Champions. Game Ready drivers aim to support all major milestones for games meaning we’re always working to bring you the best experience every time you game. As titles continue to evolve with new content and features through patches and DLC, so will our drivers.

 

Available on or before launch day, NVIDIA Game Ready Drivers provide the best experience for GeForce gamers in these titles because NVIDIA engineers work up until the last possible minute to optimize performance and perfect gameplay. And as an additional verification of quality, every Game Ready Driver is WHQL-certified by Microsoft.

 

Snake Pass and Kona get NVIDIA Ansel

With the release of this driver two new games get NVIDIA Ansel: Snake Pass and Kona.

 

Ansel is a revolutionary new way to capture in-game photographs. Think of Ansel as a camera that is integrated into your gaming experience that allows you to capture gameplay that was never before possible. When Ansel is supported in game, players can move the camera to any angle they desire, apply filters, use super resolution capture and even capture in 360 for viewing in VR. Learn more about these features in the Ansel Technology page.

 

Ansel is supported in ARK: Survival Evolved, Conan Exiles, Dishonored 2, For Honor, Mass Effect: Andromeda , Mirror’s Edge Catalyst, Obduction, Paragon, Tom Clancy’s Ghost Recon: Wildlands, War Thunder, Watch Dogs 2, The Witcher 3: Wild Hunt, and The Witness. Ansel is coming soon to upcoming titles such as Lawbreakers. It is supported in the Unity Engine and in the Unreal Engine as a plug-in.