Gaming News

Published on August 29th, 2016 | by gareth


Call Of Duty XP Panel Schedule

With Call of Duty XP just a few short days away, more details about the
event continue to be unveiled. For those of you making the trip out to LA,
mark your calendars. Here is everything you need to know about the who,
what and where of all the Call of Duty developers speaking about their
craft at COD XP.
Full panel schedule and details below:
Building the Zombies Universe:
A Candid Conversation with Members of Treyarch’s Zombies Development Team
When: Friday, September 2 @ 3:30pm PST
Panelists: Jason Blundell (Director of Zombies – Treyarch), Craig Houston
(Lead Writer – Treyarch)
Moderator: John Rafacz, Director of Communications & Social Media

Director of Zombies, Jason Blundell and Lead Writer, Craig Houston discuss
the long-running narrative of the storied Black Ops Zombies saga and its
climactic end with Revelations. Blundell and Houston will discuss the
development history of Zombies, construction of its universe, the
evolution of its story and its characters, and conduct a Q&A with fans.

The Music of Call of Duty: Infinite Warfare
When: Friday, September 2 @ 5pm PST
Panelists: Stephen Miller (Audio Director – Infinity Ward), Sarah
Schachner (Composer), Jonathan Mayer (Senior Music Manager/Producer – Sony
Interactive Entertainment)
Moderator: Ashton Williams (Community Manager – Infinity Ward)

An in-depth conversation about what it takes to make remarkable, Call of
Duty-worthy music and audio across all games modes for Infinite Warfare.
Panelists will explore the musical themes of Infinite Warfare, what they
signify, how they relate to in-game characters, items, events, or
scenarios, and unpack the music and audio implementation for the game. Go
on a behind-the-scenes journey of the recording process and be ready for
unique soundtrack announcements.

Creating the World of Call of Duty: Infinite Warfare – Navy meets NASA Design
When: Saturday, September 3 @ 2pm PST
Panelists: Aaron Beck (Principal Concept Artist – Infinity Ward), Thomas
Szakolczay (Lead Concept Artist – Infinity Ward), John Dobbie (Environment
Art Lead – Infinity Ward), Joby Harris (Visual Strategist), and Peter
Meakin (Spacecraft Systems Engineer)
Moderator: Brian Horton (Studio Art Director – Infinity Ward)

A look at the game aesthetic of Infinite Warfare and how “Navy meets NASA”
design inspired the game’s unique creations and appearance. The panel will
include a deep dive into how these seemingly disparate elements work, or
why they needed to be fictionalized for the space setting. We’ll also
explore the functionality and practicality of real-life Navy and NASA
designs and how they inspired in-game designs.
In addition, fans can learn more about Infinite Warfare’s vehicles, robot
design, level design, game locations, overall look, and more. A sneak peek
at how we made select Calling Card art with some special surprises.

The Making of Call of Duty: Modern Warfare Remastered
When: Saturday, September 3 @ 3:30pm PST
Panelists: David Pellas (Studio Director – Art & Design – Raven Software),
Mike Denny (Lead Designer – Infinity Ward), Oscar Lopez (Multiplayer
Designer – Infinity Ward), Thomas Wilson (Co-Studio Head – Beenox), David
Mertz (Design Director – Certain Affinity)
Moderator: Jeremy Soule (Sr. Manager of Employee Communications –
Activision Publishing)

Developers from Infinity Ward, Raven Software, Beenox, and Certain
Affinity provide an inside look into the remastering of the
critically-acclaimed Modern Warfare. Panelists will discuss the process of
remastering the classic game, the creative vision behind upgrading
gameplay and aesthetics, and conduct a Q&A with fans.

Sledgehammer Games – The Seven Year Journey
When: Saturday, September 3 @ 5pm PST
Panelists: Michael Condrey (Co-Founder & Studio Head), Glen Schofield
(Co-Founder & Studio Head)
Moderator: Russell Richardson (Cormack, Call of Duty: Advanced Warfare)

Over the last seven years, Sledgehammer Games has grown from its two
founding fathers in a temporary office space in 2009 to over 250
developers today in a two-story Bay Area development studio – including a
satellite office in Melbourne, Australia.
During the Seven Year Journey panel at Call of Duty XP, we’ll take a deep
dive into Sledgehammer Games’ development process with studio heads Glen
Schofield and Michael Condrey, hear behind-the-scenes stories from the
development of Call of Duty: Modern Warfare 3 and Call of Duty: Advanced
Warfare, and they’ll answer some of your questions about their studio. And
who knows – they may share some studio and game secrets, reveal
undiscovered Easter Eggs, and shed some light on mysterious past projects!
Be sure to stick around afterwards for a fan meetup, swag giveaway, and a
meet-and-greet with some of the cast members of Call of Duty: Advanced

About the Author

Syndicated movie & game critic, writer, author and frequent radio guest. His work has appeared in over 60 publications worldwide and he is the creator of the rising entertainment site and publication “Skewed and Reviewed”.He has three books of film, game reviews and interviews published and is a well-received and in demand speaker on the convention circuit. Gareth has appeared in movies and is a regular guest on a top-rated Seattle morning show.He has also appeared briefly in films such as “Prefountaine”, “Postal”. “Far Cry”. and others. Gareth is also an in-demand speaker at several conventions and has conducted popular panels for over two decades.

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