With Call of Duty XP just a few short days away, more details about the
 event continue to be unveiled. For those of you making the trip out to LA,
 mark your calendars. Here is everything you need to know about the who,
 what and where of all the Call of Duty developers speaking about their
 craft at COD XP.
 Full panel schedule and details below:
 Building the Zombies Universe:
 A Candid Conversation with Members of Treyarch’s Zombies Development Team
 When: Friday, September 2 @ 3:30pm PST
 Panelists: Jason Blundell (Director of Zombies – Treyarch), Craig Houston
 (Lead Writer – Treyarch)
 Moderator: John Rafacz, Director of Communications & Social Media
Director of Zombies, Jason Blundell and Lead Writer, Craig Houston discuss
 the long-running narrative of the storied Black Ops Zombies saga and its
 climactic end with Revelations. Blundell and Houston will discuss the
 development history of Zombies, construction of its universe, the
 evolution of its story and its characters, and conduct a Q&A with fans.
The Music of Call of Duty: Infinite Warfare
 When: Friday, September 2 @ 5pm PST
 Panelists: Stephen Miller (Audio Director – Infinity Ward), Sarah
 Schachner (Composer), Jonathan Mayer (Senior Music Manager/Producer – Sony
 Interactive Entertainment)
 Moderator: Ashton Williams (Community Manager – Infinity Ward)
An in-depth conversation about what it takes to make remarkable, Call of
 Duty-worthy music and audio across all games modes for Infinite Warfare.
 Panelists will explore the musical themes of Infinite Warfare, what they
 signify, how they relate to in-game characters, items, events, or
 scenarios, and unpack the music and audio implementation for the game. Go
 on a behind-the-scenes journey of the recording process and be ready for
 unique soundtrack announcements.
Creating the World of Call of Duty: Infinite Warfare – Navy meets NASA Design
 When: Saturday, September 3 @ 2pm PST
 Panelists: Aaron Beck (Principal Concept Artist – Infinity Ward), Thomas
 Szakolczay (Lead Concept Artist – Infinity Ward), John Dobbie (Environment
 Art Lead – Infinity Ward), Joby Harris (Visual Strategist), and Peter
 Meakin (Spacecraft Systems Engineer)
 Moderator: Brian Horton (Studio Art Director – Infinity Ward)
A look at the game aesthetic of Infinite Warfare and how “Navy meets NASA”
 design inspired the game’s unique creations and appearance. The panel will
 include a deep dive into how these seemingly disparate elements work, or
 why they needed to be fictionalized for the space setting. We’ll also
 explore the functionality and practicality of real-life Navy and NASA
 designs and how they inspired in-game designs.
 In addition, fans can learn more about Infinite Warfare’s vehicles, robot
 design, level design, game locations, overall look, and more. A sneak peek
 at how we made select Calling Card art with some special surprises.
The Making of Call of Duty: Modern Warfare Remastered
 When: Saturday, September 3 @ 3:30pm PST
 Panelists: David Pellas (Studio Director – Art & Design – Raven Software),
 Mike Denny (Lead Designer – Infinity Ward), Oscar Lopez (Multiplayer
 Designer – Infinity Ward), Thomas Wilson (Co-Studio Head – Beenox), David
 Mertz (Design Director – Certain Affinity)
 Moderator: Jeremy Soule (Sr. Manager of Employee Communications –
 Activision Publishing)
Developers from Infinity Ward, Raven Software, Beenox, and Certain
 Affinity provide an inside look into the remastering of the
 critically-acclaimed Modern Warfare. Panelists will discuss the process of
 remastering the classic game, the creative vision behind upgrading
 gameplay and aesthetics, and conduct a Q&A with fans.
Sledgehammer Games – The Seven Year Journey
 When: Saturday, September 3 @ 5pm PST
 Panelists: Michael Condrey (Co-Founder & Studio Head), Glen Schofield
 (Co-Founder & Studio Head)
 Moderator: Russell Richardson (Cormack, Call of Duty: Advanced Warfare)
Over the last seven years, Sledgehammer Games has grown from its two
 founding fathers in a temporary office space in 2009 to over 250
 developers today in a two-story Bay Area development studio – including a
 satellite office in Melbourne, Australia.
 During the Seven Year Journey panel at Call of Duty XP, we’ll take a deep
 dive into Sledgehammer Games’ development process with studio heads Glen
 Schofield and Michael Condrey, hear behind-the-scenes stories from the
 development of Call of Duty: Modern Warfare 3 and Call of Duty: Advanced
 Warfare, and they’ll answer some of your questions about their studio. And
 who knows – they may share some studio and game secrets, reveal
 undiscovered Easter Eggs, and shed some light on mysterious past projects!
 Be sure to stick around afterwards for a fan meetup, swag giveaway, and a
 meet-and-greet with some of the cast members of Call of Duty: Advanced
 Warfare!

