Published on September 6th, 2015 | by gareth2
How Project Morpheus Saved Sony’s PAX Prime Presentations From Disappointment To Rousing Success
I am not the type to say any company “won” a convention as to me, the notion that an unfinished product can be considered the best of any unfinished product is a bit off as we have all seen promising stuff crash and burn at launch.
So with that in mind, let me explain how Project Morpheus in my opinion saved Sony at PAX Prime 2015. We also make Sony our first stop during the press hour on day 1, as that time is invaluable to get in coverage before the thousands of fans rush onto the floor. Last year we had The Order: 1886, Bloodborne, and Until Dawn to go with the third party and smaller titles, and the year before that we had Killzone: Shadowfall, Little Big Planet 3, and a presentation for Infamous: Second Son.
So you can imagine a brief letdown when Uncharted: The Nathan Drake Collection and Kill Strain were the biggest things displayed on the floor. This was not a reflection of the quality of the games but rather that one was a remastered set, and the other is a downloadable title. Yes there were tons of third party titles like Street Fighter V, and Star Wars Battlefront, but after the amazing show at E3, I had hoped to see a bit more as even the fun Teraway and Drawn to Death were not enough to build up my hype meter.
Thankfully Project Morpheus was there to save the day. I got to play Headmaster and London Heist and I was amazed by not only the graphics of the system but by the amazing immersion the units offered. No matter which way I looked, even behind me, I was given a very detailed and interactive virtual world.
My staff played other games offered by the set and all raved about the games and the potential the hardware offers. Many like myself have said it could be a game changer if priced right and supported by quality titles.
The real proof for me was that even after the crowds came in and swelled over the weekend, we continued to think about the awesome experiences we had and continued to go back and wait in line to play the unit over and over, despite a full schedule of meetings and other games to see.
So for me, I can say I was disappointed at first in the offerings from Sony but I understand that their AAA exclusives are a bit further out, but thanks to Project Morpheus, Sony once again had a very impressive outing at PAX and seemed to delight fans old and new with what they had to show.