Does The Reported TitanFall Frame Rate Issues On The Xbox One Further Validates The PC AS A Gaming Platform

There has been much talk of late about the framerate and resolution problems facing TitanFall on The Xbox One system. Microsoft has put a lot of time, money, and effort into their new system and to ensure that the game did not launch on the hot selling Playstation 4.

792p with frame rate issues has been reported on the Xbox One in early game session and while this is far from a deal breaker, many early players have expressed some disappointment.

I have been playing the game on a PC, and I can tell you that I am running the game on max graphical settings with an almost three year old video card and a quad core CPU on Windows 7.

The game not only looks amazing but is smooth as glass even in the midst of the most heated action with all hell breaking loose around me.

My point is that players need to limit their expectations accordingly. You cannot ask for a console to be able to match a gaming PC but in this day and age, is 1080p to much for console gamers to expect, especially when TitanFall is capable of 4000p on a PC.

I think both EA and Respawn should be given kudos for giving gamers an option on PC to really let the game shine and not some hasty port that throttles back the ability of the game. Whatever your system has, the game will take advantage of it and more allowing you to have a customized experience especially when you factor in the ability to set the controls to your liking.

So in the end, is TitanFall a great PC game that is passable on consoles, is it a great game that shines on all platforms, or is it a great game that is to ambitious for the Xbox One?

Gamers will have to make their own decisions on the game and the platforms, and yes, I do wonder how the game would look and run on a PS 4, but for now, I am just thrilled that there is a PC version of the game as it is further vindication of the validity and power of the PC as a gaming platform for the future.