Published on June 12th, 2011 | by simeon0
Razer E3 2011
Razer has long been known as providers of top gaming peripherals. Their slogan of by gamers for gamers is more than a marketing tag line it is a mandate for the employees of the company.
At this year’s E3 Expo, I was given a tour of some of the great items that are in store for gamers. Some of which are currently available. One item that caught my eye was a rechargeable wireless headset for the PC and XBOX 360. Being free from wires was a big plus and the long work life per charge ensures hours of maximum gaming. The unit was light weight and has a sturdy quality to it.
I got to see a full line of optical mouse controls in both the wired and wireless variety. I had asked my host about a tracking issue I had encountered with my older Razer mouse and was informed that this issue had been corrected in future models and that gamers would no longer need to neither lift nor replace their mouse nor adjust the cord.
I was very impressed at the line of mouse controls geared for MMORPG players that came equipped with numeric keys in the left side of the mouse. Several models are designed for use by either right or left handed players.
The highlight for me was the new control set designed for the upcoming Star Wars The Old Republic MMORPG Game. The headset and mouse were an inviting white color and you could change the faceplate on the units to reflect which faction from the game you were aligned with.
The keyboard for the game was even more impressive as it featured programmable hot keys and the ability to map functions in game easing the micro management load. The keyboard also had a screen in the right side which you can use to have things like your map or inventory load out on a constant display or change via hot key to avoid having to interrupt your game by displaying the desired information on the monitor.
Just when I thought I had seen it all I was introduced to a motion control unit that will be coming with a special version of Portal 2. The control will allow the standard up, down, left and right manipulation and movement, but now you can push objects forward and pull them back as well as stretch them into desired shapes.
The unit will have special Portal 2 levels designed for use with the controls and the demonstration I saw showed a cube being lifted high in the air and then stretched to form a shield to divert a danger on the map.
Razer is clearly staying focused on improving the gaming experience and continues to push controls to provide the ultimate gaming experience for casual and professional gamers alike.