Gareth to appear at Norwescon 33

Norwescon is touted as the Pacific Northwest’s premiere science fiction and fantasy convention and one of the largest regional sci-fi and fantasy conventions in the United States. Originally created with a literary focus, Norwescon has grown to encompass a diverse range of interests such as anime, costuming, art & gaming just to name a few. Norwescon’s 33rd convention opens Thursday, April 1 at the Doubletree Hotel in Sea-Tac.

On Saturday, April 3, Gareth von Kallenbach will be moderating “The Best and Worst Movies of 2009″ , in the Cascade 7 room. Year 2009 was an interesting one for movies. It brought movie-goers the resurgence of Captain Kirk and the even harder downfall of two Hasbro toy franchises. Come debate with a panel of critics on what were the best and worst movies of 2009.

Afterwards, pick up the latest issue of Skewed & Reviewed magazine, and have Gareth autograph it during Autograph Session #2 from 1 p.m. to 2 p.m. in either Evergreen Room 3 or 4.

At 4 p.m., join Gareth in Evergreen Room 1 as he hosts the “Upcoming Video Games of 2010-2012″ panel. This one-hour panel will give you a look at what to expect in video games in the next two years, as well as some of the movie tie-ins. Gareth encourages Q & A interaction and will come with swag and gifts for con-goers. Among the games to be discussed will be the new Star Wars, Star Trek, Alien games inspired by the films, as well as stand-alone games.

Skewed & Reviewed The TV Show – Episode 2

Skewed & Reviewed The TV Show – Episode 2

Watch the second episode of the Skewed & Reviewed TV show, recorded live in the iTV  studio in Seattle. Gareth von Kallenbach covered Clash of the Titans, SALT, The A Team, Iron Man 2 and upcoming superhero movies. The episode also features reviews of Cinematic Titanic, The Collector and much more. Watch to get in on contests and giveaways!

The World of Color at Disney’s California Adventure

It’s hard to write about Disneyland without being effusive with happy adjectives and gushing with sentiment. Just the name itself evokes a smile. Everyone, whether they’ve been to Disneyland or not, knows it as the happiest place on earth. But of the many new additions to the Disneyland Resort, it’s actually Disney’s California Adventure Park that’s bringing on the smiles this time around.

This summer we were captivated by the nighttime water spectacular World of Color. With a dazzling array of playful characters, menacing villains, expressive music, performing fountains and astonishing special effects packed into a 25-minute show, Disney has found yet another way to exhilarate, entertain and amaze.
Presented on a massive “stage” of water, color and light that is bigger than a football field and encompasses all of Paradise Bay, the mega-scale, after-dark celebration of Disney storytelling brings animation to life with powerful fountains that become “stars” of the show as they create one of the world’s largest projected water screens. It’s a truly magical experience that has to be seen to be believed. No video, picture or article will do it justice.

During the under-25-minute show, World of Color immerses audiences in technological wonder and the enchanting magic of beloved Disney and Disney-Pixar characters, combining nearly 1,200 versatile fountains, dazzling colors, Disney music and an all-new kaleidoscope of audio and visual effects, to take water-based entertainment to a new level of artistry.

Animated sequences projected onto the World of Color water screen flood the senses, taking us on an imaginative journey into the colorful worlds of such classics as Finding Nemo, Toy Story, The Little Mermaid, The Lion King and many more. The show’s remarkable special effects drive the narrative, creating not only beauty, grace and vivid colors, but dynamic action that delivers some of the show’s most urgent sequences racing toward the audience in a wave of excitement.

To view the show, guests can pick up a Fast-Pass at distribution machines by the Grizzly Rapids. Even though there are three shows that accommodate 6,000 at a time, get in line for the Fast-Pass early. Guests can also reserve seating by purchasing a boxed picnic or enjoying a sit-down dinner at either Ariel’s Grotto or Wine Country Trattoria at the Golden Vine Winery prior to the shows.

Judith Ann Inn Ocean Shores Washington

With architecture reminiscent of a southern mansion, the Judith Ann Inn is a captivating sight, juxtaposed against the backdrop of blue skies and the Pacific Ocean. For someone who believes nothing recharges the mind and soul like the ocean can, trips to Ocean Shores, Washington, have always been a treat.

An unassuming little northwest coastal town just a couple hours southwest of Seattle, Ocean Shores doesn’t try to compete with the beauty and drama of the Pacific, but if it did, Judith Ann Inn would be a worthy entry. With its grand staircases and impressive pillars, stepping onto the property was like stepping back in time.

My husband and I experienced the intimacy and comfort of a suite at Judith Ann Inn one uncharacteristically mild weekend in January. Having stayed at several of the nice hotels in town, we were not expecting anything that would blow us away, so just entering the Richmond suite was an eye-opening experience.

Music drifted from the living room as a long hallway lead us pasta bedroom where an inviting king-sized bed waited and past a roomy bathroom to a full, well-stocked kitchen, decorated with the words, “Be Warm, Be Welcome, Be At Home.” Just beyond the kitchen the spacious living room, warmed by a gas fi replace held the piece de resistance: an elevated jetted tub that looks out to the dunes and the ocean.

Even though the weather cooperated beautifully enough for a long stroll on the beach and through town, the inn would be a romantic getaway even in the coldest, stormiest of winter. Positioned at the edge of town, just a quick walk from the majesty of the ocean, Judith Ann Inn offers privacy and convenience. With the fully equipped kitchen stocked with the essentials, home-cooked meals are easy. Complimentary high-speed, wireless internet connection is available for those who need to remain connected. The spacious shower with enough room for two is just another fun reminder for couples to enjoy even more time together.

The Inn houses nine uniquely decorated but similarly laid out suites. It can host family reunions, wedding ceremonies, anniversary celebrations or retreats. The Supreme Bridal Suite can come with chilled champagne and flowers for celebrating couples. Small receptions can be held in the beautiful banquet room that opens onto a spacious balcony that can also host an oceanside ceremony. Whatever the occasion, Judith Ann Inn is a wonderful location for all celebrations fun and/or romantic weekends.

What I found wonderful on top of the amenities that left us wanting for nothing, was how the inn lets you enjoy as much or as little of the elements as you wish. When the doors are closed, the absence of sound is just as deafening as the roar of the ocean. Let the ocean in through the windows as you soak in the jetted tub, or step out on the balcony and revel in the fresh air and let the invigorating sound of the crashing waves wash over you. After two nights of peaceful sleep in the comfortably soft king-sized bed, and being gently awakened only by sunlight, we were very reluctant to get back on the road. Staying at Judith Ann Inn for just a two very short days, provided us the relaxation and peacefulness of a much longer stay.

CHATEAU VICTORIA

I have to admit a bit of a bias when it comes to anything Victoria, B.C. Visiting Victoria brings back fond memories of the weekend trips with my cousins and my grandparents that dotted my teenage years. Victoria was also my first “destination date” with the boyfriend I eventually married, and we returned for our honeymoon a year and half later. Each visit is unique and I fall more and more in love the island.

Our most recent visit to Victoria was in February, a week before the start of the Winter Olympics in Vancouver, B.C. We were hoping to avoid the tourists we were sure the games would bring from mainland and we were right. Victoria is its most beautiful in the spring when flower baskets and gardens are in bloom, but even in late winter, with the gray skies and drizzle, it was welcoming with a certain old world charm and modern elegance, something we found in our accomodations at Chateau Victoria.

We were met with friendly curbside service at the ferry dock by the courtesy van and whisked to the hotel not even five minutes away. Because we took the early ferry, we had been ready to just check in our bags and roam downtown until a room was available at the normal check in time but we were provided a room right away.Our one-bedroom suite had a spacious living room, nicely appointed in calming colors and a modern design scheme with a dining area that overlooked a panaroma of downtown buildings and the harbor. The bathroom was roomy, with lovely-smelling Deserving Thyme amenities and in the bedroom, separated from the living room by French doors, was an inviting king-sized bed that had naptime written all over it.

Located in the heart of downtown Victoria, the hotel is just a quick walk (or leisurely stroll if the weather is cooperative) from the Inner Harbour and major attractions like Miniature World, the Parliament buildings, the Royal London Wax Museum, shopping areas like The Bay Centre and Antique Row, with diverse dining options every which way. Victoria’s downtown is always bustling, but its eclectic mix of storefronts keep the city blocks quaint and delightful enough that a long day of exploring doesn’t seem very long at all.

But if your feet disagree, Chateau Victoria’s facilities include a whirlpool and lap pool to take you off your feet and if you’re so inclined, in-room spa services are also available. If you’re not in the mood to venture out for dinner, the hotel offers room service and houses Vista 18, Victoria’s only rooftop restaurant as well as Clive’s Lounge. I indulged in room service after my nap and the excellent lemon chicken sandwich lunch was accompanied by the friendliest of service. A convenience kitchen equipped with a microwave, coffee maker and a mini fridge helped our next day start right (along with a filling breakfast from room service). Later that day, while we waited to be taken back to the ferry dock, we soaked in the panoramic view of the city from Vista 18’s wine and martini bar and enjoyed a tasty array of tapas plates of edamame, wings, dry cracked pepper ribs, celery root fries and potato sticks.

Whether you’re traveling for business or pleasure, Chateau Victoria is an excellent place to stay. With its complimentary internet connection, I was able to get a lot of work done and stay in contactwith associates in the U.S. when my cell phone coverage failed me. I did eschew the comfortable desk for an even more comfortable armchair and ottoman as my workspace. The only negative of the whole stay was a headboard that squeaked at the slightest motion, so
a middle of the night trip to the bathroom was as inconspicuous as a choir of cats. But that’s truly a small price to pay for the comfort of a pillow top king-size bed, high thread count sheets and a down duvet. From a suite that lacked for nothing to the efficient and accomodating customer service, staying at Chateau Victoria made our quick weekend getaway seem much too short.

Chateau Victoria
740 Burdett Avenue
Victoria, B.C. V8W 1B2, Canada
Chateau Victoria

The Greens Hotel Sacramento California

On a recent road trip to Southern California, we
decided to make Sacramento our midway stop from
Seattle. After a long 11 hours on the road, we were
looking for a comfortable yet unique experience
and we defi nitely found it in The Greens Hotel.

For those unfamiliar with the Arts and Business District
of North Sacramento, it is a little tricky to locate.
Trust your GPS on this. Even with the interesting
pictures on their website, we weren’t quite sure what
to expect. What we found was a delightful oasis in an
urban landscape.

If not for the modern outdoor furniture, super-sized
planters and eye-catching, brightly painted letters
hanging in front of each room, you would think you
were traveling a back in time when you drove into
the complex. Entering our room, we were instantly
entranced with the chic, minimalist look and feel.
Lime green walls, modern furnishing, and black and
white artwork. It was quite the eye-opener after taking
in the Zen-friendly, mesh solar-canopied courtyard,
and the retro-fi tted 50-s era motel facade.

The eclectic hotel room came with the amenities of a
fi ve star hotel chain with its satellite television on a
fl at screen TV, a refrigerated mini-bar complimentary
wireless, hi-speed internet access and luxurious high
thread-count linens. Comfortable bathrobes hung in
the closet and the walk-in shower was spacious and
stocked with green-branded toiletries. We enjoyed
an evening swim in the lap pool, spending a lot of
time determining where to fi nd dinner with numerous
options available to us from several neighborhood
restaurants to the popular chain restaurants at the
nearby Arden Fair Mall down Arden Way.

While the hotel sits a short walk away from a busy
light rail station, our stay was quiet and comfortable
and the friendly staff was helpful and accommodating.
The complex offers overnight gated parking so you
can rest easy. But it was the unique touches like the
design-forward furniture, the aluminum Dutch doors,
the artwork by emerging California artists and book
collections for your reading pleasure that made this
hotel wonderfully exceptional.

The Greens Hotel

Dragon Age: Origins ? Awakening Review

Dragon Age is perhaps most notable for being a party-based fantasy RPG that does not feature the Dungeons and Dragons license. Instead, much in the vein of Mass Effect and Jade Empire, BioWare has chosen to craft their own unique fantasy world and populate it with a rich world and a deep history. While for some studios the idea of creating a unique IP could be considered risky, BioWare appears to have succeeded.

BioWare also has a tradition of releasing expansion packs to support their main products upon release. These have ranged from the mediocre Tales of the Sword Coast (Baldur’s Gate expansion), to the stunning Throne of Bhaal (Baldur’s Gate 2) and of course the consistently solid expansion packs to the original Neverwinter Nights game. BioWare has already released 3 modules of extra content to Dragon Age: Origins, making me was curious to see if this content was a full-fledged experience, or more of a short expansion to an already reasonably epic game (see Return to Ostagar).

Awakening takes place a short time after the events of the previous game and presents you with the opportunity to carry on the adventures of your character from the first game, or to bring in an entirely new character. The new character doesn’t have a true “origin story,” but they did include an oh-so-brief back-story of being dispatched from Orlais to join the Grey Wardens here. I chose to start the game with the new character, simply to try playing the game in a slightly different style from the last one. If you were adventurous enough to transport your character from the first game, just be prepared to be a bit disappointed. Awakening will present those players with a hefty dose of retcon and a character that has been stripped of most of his truly powerful equipment earned so carefully in Origins.

 

Awakening begins immediately with your character, the newly appointed Warden Commander of Vigil Keep, previous home to the traitorous Arl Howe from the previous game, to a Vigil Keep under siege from the hordes of the Darkspawn forces. These forces appear to be led by an intelligent, speaking Darkspawn that will send your party into a sprawling adventure that covers approximately 15 hours of content with side quests included.

Awakening introduces you to a concept that BioWare has featured in their games since Baldur’s Gate 2, that of controlling and ruling a keep. As the Warden Commander, you will hold court, make decisions on where to send your patrolling troops, which upgrades to make to your tower, as well as how best to deal with an unruly populace and a potential coup-d’état. All of this will occur, while leading a party of potential Grey Wardens on a series of quests to fight the evil that seems to besiege the entire region.

While being essentially a basic expansion pack of content, Awakenings does manage to introduce a few new elements into the game play. For starters, nearly all of your weapons skills contain new rows of abilities, many of these being truly powerful and when used properly potentially game changing. My favorite new ability was Massacre, a warrior ability that allows you to do a spinning attack capable of outright killing weaker enemies that are surrounding you. Additionally you will find a host of new specialties that you can unlock for your characters, although I personally didn’t really find any way to unlock them for my fighter along the way. Having said that, many of the companions you greet will already possess these new specialties, for example the Shadow, which turned out to be a deadly addition for the rogue class characters.

 

Awakening also introduces you to a host of colorful new companion characters, as well as one returning character. Perhaps because of the shorter length of Awakening, you will find just one short companion quest for most of your new companion characters and zero options for romance. You will find a host of cameos and reminders of your adventures in the first Dragon Age game, but these are more fan play and not really all that important. I will hazard a guess that the majority of you who play Awakening will be disappointed with your returning companion.


"Much of the rest of Awakening is as expected…"

Much of the rest of Awakening is as expected: a new land, new locations, and a handful of new monsters to fight. Much of this will be very familiar to those (like I) who played through Origins and all of its related side quests. While Awakening does feature a number of main quests and side quests, many of them are simply Chanter Board quests or fetch quests to help craft items or help merchants.

This brings me to a discussion of the new rune crafting skill set. The addition of rune crafting was an interesting choice and about as much fun as crafting potions and poisons was in the first game. One annoyance is that unlike potions, the number of runes you find or buy is very limited and mostly amounts to your basic +1 to this or that element rune. They did add the ability to add runes to your armor this time around, but it wasn’t very fleshed out, and I didn’t spend much time with it. Largely I feared having to backtrack to Vigil Keep (the main game hub) every time I wanted to add runes to my weapons or armor. Perhaps the ability to enchant items and add and remove runes would have been a nice addition as well.

I found the difficulty on the normal level to be far more forgiving this time around. Origins had some of the most ridiculously difficult encounters I have faced in an RPG in years, something that Awakening seems to save mostly for boss battles. This is not to suggest that Awakening is easy, but perhaps it is a combination of me knowing how to play better and the AI being a bit more restrained. Then again perhaps I just played the game better this time around than I did in Origins. My one major complaint is the number of enemies that have that overwhelm ability, where they knock you down, jump on top of you, and start doing massive damage. This seemed to happen with about four different types of enemies, especially with the Children creatures that seemed to achieve this in nearly every encounter. This can be overcome, but it can get annoying after a while.

 

Awakening is an expansion pack to an epic role playing game that spanned over sixty hours of play between the main quests and side quests. The only thing that kept me from considering Awakening an equally epic game is that they simply kept the content far too short for the story they were attempting to tell. There were certainly some epic battles and moments, but when the final battle was over, and the static ending screen appeared, I couldn’t help but feel a tiny bit let down. I think a few more months and perhaps a beefing up of the Keep governing concept and your party interactions would have helped. By the time I located the last new companion to add to my party, the game wouldn’t even allow me to go through with her Grey Warden Joining Ceremony, something that also seemed far less interesting this time around when compared to the original Joining I underwent in Origins.

Still, when distilled down to its core, I did enjoy Awakening a little bit more than I did Origins. I found the focus in the story to be very strong, and I always felt like what I was doing was important or building towards some goal. Perhaps Origins would have benefitted from a bit more focus and less needless map screen marching, which still makes an appearance here but is far less annoying. I would love to describe and discuss the ending and my observations about the importance of the decisions you make within the game, but that would add far too many spoilers to a simple review (expect an upcoming blog discussion). Overall Awakening is an expensive but fun extension to a quality game and easily recommended to fans of the series.

Hot Tub Time Machine

Adam (John Cusack) is a man going nowhere fast. Upon his return home one day, Adam finds his girlfriend gone, his nephew Jacob (Clark Duke) in his basement addicted to playing online games that simulate real life, and his friend Lou (Rob Corddry) in the hospital.

When Adam meets up with his friend Nick (Craig Robinson) at the hospital, Nick attempts to brighten up Lou by offering him a trip to their old ski resort to relive the fun of their youth. With Jacob tagging along, the three friends head back to the site of their past glory, and realize that things have not improved with time.

The scenic town is now run down and largely abandoned and their resort has long since seen better days. Undaunted, the group breaks out the alcohol and heads for the hot tub in an effort to make the most out of their time with one another and to escape their empty lives.

Upon awakening from their stupor the group discovers that they have been whisked back to 1986 and they appear to everyone there as the younger versions of themselves. Jacob flips though when he sees himself as a flickering image and becomes convinced that they must not do anything to alter the future and must relive the weekend of 1986 over exactly as they did the first time.

A quirky repair man (Chevy Chase), indicates that he can fix the tub, but that he will need some time. Adam is thrilled when he meets his old girlfriend and then laments the fact that he has to end their relationship in order to preserve the timeline. Adam has long regretted her leaving the love of his life and is tempted to do things differently this time.

Nick looks to relieve his failed musical debut as a singer, but knows that he must do what is needed to get home. Lou, on the other hand, is the loose cannon of the group and is thrilled to get another chance at glory and chase women since he has become a pathetic loser in the future.

What follows is a madcap and outrageous comedy that lovingly resurrects the classic 80’s movies of old and infuses the modern gross out humor to successfully blend the old with the new as the friends struggle to get through the weekend and return home without altering the future.

The cast is solid, and Crispin Glover is great as the bizarre bellhop destined to have his arm go missing, but the when and how drives Lou insane in anticipation. While Robinson and Cusack do solid work, Corddry steals the film as a scheming, madcap mix of depravity and patheticness that drives the film.

While the movie did drag in a few parts for me there were enough laughs in the film to keep me interested and enjoy the nostalgic look back at my beloved 80s.

3 stars out of 5

Napoleon: Total War Review

Here we go, this is it. With Napoleon: Total War, Creative Assembly has the most stable Total War to date and the one brimming with the most potential for some truly amazing future installments. It has everything going for it, and it’s very much evident here in this stand-alone sequel/expansion/thing. Creative has been a bit vague on how they’ve tried to sell this latest Total War game, but when it’s all said and done, it’s a great one.


"…there are so many minor tweaks and new gameplay additions that they add up to something substantial."

With Napoleon taking place roughly around the same period when Empire’s clock came to a halt when you reached the 1800s, both games are going to wind up playing the same. It’s true, there’s nothing radically different here, but there are so many minor tweaks and new gameplay additions that they add up to something substantial.

On the campaign map, Europe is much bigger here than in Empire, with many more regions filling up the landmass. Smarter implementation of bridges and rivers adds a good tactical layer to where you plant your troops, and, all in all, if Creative is thinking about taking the war back into a global scale again, this is the Europe they’ll want to carry onto a sequel.

 

The same can be said for the gameplay tweaks. The two week turns initially seem like a way to keep the game within the Napoleonic Era, but it alters all long-term plans. Creating huge stacks within a single turn isn’t possible; it takes two turns just to churn out some linemen. Everything simply takes longer; building structures, recruiting fresh troops – it requires a greater amount of foresight. This also means spies have a greater use as saboteurs, because of the greater amount of time it takes to repair structures.

Wait, there’s more. The ability to liberate certain regions can result in useful buffers between you and the hostile nation you are encroaching upon. The shorter turns also let seasons come into play. Watch out for the winter months, because Russia is essentially a giant mass of attrition. It’s death waiting to happen. Unless you’re crazy enough, you’ll hold out until spring arrives.

Diplomacy has also received some much-needed options. You’re able to instigate wars between other nations and propose trade embargoes. The AI is also a lot more receptive to your offers and to proposing their own diplomatic dealings with you as well. It’s very possible to peacefully coexist with all the other nations, even if you’re France. Pretty much the entirety of Europe hates you on the outset, but hey, be nice, and they’ll be nice back in due time. You know, though, with a game called Total War, it’s inevitable you’re going to get into a fight somebody.


"Napoleon’s real-time battles are filled with much more panache and a lot more intensity."

One of the more obvious differences between Empire’s and Napoleon’s real-time battles is the speed. Napoleon goes at a much faster pace; linemen reload and fire away at a much faster rate, and with the path-finding working in a way that doesn’t require all your men to be lined up to fire, this results in much quicker fights. It’s definitely a lot more exciting. Combined with the increased deadliness of artillery and the smoke effect that chokes the battlefield, Napoleon’s real-time battles are filled with much more panache and a lot more intensity.

 

That new intensity also comes from the AI. It’s significantly improved. Whereas Empire’s got caught in panicked bouts of indecision, the AI in Napoleon commits to its actions and divides up its tasks to the best of its abilities. It still definitely has a lot of problems; artillery doesn’t take terrain elevation into account, which can result in it blasting at a chunk of rock for the entire battle. Its misuse of cavalry is a fairly common sight, as they try to break right into your center line, resulting in total massacres. Issues aside, they’ll flank, they’ll reallocate troops, and they’ll even stay back and let you make the first move when deemed appropriate. While not nearly on the level of human opponents (and honestly, when will that ever change?), the battle AI results in fights that are tactically engaging, even if victory is usually a sure thing.

The AI on the campaign map, on the other hand, is a lot more refined. We saw the results of what five gigantic patches did for Empire; they did open up some new problems, but the end result was a competent campaign AI. Napoleon’s AI seems to have built on top of that quite well. It’ll make smart diplomatic offers, back away when necessary, and divide-and-conquer when appropriate. This doesn’t just affect you, either; warring nations will fight amongst each, and not all turns from other nations directly affect you. The end result is a world where it doesn’t feel like you’re the center of attention. Sure, if you’re France, everyone will appropriately be out for your blood but only when appropriate. The AI is also protective, sometimes overly so, resulting in them taking less risks and sitting back. This does result in lulls in a few turns, but it’s also logical. Admittedly, it’s not the most fun when the AI doesn’t always take the aggressive initiative, but at least what they’re doing makes sense.

Or, you can ignore all the new AI improvements and take it all online. The multiplayer campaign comes as a fully functional package in Napoleon, and for many that’s going to be a dream. Even more, drop-in battles let humans take up the army of the opposing side in real-time battles, assuring some unpredictable conflicts. This is definitely the largest online component the Total War series has ever received, and despite a few stability issues that have yet to be ironed out, it’s going to extend the lifespan of Napoleon tenfold.

 

The only real catch with Napoleon is its smaller scope. Outside of the brief Egyptian campaign, it’s a game with a sole focus on Europe. Compared to the global scale of Empire, it does feel smaller, but with the smaller scope comes a greater focus, and that includes the visuals. The visual variety on the campaign map is increased due to the new seasons, and the real-time battles are filled with a greater amount of detail; artillery fire actually scars the battleground, and the aforementioned smoke effect is such a welcomed sight, that it’s a wonder Empire shipped without one. Some of the improvements are pretty minute, like the character portraits taking on a much more painterly look, but they’re very much appreciated.

Meanwhile, sound has largely been untouched. The brand new soundtrack has lost those lovely guitar serenades, but it’s still enjoyable to listen to and adds a lot of bombast to your epic encounters.

Even with its smaller scope and its similarities to its year-old predecessor, Napoleon is a better, more polished game. You’re still going to get tons of hours of playtime even with the limited number of nations available for play. The new multiplayer modes, the better AI, and all the sheer number of minor improvements result in a game that’s very, very engaging and very much fun to play. All that’s left is to take what Creative’s got and go bonkers whenever they decide to go completely medieval, Rome, or whatever on our asses.

Yogi Bear Blu-ray

By Gareth and Amara

The world’s most famous picnic basket-stealing bear has returned from a cartoon hibernation to star in his own animated full-length 3-D film which has arrived on DVD, Blu-ray, and 3D Blu-ray from warner Bros Home entertainment.

The film stars (Dan Aykroyd) as Yogi who along with his cohort Boo-Boo (Justin Timberlake), live in the gorgeous Jellystone National Park. Yogi is always are on the lookout for a picnic basket to loot from the ever present tourist population.

Ranger Smith (Tom Cavanagh) is constantly at odds with Yogi and looks to end his days of pilfering picnic baskets as it is making him look bad to his fellow rangers.

Even with such a dynamic cast of actors who all do a decent job, the film is hindered by the plot which is full of ridiculous justifications for Yogi and Boo-Boo’s human characteristics, a question that is hinted at and never directly answered.

Mind you, this is a film intended for kids and for the family audience and as such the use of big 3-D visuals and vivid colors is likely to keep young children amused, particularly in the form of the film’s adorable frog-mouthed turtle. But for parents looking to share the Yogi Bear of their youth, the film remake will prove to be a less than an acceptable substitute for the original television show.

That being said, the release is an ideal addition to any family collection as younger viewers who were not raised on the show are likely to love it.

The Blu-ray release offers amazing visuals and sound and is packed with bonus features such as.
Spending A Day at Jellystone Park
Yogi Bear Mash-Up
Looney Tunes Short: Rabid Rider
Are You Smarter Than The Average Bear? Game

Repo Men

by Daniel Mauch

What does it mean to be both alive and dead?

Based on the novel “The Repossession Mambo” by Eric Garcia, Repo Men is a dark sci-fi action film from director Miguel Sapochnik. It is an oddly sadistic film that begins as a fantastic black comedy/drama, loses its way in the second act with well-shot but mindless action and predictable plot elements, yet still finds its way back before the credits roll.
Remy and Jake, played by Jude Law and Forest Whitaker, are both Repo Men for The Union, an alarming combination of loan shark and artificial organ manufacturer. Those unfortunate patients that fall too far behind on their payments have their artificial parts removed and reclaimed, often accompanied by grisly special effects. Through an accident at a routine repossession, Remy ends up needing a new heart. In the process of trying to pay for it, he realizes that he can no longer find the moral ambivalence necessary to take the life of a stranger in order to earn the money to save his own. This film is definitely not for the squeamish, and many scenes were not unlike watching a surgery in progress.

This film will certainly attract more than a nod from those clamoring for universal healthcare in the United States, as well as those railing against corporate greed at the expense of human life. The Union is everything we love to hate in a corporation. Nothing, from duping emotionally compromised patients, to putting profits above all else, to even killing people, is out of bounds for this corporation. It’s uncommon to see corporate evil of this magnitude in a film, and with Liev Schreiber manning the helm, this evil is personified and delivered with such panache that he becomes an enjoyable caricature to watch.

This movie would be nothing without Remy’s path from classic amoral psychopath to redeemed soul, but the journey at times becomes muddy and obscure. Law plays the part somewhat stiffly, but still manages to shine in his interactions with Whitaker and Schreiber. Whitaker, however, is fantastic as Remy’s uncompromisingly unsympathetic partner Jake, who holds on tightly to what he knows and believes, however unprincipled. By the film’s end, Whitaker’s performance as the frustrated partner becomes even more impressive when compared to Law’s movement from perpetrator to victim to agent of retribution.

For years, Remy had no moral compunction against repossessing organs, nearly always from those who will die without them. But when his heart is removed, he suddenly empathizes with the victims of his profession. An odd paradox: that becoming less human can impart more humanity. Remy is both more genuinely alive after receiving his artificial heart, and more certain he will be dead when he can no longer pay. This is the crux of the film, and on this basis a clever story is told about the intersection of making a living, being alive, and the entanglements they create.

3.5 out of 5 stars

Q & A with MST3K's Creator Joel Hodgson

Recently I got the chance to speak with the very talented Joel Hodgson about his current and past projects and the ongoing Cinematic Titanic. Joel is known as the creator of the very popular Mystery Science Theater 3000 (MST3K) which made an art form of riffing on bad movies. I want to thank Joel for taking the time to answer our questions and to Eve for arranging the interview.

Gareth von Kallenbach: After doing MST3K, comedy and other projects in Hollywood, how did you come to do Cinematic Titanic?

Joel Hodgson: Over time I felt obliged to do another show. MST3K had evolved into an art form and I had become frustrated as my style differs from Hollywood. MST3K got me jobs in Hollywood but I found them frustrating and not much fun. I always found riffing fun and with ever growing sales of the MST3K dvd’s I thought it would be fun to take another run at it with the same people we had originally done the show with.

GVK: As a comedian, what inspires you and what shows and films have you found funny?

JH: I loved “Airplane.” It was awesome and evoked the spirit of comedy that I like. I also like conceptual comedy from people like Jim Henson, Andy Kaufman, and some of the early Frank Zappa which bent form.

GVK: Is it easier or harder to come up with material now than it was back in the days of doing MST3K?

JH: It is about the same but the process is different. Back then we would all meet in a room and write while we looked at a TV. Now we are all over and we write separately and then converge. So, in that way it was easier, to be all in the same room with a routine of go to work, turn on the TV, and make people laugh.

GVK: How do you select the films that you use and how difficult is it to obtain the rights?

JH: We get about half of the films from licensing and half from the public domain. Each has its own advantages. Over time we developed our own personal style and tastes for the films we used. “Manos: The Hand of Fate”, “Santa Claus Conquers the Martians”, “Hercules Unchained” , and “I Accuse My Parents” are good examples. People gravitate to strange new worlds that they have never heard of.

GVK: Have you ever heard back from talent that did not appreciate what you did with their work?

JH: I always found people were enthused about what we did because actors always have a detachment from their work. Nobody I met was ever really offended and people like Beverly Garland actually liked the attention we gave her as it made her more famous.

GVK: You went after a lot of Ed Wood movies in the past have you ever thought of going after Uwe Boll’s work as many call him a modern day Ed Wood?

JH: Not really, because the films he works with are licensed and as such would be very costly to get the rights to. Also people now become self conscious with bad movies and kind of wink at the camera which makes it hard to make a joke about when they are already making jokes themselves.

GVK: Do you choose to stay clear of R Rated films for a reason?

JH: A few of what we have done may have been R but by the time we edit them down they are in the PG-13 range which is where we like to operate. MST3K had a puppet show element to it and we knew that children were watching it, so we have not changed much for the audience in terms of our content.

GVK: I have always found innuendo much trickier and funnier than using profanity which is often taking the easy way to a laugh for its shock value.

JH: Exactly! That is more my standard and in my wheelhouse.

GVK: How long does it take to write the audio for a show and DVD?

JH: Roughly about a month.

GVK: Which of your past films would you like to go back and redo like you redid “Santa Claus Conquers the Martians?

JH: When Santa was re-riffed we found that all the movies can be revisited because you forget the lines over time and being able to update them allows them to run forever.

GVK: Is there anything current you want to take a shot at?

JH: Nothing yet.

GVK: To what do you credit for the ongoing popularity of your work and what can we look forward to?

JH: With MST3K we were fortunate because we had no network interference. This worked out great because Comedy Central didn’t really promote us. We grew via word of mouth. This was very uniqueand we benefited from being able to find an audience and grow instead of being sold to you. We will have more DVDs and tour dates to come.


Cinematic Titanic Live is the theatrical version of movie riffing, the comedic art form created over twenty years ago in the form of Mystery Science Theater 3000. To catch Joel on tour with the rest of the Cinematic Titanic ensemble, check for current tour dates at www.cinematictitanic.com.

Catching Up with Uwe Boll

Skewed and Reviewed got the opportunity catch up with independent film director, producer and screenwriter Uwe Boll. Best known for adapting video games such as Blood Rayne, In the Name of the King, Postal and Far Cry into movies, the controversial German filmmaker talks about his most recent work.

Skewed & Reviewed: What can you tell us about some of the projects you have been working on recently?

Uwe Boll: DARFUR is a movie about the genocide in Sudan and we shot it with real Sudanese refugees. PHASE 4 will release that movie in June in the theatres and I think its a very important movie. Right now on DVD out is STOIC – a movie about a torture murder case in a German prison.

SKNR: It has been reported that a third Bloodrayne is pending. Can you confirm this and if so, will it be set in World War 2?

UB: Yes. Right now I answer your questions on the set in Croatia of BLOODRAYNE-THE THIRD REICH

SKNR: What are the main differences between Directing and Producing and do you have a favorite?

UB: I like directing, the creative process of it.

SKNR: Your recent films have taken on a more serious and political tone. Does this indicate a shift away from the horror and video game themed films with a new focus on drama and original stories?

UB: I love doing movies I develop on my own, but sometimes the genres movies are necessary because they get the financing.

SKNR: President Obama has been in office just over a year now, what would you say are the pros and cons of his tenure and how would you compare his work to that of George W. Bush?

UB: I think Obama is way better than Bush because he is not an ultra-Christian psychopath who loves war. But compared to his big speeches, he totally failed in putting his words into action. Lets give him the next 2 years to get out of Iraq and Guantanamo.

SKNR: What are some of the films you have seen recently that you liked and what do you look forward to seeing?

UB: HANGOVER was funny. HUNGER about the IRA was good. AVATAR was a visual revolution . I want to shoot IN THE NAME OF THE KING 2 in 3D next.

SKNR: It had become fashionable for the online community to take shots at you, but of late, that seems to have lessened. Do you think that people are growing tired of the bashing?

UB: Yes, and I did some really good movies starting with POSTAL, SEED, STOIC, RAMPAGE and DARFUR

SKNR: We have talked in the past about the difficulty with mainstream Hollywood and the negativity around you and your work. Do you ever wonder how things would be if you were to do a film for a major studio?

UB: I think the studios will do less and less movies and they will get more and more expensive. AVATAR created a new big idea for tentpole movies but also a big problem for the studios. To match AVATAR would cost a lot of money. Movies like 2012 or FANTASTIC FOUR would never get produced anymore because they suck visually big time against AVATAR.

SKNR: If you were given a chance to do a major summer film for a big studio, in what ways would your style differ from the formats used by people like Michael Bay, and say James Cameron?

UB: I have my own way of making movies. People will at one point recognize that.

SKNR: What have been some of the changes in your life good and bad in the past year and how have they shaped your as a filmmaker?

UB: Tons of work. Tons of stress. Less money out of a lot of countries.

SKNR: Final question, you are rumored to be doing a boxing film, what can you tell the readers about this and any of your upcoming projects?

UB: I did the MAX SCHMELING movie with Henry Maske , an ex-world champion, as MAX. We have great boxing in the movie.

The Green Zone

Taking you into the depths of the controversial Iraq conflict is the new thriller “Green Zone”. Matt Damon, stars as chief warrant officer Roy Miller. Along side Damon are a number of well crafted characters such as the shady operations lead, Clark Poundstone, played by the ever snarky Greg Kinnear and the eager journalist, Lawrie Danye, played by Amy Ryan. However, the strongest support both within the plot and story telling came from the local informant “Freddy” played by Khalid Abdalla.

Based on the 2006 award winning book “Imperial Life in the Emerald City: Inside Iraq’s Green Zone” by Rajiv Chandrasekaran, the film focuses on the duality of war. The plot covers both the obtuse role of US military within Iraq and the multitude of complexities a soldier faces in the pursuit of what is right.

“Green Zone” presents a compelling take on the Iraq conflict by pursuing a variety of perspectives and maintaining the intensity of a good thriller. It is a film that manages to enjoy the fruits of a novel basis while avoiding the boring dragging out that so often happens when films try to maintain literary accuracy.

In fact, the beginning was more like playing a good level of Call of Duty Modern Warfare (starring a main character who happens to have once been Jason Bourne) than an adaptation of a famous piece of literature. Partially due to Damon’s acting skills, “Green Zone” manages to walk far from the identity of Bourne and quickly catches viewers up in an entirely different character.

An interesting perspective on a conflict that is still fresh in the minds of US citizens, “Green Zone” proves to be thought-provoking while at the same time creating an enjoyable film-going experience.

3.5/5

Win Passes to see Repo Men

Contact me to win passes.

Universal Pictures cordially invites you and a guest to an advance screening of its forthcoming release:

REPO MEN

Tuesday, March 16

Meridian 16

1501 7th Ave

Seattle

In the futuristic action-thriller REPO MEN, humans have extended and improved our lives through highly sophisticated and expensive mechanical organs created by a company called The Union. The dark side of these medical breakthroughs is that if you don’t pay your bill, The Union sends its highly skilled repo men to take back its property…with no concern for your comfort or survival.

Jude Law plays Remy, one of the best organ repo men in the business. When he suffers a cardiac failure on the job, he awakens to find himself fitted with the company’s top-of-the-line heart-replacement…as well as a hefty debt. But a side effect of the procedure is that his heart’s no longer in the job. When he can’t make the payments, The Union sends its toughest enforcer, Remy’s former partner Jake (Academy Award® winner Forest Whitaker), to track him down.

Now the hunter has become the hunted. Remy joins Beth (Alice Braga), another debtor, who teaches him how to vanish from the system. As he and Jake embark on a chase across a landscape populated by maniacal friends and foes, one man will become a reluctant champion for thousands on the run.

Repo Men is directed by Miguel Sapochnik and also stars Live Schreiber.

Win Cash By Playing the Rep Men Game.

How to Train Your Dragon Video Game Interview

Activision has teamed up once again with Dreamworks Animation to develop an all-new adventure gamed based on the upcoming CGI movie, How To Train Your Dragon. The video game launches gamers into a third-person action-adventure as a Viking hero where they must embark upon an epic quest to become the ultimate dragon trainer. Lalie Fisher, producer on the How to Train Your Dragon video game was gracious enough to answer a few questions for Skewed and Reviewed.

SKNR: What is the background and setting for the game and how closely does it follow the events of the film?

LALIE: The game is set on the Island of Berk, which is home to the Vikings and Dragons of the film. The game story and action is inspired by film events and takes place after the movie experience.

SKNR: What are some of the locales and missions gamers will see in the game?

LALIE: In the game, the island of Berk is broken up into 4 distinct areas: The Village and docks, The Wild Zone, The Training Area and The Fighting Arena. In adventure mode, players will be able to build, customize and train a stable of dragons shaping them to be the best fighters and becoming the ultimate dragon trainer.

SKNR: What have been some of the biggest challenges and rewards in crafting the game?

LALIE: One of the biggest obstacles with creating this game has been working with all the different sizes of dragons. We wanted to make sure to be able to display the dragons as large as possible so the players could see the epic nature of these creatures and their battles. This became challenging when we had a monstrous nightmare on screen with Gronckle. However, we focused in and with a lot of work to the camera system we feel the dragons represent well on screen. One of the largest rewards was being able to design, from the start, a game that was made to showcase the property. DreamWorks allowed us to go in to the brand and develop a story and gameplay around what would be the most fun – customizing, training and fighting Dragons!

SKNR: What sort of enemies and heroes will players face and will there be boss battles?

LALIE: Players will have to work their way through the ranks and battle against other dragons and dragon trainers in order to achieve the title of best dragon trainer and show they are a true Viking. Notable film characters will be opponents throughout the game and players will need to defeat a new dragon species in order to be the best.

SKNR: How do non-playable characters figure in the game?

LALIE: NPC’s have a prominent role in game. They can always be found moving about in the village but all of the film favorites also compete in the competition and the player must defeat them and their dragons.

SKNR: Will any of the films stars be providing voices in the game?

LALIE: The game features a talented voice cast, starring Jay Baruchel as Hiccup and T.J. Miller as Tuffnut.

SKNR: What sort of missions will players have and is there a co-op mode?

LALIE: In adventure mode, players will be able to build, customize, train and fight their stable of dragons. They will need to care for their dragons by collecting items to keep them healthy, fed and happy. They can learn new moves by training for combat and earn cool items by showing off their skills in our mini games.

SKNR: What are some of the enemies in games and their abilities?

LALIE: How to Train Your Dragon doesn’t really feature enemies but the player needs to keep on their toes by learning the moves and abilities of their dragons and their opponents. Each species has specific traits that can work beneficially if you know how to use them. The Gronkcle’s fire ball packs a mighty punch but the Night Fury’s speed is almost unbeatable.

SKNR: How do players gain new skills and abilities in the game?

LALIE: As the player progresses through the game, winning fights and competition training, they can level up and increase their dragon’s abilities.

The game will be released on March 23 for PlayStation® 3, Xbox 360™, Wii™ and Nintendo DS™, just in time for the movie’s opening on March 26.

Star Trek Online Expansion Interview

Recently, I spoke with Craig Zinkievich, Executive Producer of Star Trek Online. Craig was kind enough to take a few moments from his busy schedule to talk about what gamers can look forward to in future updates for the game.

Questions from Gareth Von Kallenbach
Skewed and Reviewed
 

1 What features did you wish to include but were unable to?

More PvE content for Klingons is a big one. That is something we will be adding soon, however. We would have liked to get more of that content in before launch, but we figured on the Klingons being more of PvP-centric faction, so we instead polished the Federation gameplay and then decided to add more Klingon PvE after launch.


2. How often do you plan major updates and when is the next one scheduled?

We want to get new content out as soon as we can. Our goal is to get new end-game episodes out every other week and then our next big update will be about 50 days after launch. Of course. Updates should be very regular after that, but it’s hard to plan live content so far ahead in an MMO.


3. What do you plan to include in the next update?

More end-game episodes. More PvE and exploration for Klingons. There will be a bunch of stuff we will be adding soon. A lot of it has yet to be announced, but our first major update should be very robust and satisfying.


4. Will players be able to crew a ship as a team in the future?

This is something we have talked about, at least. First step is to grant each individual player more access and functionality to their own ship. Bridge, engineering, etc… The next thing we’d then worry about is how to make multiple players crewing one ship fun for everyone involved and in a combat scenario like we currently offer?

One player can’t give all the commands and the others just smash buttons in response. That’s not fun. Anyway, this is something we’re looking into because it would be neat if you and your friends could be on the same ship working as one unit. It would have to be something that complements the game and exists as an option, however. No plans on when such functionality will be implemented.


5. What new planets and races will be added in the future?

We have random races and planets created all the time. There will be new races and planets that you simply discover.


6. Will the mirror universe come up in the future?

We actually have the mirror universe in the game right now.


7. What feedback from gamers and press has been the most surprising?

Where’s Sulu? It’s amazing how many people couldn’t find him. He’s right behind you!

As far as gameplay elements go, I wouldn’t say that there has been anything that has truly surprised us.

Blood Bowl Review

Back in 1987 Games Workshop took the Warhammer universe to the football field, with the result being Blood Bowl, a tongue-in-cheek miniatures game that was easy to learn, play and get addicted to.  In the mid-90’s a PC video game version of Blood Bowl was produced with disappointing results.  In mid 2009 a new PC version was launched via digital download, but now, early in 2010, a boxed and patched version that includes a new, playable race is available at retailers.  For those that have seen the new, boxed edition, the easiest way to describe Blood Bowl is a turn-based NFL Blitz with Orcs, Elves and Dwarves.


"…a heck of a lot of fun in some areas, and a heck of a lot of frustration in others."

Cyanide, the publisher of this latest version of Blood Bowl, has produced a title that is true to the board game, a heck of a lot of fun in some areas, and a heck of a lot of frustration in others.  It’s outlandish and over the top: a very faithful adaptation to the board game that features a reasonably workable multiplayer component.  It is also unpolished in some key areas and doesn’t seem to be well balanced.  Players that have a fondness for the board game or for an off-kilter game that is strangely addictive will find enough to like here to make it worthwhile.  Those that will be frustrated by its telling warts will be better off spending their money elsewhere.

 

Single-player gameplay boils down to two options.  The first option is a turn-based game that offers a faithful adaptation of the board game and is the best Blood Bowl presents.  The second is a real-time game that is, charitably, a mess.  The real-time selection devolves the game to a button-mashing exercise, as the control scheme is identical to the turn-based component.  That turn-based component is a lot of fun, however.  The player models look great and have some interesting animations. Since the models are different, you can tell just by looking which players are skill players and which are linemen. The pitches the teams play on are excellently rendered and bring the game to life.  The game performs well once it is loaded, so, overall, the core engine gets a hearty thumbs-up.   The ambient noises are well done and contribute to the atmosphere, and there’s even a smart-aleck play-by-play team to go along with the play on the field.  Career mode is a blast.  You have to create a team and level it up, as in a traditional fantasy game, but leveling the team up really has an effect on the game play and allows the patient player to start dominating.  If you are looking for something that captures the pure fun of playing a miniatures game, but does it in a video game, Blood Bowl is for you.


"The entire game outside of the core engine lacks polish."

That being said, there are some serious issues with the title.  The entire game outside of the core engine lacks polish.  This may be due to the release date slipping once and a slap-dash last minute effort to ensure it wouldn’t slip a second time.  The tutorials are just awful, highlighting small, obvious gameplay items while ignoring vast swaths of rules and minutiae.  One tutorial even references a button that doesn’t appear in the game.  This makes the learning curve, even on “easy” a bit steeper than it should be for a game that’s supposed to be all-out fun like Blood Bowl.  Another issue that highlights the poor quality of the tutorials is the long load times.  Even on a high-performance machine, loading screens take several minutes.  This makes the tutorials extra-irksome because they are frequently shorter in length than the loading screen and then tell you virtually nothing.

 

The AI seems to be from another era.  It tends to ignore differences between teams and really just runs a single strategy.  This leads the AI to success, though, because it often cheats – or at least feels like it does.  After several games, I can definitely say the AI gets better all-around die rolls (more knockdowns and injuries) than the player (who gets more pushes and stumbles).  On top of this, there were also several minor annoyances along the way.  The initial intro screens on the test machine were completely black, but two quick presses of the Enter key brought up the game menu anyway.  The game includes two unlock keys, a serial number and an online passkey, but refers to those numbers using different names during the installation making activation a headache.  The multiplayer, while really making the game by removing the AI element, is a bit kludgey in its execution. Finally, the commentators, while funny at times, can also be annoying – and after the fiftieth time you’ve heard the same comment you’ll be rolling your eyes.

The game can be fun and the game can be maddening.  It is at its best playing in an online league, where the only downsides are the long load times and odd multiplayer interface.  This is a perfect example of a game that I’ll pull out from time to time and play.  I’ll have fun with it and overlook its faults, but it isn’t worth anything more
than the occasional diversion.  An interesting side-note: it runs without the DVD in the drive so playing on the road, in an airport or somewhere similar, means you don’t have to lug the disk and case or have a spinning optical drive chip away at your battery life.  Is the title recommended?  Since Cyanide gave us a half-hearted game, I can only give it a half-hearted recommendation.  I’m mildly happy with my $40 investment, but your mileage may vary.

Catch Me at The Emerald City Comic Con and KISW Radio This Week!!!!

I will be on The Bj Shea Morning Experience on 99.9 FM Seattle and online at kisw.com at 6:20 AM Thursday March 11th to look at some hot and upcoming video games.

I will also be the opening presentation at the Emerald City Comic Con in Seattle. Watch as we kick off the weekend for 36,000 guests with a look at the games and films of the next three years which will be followed with our giveaways.

Tons of great media guests and artists will be on hand such as Stan Lee, Leonard Nimoy, Tom Jane, and many more.

Tickets and info at
Emerald City Comic Con

Alice in Wonderland

About to take her place as a lady of civilized society, Alice is having trouble fitting in with the expectations of the world around her. How will she ever fit in with her wondering mind and regular dreams of a fantasyland filled with magic, creatures, and more than a tea pot filled with nonsense.

Tim Burton’s new live action “Alice in Wonderland” takes us past the tale of the animated Disney classic and into an even more vivid plot-filled adventure. The film merges elements from both of Lewis Carroll’s much beloved tomes, “Alice’s Adventures in Wonderland” and “Through the Looking Glass, and What Alice Found There”. For those who do not know the books, the new live action film will introduce you to characters not encountered in the original Disney film. Those who have patiently waited to see their favorite characters on the screen will delight in the precise details; from the wild environment to the strategic use of literary quotes.

As much as it is a visual spectacle filled with eye-popping clothing, explosive color, and delightful dialogue, where “Alice in Wonderland” most impresses is in characters. The most familiar characters, the Mad Hatter (Johnny Depp), the Cheshire Cat (voice by Stephen Fry) and The Red Queen (Helena Bonham Carter), are zanier, more charming, and definitely madder then ever before. And new characters such as the White Queen (Anne Hathaway) and Knave of Hearts (Crispin Glover) also captivate and amuse. In fact, audiences will be hard pressed to choose a favorite character let alone scene.

Viewers who opt to see the film in the intended 3D (better still in IMAX 3D) will be highly rewarded; the effects are engrossing straight down to credits. For those who forgo the additional dimension “Alice in Wonderland” is so well plotted that even without the bells and whistles it will prove to be exceptional.

A must for an Alice fan of any age and a delight for anyone with a strong imagination, “Alice in Wonderland” blows past the dreary expectations by bringing curiosity and nonsense back to the big screen.

4.5/5

4.5/5

Brooklyn's Finest

The story of three cops Sal, Tango, and Eddie, “Brooklyn’s Finest” depicts a graphic understanding of the challenges faced by hardened policemen. Eddie (Richard Gere) is disgruntled and seven days away from retirement from the police force. Tango (Don Cheadle) is stuck undercover while his real life is breaking apart. Sal (Ethan Hawke) can’t afford to support his growing family. All three of them are about to have a week that will test who they are as cops in the not so clear-cut morals of the Brooklyn police force.

A hard-hitting and graphic film, “Brooklyn’s Finest” shows the complicated life of cops struggling to balance morals and justice. Audiences will find it strongly languaged, visually appalling, and emotionally striking. These cops are not the clean-cut ideals that serve and protect, but rather people who have intensified problems on the mean streets of Brooklyn.

For the three lead actors these roles offer significant stretch, particularly in the case of Gere, who displays a physical and emotional depth in the film that is engrossing. Another worthy performance is that of Wesley Snipes as Caz, a gang leader who has recently returned from prison and is now seeking a path to new better life. With complicated characters like these, the film takes a hold of viewers by examining right and wrong in the world of both cops and criminals.

In short, “Brooklyn’s Finest” is a well-paced gripping story played by strong actors. However, audiences should be warned that the tough subject matter and hardened characters make it a far cry from traditional police dramas. This is a film that is likely to offend those who have strong ties to the ideals of police life or a distinct dislike for violence. For the rest of the movie-going public, “Brooklyn’s Finest” is a well-scripted film that is hard to ignore.

4/5